Sentences with phrase «weapon sound effects»

For reasons unknown, all of the weapon sound effects in the two console versions have been replaced with brand new ones.
Sound effects are also stellar as usual, particularly the revised weapon sound effects, which seem to have a common theme of feeling more powerful just in how they sound.

Not exact matches

Not only are the graphics stunning, the sound effects, music, dependence on teammates, weapons, and the overall feel of the game is amazing.
The game also has great sound design, the weapons and magical powers have cool sound effects when you use them.
full of pratfalls and Cate Blanchett reflexively making sound effects for her toy weapons rounds out the extras.
Apart from the awesome sound effects, Turok has some really meaty sounding weapon noises that sounds great when you finally hit your target.
While weapons use is minimal, the hand - to - hand combat is brutal with sound effects and slow motion sequences.
The map bending effect and the fireworks display every time you kill a creep are awesome and combined with the sounds of the weapons blasting away really makes for some thrilling moments.
The sound effects from weapons are satisfying and fit situations nicely.
Also, many of the weapons have unique sound effects tied to them, which in my opinion can make the player grow quite attached to them.
The sound effects though win a few points back as practically everything has its own unique sound effect, from the different weapon types, to the upgraded weapon types, grenades, support weapons, droids, mechs, explosions.
There is no shortage of Star Wars theme injected into this game, with trivia delivered while the game loads, familiar planets and landscapes, famous characters and their weapons, not to mention the sound effects heard in the background during 100 different battle scenarios!
Sound: 8 Some good voice acting is in there and weapons sound nice and chunky along with crisp sound effSound: 8 Some good voice acting is in there and weapons sound nice and chunky along with crisp sound effsound nice and chunky along with crisp sound effsound effects.
The sound effects include Major Fletcher walking, sprinting or dashing, gunfire from your weapons, a range of attacks from machines and their respective weaponry, explosions from environmental hazards such as explosive barrels and electric devices when shot at and ambient sound effects such as heavy rain that breathes more life into the surrounding environments, alongside atmospheric music, while the DualShock 4 speaker sporadically produces a voice - over detailing your latest objective.
Sound effects include the pulsing of a tracker reminiscent in style to Aliens, growls from nearby zombies, sparks, distant screams, firing weapons, reloading, using special abilities and ambience such as the ESS Meridian's nearby generators; which is complimented by an original classical and dramatic score.
The rest of the audio effects have been reworked to provide more dynamic range and add more weight to the sounds of explosions and gunfire, with the satisfying click of your weapon reloading even being filtered through the Dualshock 4 controller, which is a nice touch.
The music selection is repetitive, the sound effects (like the weak sounding «pew pew» of your standard weapon) are simple and plain, and the animations are primitive, if not nonexistent.
The sound effects of the weapons are realistic, and there's even the classic «squishy» sound when the zombies» heads explode.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
Finally the game's sound effects manage to solidly convey everything you do on screen from eating a health power up to walking on different surfaces to using your various weapons.
Announcements over the intercom echo throughout the ship as Adam passes through its corridors and all other weapon and combat sound effects are in place like in Human Revolution.
Sound effects include opening and closing doors, destroying walls and furniture, applying special moves to nearby enemies and surroundings, firing weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting slow down time and the time travelling equipment.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the sSound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the ssound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
I think the sound effects of your ship, weapons, and enemies were all done properly; not being annoying or distracting in any way, and helped add to the overall game - play experience.
Nostalgic players wishing for another generous helping of all the core aspects of this sci - fi first - person shooter will not be disappointed: weapon favourites from the earlier Halo games return, albeit with better sound effects to make handling them that much more exciting.
The sound effects for the various weapons and vehicles also added to the package, even though the soundtrack wasn't as memorable as previous instalments in the series.
The sound effects were perfectly used aswell with the zombie groans being heard from a distance adding to the element of atmosphere aswell as all the weapons sounding authentic for if they were to hit (say a body) and even the blood splatter sounds were great.
The game's sound effects and weapon sounds pack some punch too.
Features: — Missions: Gameplay Engine with four different fighting missions - Perfect weapon upgrade system - Very cool sound and screen effects in the aircraft attack - Dozens Of modern weapons from the enemy, such as aircraft fighter, tank and aircraft carrier.
The sound effects for the weapons have been redone and they sound great blaring out of a TV.
Sound effects include crumpling of snow as Lara treads through thick snow, walking, running, jumping, swimming, shooting a gun or crossbow at enemies, enemies firing back at Lara, reloading weapons, performing a melee attack, crafting items and more besides.
I also found that gun effects did not sound particularly authentic to me as none of the accompanying sounds when discharging your weapon ever seemed quite right.
The sound effects for the weapons are all pulled from the movies, so they work fine, but the original music and sound clips are kind of a bore.
The sound effects ranging from giggling and scared bears, to the weapons firing, hacking and slashing are faithful to the cartoon theme.
The demo has sound effects synchronized impressively and beautifully rendered weapons, vehicles and characters.
The sound effects though win a few points back as practically everything has its own unique sound effect, from the different weapon types, to the upgraded weapon types, grenades, support weapons, droids, mechs, explosions.
Sound effects include grunting engines during acceleration, increased acceleration when turbo boosting or being in the zone, screeching tyres when drifting through corners, crashing, side bashing into other cars, weapons being fired resulting in explosions after hitting opponents» cars and when opponents hit your car, alongside rock riff laden music that accentuates the feeling of racing and being victorious.
Sound effects include running, using weapons such as guns, swords and special abilities, inflicting blows to enemies and explosions when mechanical enemies have been drained of their health.
Released earlier this month over at GoldenEye Vault, Goldfinger 64 features an entirely new single - player campaign, complete with objectives, sandbox environments and new music, sound effects and weapons.
KEY FEATURES: CONSOLE - QUALITY GRAPHICS AND SOUND * breathtaking graphics using the latest Android & NVIDIA technology * realistic ragdoll effects and stunning environments * narrated by professional voice actors * atmospheric soundtrack and movie - quality sound effects RPG LAYER WITH DEEP CHARACTER DEVELOPMENT * 3 personas = 3 different personalities * character training and development * unique system of 100 + upgradable body implants and gear sets * 40 + upgradable weapons IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate system of achievements * full controller support * fully customizable on - screen controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at [email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Interactive
I really liked the sound effects used for the weapons and explosions, also the engine sound are quite realistic.
This minigame is heavily influenced by Technosoft's Thunder Force, with similar weapons, and even the exact same sound effects and music.
The dynamic lightning, the weapons effects, the sound and music, all of it looks well done and really shows off how powerful great design can be with GameMaker.
Some of the finer details worth noting include the controllers, which feature the new rotating D - pad and blue LED lights in the Xbox Guide button to match the console design; the sound effects when turning the console on / off come directly from the Halo 4; and the DLC which gives you a unique armor skin, weapon skin, and emblem in - game, plus matching avatar armor and a unique avatar prop.
Every weapon effect sounds genuine and punchy, as do explosions of various types.
-3 maps / 2 battle modes ▶ Run through the battlefield with dynamic and realistic character movements - 10 + actual weapons with the different gun specs - Unique sound effect / character action for each weapon.
Sound effects work well, the gun firing noises sound authentic and during gunfights helps identify what weapons are being used againstSound effects work well, the gun firing noises sound authentic and during gunfights helps identify what weapons are being used againstsound authentic and during gunfights helps identify what weapons are being used against you.
-- Realistic and modern 3D graphics — Upgradable weapons — Semi-auto sniper option — Variety of traffic cars to destroy — Amazing modern sound effects — Free to play!
Pixelfield features: — over 50 guns and over 200 skins for them — over 60 character skins (many of them can be exported to Minecraft)-- over 10 varied game maps — atmospheric sound effects and music — classical modes: Deathmatch, Team Deathmatch, Domination — unique cooperative mode: Boss Raid — unique team modes: Pigpocalypse, Storm — single - player mode: fight hordes of zombies or armed enemies — chests with unique weapon skins — ability to level up any guns — regional selection for comfortable online play -------------------------------------------------- NOT OFFICIAL MINECRAFT PRODUCT.
different units with unique characteristics; — 6 different helicopters to fly on; — 10 unique weapons with 3 - 7 level upgrade; — 15 different bonuses and 5 missile types; — Night missions with varying weather conditions; — Five levels of difficulty for hardcore - gamers and rookies; — Original soundtrack and powerful sound effects; — A leading - edge 3D Graphics Engine; — Free full version game without any limitations.
a b c d e f g h i j k l m n o p q r s t u v w x y z