Not exact matches
Between waves, you can upgrade your
weapons and there's also an overarching
progression system that will award you with skins and such
as you level up.
Battlefield's
progression system remains a point of contention for me,
as unlike many other games it's sticking rigidly to a linear levelling up mechanic rather than allowing players to unlock which
weapons and gear they want.
Mechanically, that's most felt in the game's streamlined
progression system, which trades out the crafting, upgrade trees, and a traditional XP
system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of
weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions
as a sort of Mario Maker for Far Cry levels.)
They have also introduced a new
weapon progression system, the aforementioned reworked UI,
as well
as some new gear and
weapons.
Combine and conquer with new titans and pilots, deadlier
weapons, and feature - rich customization and
progression system that helps you and your titan flow
as one unstoppable killing force.
There's also a small
progression system in place, which allows Harry to gain new
weapons, abilities, health containers and powers
as he kills and collects coins from fallen enemies, giving players a chance to prepare for challenging waves and larger bosses.
There's an impressively layered RPG
progression system too which includes unlocking characters, unlocking their
weapons to purchase, unlocking each character's skill trees for additional abilities, and learning skills to access all areas of the maps and it all happens in a well - paced way
as the challenge of the game ramps up in difficulty.
Infinity Ward had most to lose in the endeavour, but the results look to have been worth it; the single - player campaign is expansive and comparatively ambitious («it's a longer campaign than MW 2 or Black Ops,» says Condrey), and the multiplayer boasts a whole new structure, fresh character
progression and
weapons upgrade
systems, and 16 maps, which all feature in the revised Spec - Ops mode,
as well.