Sentences with phrase «weapon set option»

Not exact matches

Upon killing 25 enemies during a slice mode challenge (you need to have beaten arcade mode with each character to even have this option), players will be rewarded with an extra special set of weapons for each character.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
As you start up the game there is only one option to play, which is the main story and the difficult level is set to Normal, but as soon as you finish this mission more missions unlock and also judging by how you finished the mission you also get unlockable weapons etc. to help you out if you choose to redo the mission again to try and get a better ranking as you finish the mission with an overview of how well, or bad, you did.
You won't see a server browser or anything like that, and the only place where you get options about which weapons you want to allow in a game or which map you want to play on is when you're setting up a private game.
First out is the one - of - a-kind Premium knife and black dog tag, plus a set of soldier camos, weapon camos, dog tags and Assignments that will make sure you stand out and get more personalization options.
Said content includes a «one - of - a-kind Premium knife and black dog tag, plus a set of soldier camos, weapon camos, dog tags and Assignments that will make sure you stand out and get more personalization options
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Similarly, characterisation and narrative development give way to a customisable weapon set and the versatile upgrade options of the iconic Nanosuit.
There is really no way to feel out if the upgrades you are buying are taking that weapon or control unit down a set path, and all the options leave everything up in the air.
Each army has distinctive tactical gameplay options, new infantry, team weapons, vehicles, abilities and upgrades on a total of eight seasonal multiplayer maps set on the Western Front.
Such a menagerie of weapon - options adds a layer of depth, complexity, and personal flourish which does wonders in setting Blazing Badger's entry apart from the competition.
Each Army has distinctive tactical gameplay options, new infantry, team weapons, vehicles, abilities and upgrades on a total of eight seasonal multiplayer maps set on the Western Front.
At the very least, Nihilistic has included a new game + option where you keep all of the weapons and upgrades in any consecutive playthroughs, making hunting for more Intel of trophy set completion more enjoyable.
Capcom have also released info on additional content such as new difficulty modes and a new Raid mode, which first appeared on the 3DS version of the game, will be equipped with new skill sets, weapons and the option of playing as veteran Resident Evil soldier, Hunk.
Fun set pieces and level concepts, the custom character performs surprisingly well, and the different weapons give a lot of options for how to play.»
Thankfully, Warren's life can be made easier by the new 16 weapons included in the game, new armor sets such as the hilarious mascots» sets and new implants, which open up interesting new customization options.
With 20 unique weapons, 4 game modes, customizable battle settings, team vs. options, free for all, a nuke and more hats than you can fit on 700 sloth's heads; you'll have plenty to do as you train to become the ultimate gun - toting, hoverboarding, pizza eating sloth on the block!
Two weeks ago, players learned a little more about the weapon customization options, which adhere to the new realistic and gritty setting in this latest Call of Duty title.
I would have liked to see an option to set your weapons to auto - fire once you set the trajectory, especially for the mortar weapons.
It's best to keep your weapons wheel set to the right thumb, your movement should be centered and your close - up aiming / knife wielding options set to your left thumb.
Note that there are three touch sensitivity settings in play here: One for your standard camera, a slightly more sensitive one for «aiming down sights» (ADS), and an even more sensitive option for when you're aiming down a weapon's scope.
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