Sentences with phrase «weapon selection by»

Not exact matches

That's followed by the weapon - selection process.
The gameplay is fairly straightforward with the driving being accomplished by the controller's dual analog stick and the weapons selection / firing being executed with the shoulder buttons on the controller.
These new weapons can be accessed by tapping on the weapon icon at the bottom of the screen and making their selection.
By tapping the appropriate shoulder button you can instantly swap to either of these weapons during a fight, thus mixing up your attacks, while a small selection of secondary powers, like a projectile that freezes enemies in place, bring some variety to a combat system that isn't overly deep but still packs in enough to keep things fun.
Each weapon has a small selection of attachments like different scopes and one or two even get access to a grenade launcher or silencer, but those expecting plenty of customisation may be a little let down by the selection on offer.
Restricted loadouts could encourage tactical thinking in regard to weapon selection, and an increased focus on the roles played by individual players.
The few weapon selection bugs, occasional graphical glitches, and hilarious corpse - ragdolling I encountered during SGW3's beta are easily glossed over by this game's surprising brilliance.
The open - world, although shallow in depth compared to the standard set by many modern RPGs, allows you to explore new approaches and get creative with the selection of weapons and gadgets at your disposal.
And whether the deathblow is delivered by the fungal arm of a rotten greatwood or the jagged teeth of a small rat, death encourages experimentation: should I dip into the massive selection of weapons and armor, give a few miracles a whirl, or explore a different area and come back later with new talents and a sweet moon scythe in tow?
The use of a weapon wheel for example, accessed by the L1 button is sensible and provides easy selection of your weapons and accessories as well as switching between ammo types.
The players start by each picking a weapon from a selection of those required for the stage entered.
This 22 - page report by Frank Slijper of PAX looks at weapons systems with varying degrees of autonomy in the selection and engaging of targets.
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