Sentences with phrase «weapon levels»

For the sake of keeping the game balanced, a limit determined by the difficulty is applied to the armor (health) number and weapon levels of all players.
Score: 8/10 — All in all with frequent save points and a good weapon levelling system Cave story 3D is a good portable title with great retro appeal and a storyline which will keep you guessing.
The biggest point to mention is that it keeps the same tactical feel of SOCOM and the huge amount of weapons while giving you improved graphics and an interesting weapon level up feature that I haven't seen yet in a SOCOM game.
Once you've dealt with that the next stat on the hunting card tells you how many weapon levels you lose during the fight, replicating something like your makeshift spear snapping while fighting off a tiger.
These levels are somewhat gated by the loot system of the game, in which you must find items that allow you to level your weapons, and you must be a certain weapon level to learn specific skills.
While weapons level up on a per usage basis, allied characters are given five item slots for equipment such as weapons, armor, and items - helping to even the odds of the game's more challenging encounters.
This can be unlocked with the skill Free Elem / Ammo Up, but for melee weapons level three of the skill will be needed to bring all of that potential damage out.
Experience goes towards leveling both an overall rank (which controls class and perk unlocks) as well as a weapon level (which governs weapon - specific unlocks).
The PS4 reboot - or rebirth - takes the weapons upgrade system found in Ratchet and Clank: Into the Nexus, where your weapons level up the more you use them.
Character level progression is now universal, rather than unique to each hero, and a new loot based weapon modification system has been added in place of the previous workbenches and weapon levelling.
As an added bonus, your weapon levels will also be raised.
Boosting: Any user who colludes with another user to exploit the game for the purpose of gaining XP, prestige, game score, weapon level, or in - game unlock is subject to penalty.
Killstreaks have also taken on an overhaul, and weapon levels have been added in the Multiplayer.
These weapons can be levelled up with yellow gems that are dropped by your fallen enemies, be careful though because if you take damage you weapons level will decrease as well as your health.
Just like my inexperience helped and hurt my single - player experience, the weapon leveling system will hurt your arsenal.
Once your weapon is fully levelled you are free to wreak some havoc on you enemies, but as soon as you take damage your weapon level goes down.
The weapon levelling system is a great idea but I feel that there should be more depth to the levelling system rather than just the 3 levels offered.
Do the weapons level up similar to Resistance 3?
When the player runs out of lives or finishes the game they have the option to save their game, which in actuality only saves the weapon level.
The changes made to the gameplay have restored R3 back to the quality of Fall of Man, and it can be argued that the inclusion of new elements like the weapon levelling system and the changed health system make it even better.
You have your pilot level, your Titan level, and your weapon level.
So, say you have a pair of possessed scythes that you feed a pair of other lower level scythes, if the low level scythes have an ability like increase in critical hit rates, then when the weapon levels up the player will have the choice of being able to add that stat to the weapon to increase its powers.
In previous games, weapons leveled up with use and experience, whereas in this game, all ammo and power upgrades are collected through purchase.
For example, in Mass Effect 1 there were 16 different pistol lines, each having up to 10 weapon levels.
Take away the weapon leveling, and it seems to me nothing more than a very simple, cut - down shooter that wins by default.
Killing enemies gets you standard experience points, but it also raises the weapon level of whatever you're holding.
As each weapon levels - up, damage will increase, as well as how many swings Caim can use them in a single combo.
While every class associated with the weapon levels independently of every other class, levelling up becomes easier with EXP multipliers based on the difference between the lowest levelled class and the highest.
Magical crystals feature prominently in the weapon leveling system and in one ending cutscene, so there seems to be some sort of futuristic fantasy vibe at work.
and lasers -LRB-!?!), but getting hit will decrease your weapon level.
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