In one scene, a so - called sommelier (Peter Serafinowicz, in a pitch - perfect performance) advises Wick on
weapon selection as though walking him through a multi-course dinner.
Not exact matches
Another area that N.Y.Zombies 2 greatly improves upon its predecessor is the inclusion of additional RPG elements
as well
as an expanded
weapon selection.
As you play, you'll earn coins and other currencies that allow you to level up
weapons and characters, making spec sheets and party
selection into powerful tools when facing certain enemy types.
The game is a «best of» compilation of the very best content from both Worms 3D and Worms 4: Mayhem, so it's got loads of the
weapons, tons of the customization options plus a
selection of new ones, making for well over 100 individual customization elements in total, and it has 60 single player missions from games both
as well, making it a just massive game.
Wildcards let you do things like take three attachments for your
weapon instead of two, a combination that will cost two points, or even take a primary
weapon as your secondary Customisation in this system is expansive and impress; there's a variety of tools to use with your EXO launcher including threat grenades and homing drones, plenty of perks to pick from and a solid
selection of weaponry to unlock on the enemy.
On the
weapons front it's the typical
selection on offer, such
as your AK - 47's and M14's.
All Stars is more than capable of holding it's own in this world of bleak, realistic games that are currently dominating the market, instead this game offers bright visuals and large
selection of
weapons and Sega characters to go nuts with
as you racer around the fantastic tracks.
New items are gained via Supply Drops, or loot chests
as they essentially are, each one providing a random
selection of new stuff, including different variations of
weapons with slightly altered stats and visuals and rarities.
Like your various cybernetic enhancements,
weapons can also be upgraded to make them even more deadly, which is great
as the
selection on offer doesn't boost a massive amount of variety, instead simply covering the basics of pistol, sniper rifle, combat rifle etc..
Still, to the game's credit the
selection of
weapons and attachments is impressive, boasting a large armory of boomsticks to suit almost everyone with the exception of snipers
as the levels just aren't big enough to support it.
The
selection of
weapons at hand, all of which can be upgraded using credits collected on the battlefield, all feel suitably meaty in combat, but blasting bots just isn't
as satisfying
as blasting flesh - and - blood foes,
as sadistic and strange
as that might sound.
This is good news for characters such
as Zhang He who use unique
weapons such
as claws which have been put back into the game, and there are so many
weapons that there are a vast
selection of movesets that can be used within the game to keep it interesting.
As with any good RPG, you can equip an array of different items to boost your character — Areus, Selene and Dagda each with their own
weapon types, and also a
selection of accessories and items to boost their various stats.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same
as a private match in multiplayer, you play one of the multiplayer
selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or
weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
One of the interesting things about this game is that it won't be just a port, it will be using the 3DS features to its advantage, like some new camera modes and angles which can be
selection the touch screen, and a new way of controlling the aim of
weapons such
as the slingshot through the 3DS's gyro controls, basically when you tilt the 3DS up link will aim up.
In the video, Duke is described
as a wielder of a broad
selection of
weapons, including bazookas, bombs, grenade throwers, EMPs, and rifles.
One element that is also quite interesting is that switching between your four potential
weapons whilst very direct,
as it lacks the scrolling dead zone
selection seen in the earlier Armored Core games, each
weapon has a very nice mechanical animation for its
selection.
Switching your
weapons out is
as simple
as holding R2 and making your
selection with the D - pad.
As a technomancer you've got access to a small and relatively tame
selection of electricity based powers, including zapping people, unleashing a small electrical storm and wrapping your
weapon in a constant blaze of electrical death, which also happens to be a superb party trick a rave.
There aren't
as many
weapons to pick from
as other FPS games, but the
selection is still good enough,
as is the scopes and attachments that can be added to the
weapons along with camo
selection, infantry abilities (essentially perks) and the ability to set up separate perks for each vehicle in the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad
selection screen • Players who choose not to join Squads will also show up
as Blue in the «Not in a Squad» line • Squads that are currently empty will display
as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some
weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong
weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown
as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no
weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This came in quite handy
as I began to slash my way through the invasion and provides a very fluid means of
weapon selection, each of which also sports a primary and secondary upgrade.
Among the nice
selection of
weapons, my favorites are a shotgun that can freeze enemies with its secondary fire, the dangerous - looking Soulcatcher, which
as the name states grabs souls from enemies, and a awesome rocket launcher that is also very conveniently a minigun.
The Spy has a
selection of
weapons to equip, including three pistols (PPK, SR1, MK23), two ammo types (Lethal, Non-lethal), gadgets and grenades (Banshee, Remote Pager, Remote Modem, Fragmentation Grenade, Flashbang) and two outfits (Tactical Gear, Low Profile — civilian outfit),
as well
as a lock - picking option to help infiltrate secure areas without calling attention to themselves.
Blacklist's extensive armour,
weapon and gadget customisation, and skill upgrades are also to be applauded,
as are its large
selection of co-op missions and Mass Effect - style ship layout.
As with all Grand Theft Auto games, there is a vast
selection of
weapons to choose from.
If only the rest of the
weapons had had such imagination placed into them during the design stages, then the
selection wouldn't have been quite
as predictable
as what it is.
If combat is your style, Corvo's
selection of
weapons and attacks are equally
as handy although the game tends to lean towards the stealth side of things on the whole.
Elsewhere the game has players vanquishing foes with a rather, shall we say eclectic
selection of
weapons that includes such things
as a tree trunk that shoots rocks and a chicken that fires eggs, to name just a few.
Alongside the mission content players will also gain access to a new
selection of
weapons,
as well
as the harpoon gun for Hurk.
Here players can select from various powerful rigs, granting players a unique ability they can use in combat,
as well
as the usual
selection of customizable
weapons, secondary equipment, skins and more.
The use of a
weapon wheel for example, accessed by the L1 button is sensible and provides easy
selection of your
weapons and accessories
as well
as switching between ammo types.
There are less masks than the first, but in the later levels,
as other characters lacking in a mask you either start with a
selections of
weapons or nothing.
For its debut, Earth Defense Force 2: Invaders from Planet Space launches with massive improvements worthy of its pedigree, including English voiceovers to help players focus on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op
as well
as unique
weapon selections.
There's a very impressive
selection of 60 vehicles at launch and just
as many
weapon modifications from shrink rays to the rather toasty flame thrower.
Aside from regular races, World Tour offers a fair
selection of different challenges — including Boost Races which have no
weapons, Drift / Boost challenges which involve having to drift or boost to stop your timer running out
as you pass through checkpoints, and Pursuit challenges that require you to chase a tank around the stage, collecting ammo to fire, whilst avoiding the attacks it puts in your path.
The
weapon selection is fairly broad
as well.
You might have noticed while playing
as Finn that he has two empty slots in his
weapon selection.
Before each match you get to pick your loadout from a
selection of primary and secondary
weapons as well
as explosives, but pick carefully
as the combined weight of your equipment will affect your movement speed.
The points of the skill tree include the evolution of the hacking abilities, driving skills,
weapon crafting and combat, I enjoyed further extending my hacking abilities with the skill tree allowing me to break into cars without alerting the police
as well
as allowing a small
selection of other abilities to be used in order to make better use of my control in the city and better complete missions.
As the titular Cuphead, you've got infinite lives to your name so it's all about employing a rogue - like strategy as you juggle weapons and abilities across a vast selection of level
As the titular Cuphead, you've got infinite lives to your name so it's all about employing a rogue - like strategy
as you juggle weapons and abilities across a vast selection of level
as you juggle
weapons and abilities across a vast
selection of levels.
Cute graphics and tons of polish aside, the game also sports 25 levels, an impressive
selection of
weapons to choose, dozens of different enemy types and some pretty innovative design choices such
as puzzle, sudden death and multi-storied maps.
Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree — including English voice - overs to keep players focused on the game's non-stop action,
as well
as a choice of four - player co-op either online or locally (ad - hoc), with each method providing different levels of difficulty and different
weapon selections.
the
weapon selection is amazing, and the vehicles especially the Tuk - tuks and helicopters (or Suzies
as I call them).
For its western debut, Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree, including English voiceovers to keep players focused on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op
as well
as unique
weapon selections.
On top of the hand - to - hand combat you have a wide
selection of melee
weapons such
as electric staffs, hatchets, axes, combat knives, sledge hammers and more and you can bet your ass that they all have their own brutal finishing moves.
While there's a good
selection of combat options just with your melee
weapons and guns, you also get to use your environment to your advantage and they are all beautifully gory
as well.
Crystals were spent on loot boxes that offered a random
selection of
weapons and Star Cards which grant passive abilities such
as healing after kills or lower cooldown times for abilities.