For reasons unknown, all of
the weapon sound effects in the two console versions have been replaced with brand new ones.
Sound effects are also stellar as usual, particularly the revised
weapon sound effects, which seem to have a common theme of feeling more powerful just in how they sound.
Not exact matches
Not only are the graphics stunning, the
sound effects, music, dependence on teammates,
weapons, and the overall feel of the game is amazing.
The game also has great
sound design, the
weapons and magical powers have cool
sound effects when you use them.
full of pratfalls and Cate Blanchett reflexively making
sound effects for her toy
weapons rounds out the extras.
Apart from the awesome
sound effects, Turok has some really meaty
sounding weapon noises that
sounds great when you finally hit your target.
While
weapons use is minimal, the hand - to - hand combat is brutal with
sound effects and slow motion sequences.
The map bending
effect and the fireworks display every time you kill a creep are awesome and combined with the
sounds of the
weapons blasting away really makes for some thrilling moments.
The
sound effects from
weapons are satisfying and fit situations nicely.
Also, many of the
weapons have unique
sound effects tied to them, which in my opinion can make the player grow quite attached to them.
The
sound effects though win a few points back as practically everything has its own unique
sound effect, from the different
weapon types, to the upgraded
weapon types, grenades, support
weapons, droids, mechs, explosions.
There is no shortage of Star Wars theme injected into this game, with trivia delivered while the game loads, familiar planets and landscapes, famous characters and their
weapons, not to mention the
sound effects heard in the background during 100 different battle scenarios!
Sound: 8 Some good voice acting is in there and weapons sound nice and chunky along with crisp sound eff
Sound: 8 Some good voice acting is in there and
weapons sound nice and chunky along with crisp sound eff
sound nice and chunky along with crisp
sound eff
sound effects.
The
sound effects include Major Fletcher walking, sprinting or dashing, gunfire from your
weapons, a range of attacks from machines and their respective weaponry, explosions from environmental hazards such as explosive barrels and electric devices when shot at and ambient
sound effects such as heavy rain that breathes more life into the surrounding environments, alongside atmospheric music, while the DualShock 4 speaker sporadically produces a voice - over detailing your latest objective.
Sound effects include the pulsing of a tracker reminiscent in style to Aliens, growls from nearby zombies, sparks, distant screams, firing
weapons, reloading, using special abilities and ambience such as the ESS Meridian's nearby generators; which is complimented by an original classical and dramatic score.
The rest of the audio
effects have been reworked to provide more dynamic range and add more weight to the
sounds of explosions and gunfire, with the satisfying click of your
weapon reloading even being filtered through the Dualshock 4 controller, which is a nice touch.
The music selection is repetitive, the
sound effects (like the weak
sounding «pew pew» of your standard
weapon) are simple and plain, and the animations are primitive, if not nonexistent.
The
sound effects of the
weapons are realistic, and there's even the classic «squishy»
sound when the zombies» heads explode.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your
weapon, firing said
weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct
sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice,
sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
Finally the game's
sound effects manage to solidly convey everything you do on screen from eating a health power up to walking on different surfaces to using your various
weapons.
Announcements over the intercom echo throughout the ship as Adam passes through its corridors and all other
weapon and combat
sound effects are in place like in Human Revolution.
Sound effects include opening and closing doors, destroying walls and furniture, applying special moves to nearby enemies and surroundings, firing
weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting slow down time and the time travelling equipment.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the s
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous
sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the s
sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated,
weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
I think the
sound effects of your ship,
weapons, and enemies were all done properly; not being annoying or distracting in any way, and helped add to the overall game - play experience.
Nostalgic players wishing for another generous helping of all the core aspects of this sci - fi first - person shooter will not be disappointed:
weapon favourites from the earlier Halo games return, albeit with better
sound effects to make handling them that much more exciting.
The
sound effects for the various
weapons and vehicles also added to the package, even though the soundtrack wasn't as memorable as previous instalments in the series.
The
sound effects were perfectly used aswell with the zombie groans being heard from a distance adding to the element of atmosphere aswell as all the
weapons sounding authentic for if they were to hit (say a body) and even the blood splatter
sounds were great.
The game's
sound effects and
weapon sounds pack some punch too.
Features: — Missions: Gameplay Engine with four different fighting missions - Perfect
weapon upgrade system - Very cool
sound and screen
effects in the aircraft attack - Dozens Of modern
weapons from the enemy, such as aircraft fighter, tank and aircraft carrier.
The
sound effects for the
weapons have been redone and they
sound great blaring out of a TV.
Sound effects include crumpling of snow as Lara treads through thick snow, walking, running, jumping, swimming, shooting a gun or crossbow at enemies, enemies firing back at Lara, reloading
weapons, performing a melee attack, crafting items and more besides.
I also found that gun
effects did not
sound particularly authentic to me as none of the accompanying
sounds when discharging your
weapon ever seemed quite right.
The
sound effects for the
weapons are all pulled from the movies, so they work fine, but the original music and
sound clips are kind of a bore.
The
sound effects ranging from giggling and scared bears, to the
weapons firing, hacking and slashing are faithful to the cartoon theme.
The demo has
sound effects synchronized impressively and beautifully rendered
weapons, vehicles and characters.
The
sound effects though win a few points back as practically everything has its own unique
sound effect, from the different
weapon types, to the upgraded
weapon types, grenades, support
weapons, droids, mechs, explosions.
Sound effects include grunting engines during acceleration, increased acceleration when turbo boosting or being in the zone, screeching tyres when drifting through corners, crashing, side bashing into other cars,
weapons being fired resulting in explosions after hitting opponents» cars and when opponents hit your car, alongside rock riff laden music that accentuates the feeling of racing and being victorious.
Sound effects include running, using
weapons such as guns, swords and special abilities, inflicting blows to enemies and explosions when mechanical enemies have been drained of their health.
Released earlier this month over at GoldenEye Vault, Goldfinger 64 features an entirely new single - player campaign, complete with objectives, sandbox environments and new music,
sound effects and
weapons.
KEY FEATURES: CONSOLE - QUALITY GRAPHICS AND
SOUND * breathtaking graphics using the latest Android & NVIDIA technology * realistic ragdoll
effects and stunning environments * narrated by professional voice actors * atmospheric soundtrack and movie - quality
sound effects RPG LAYER WITH DEEP CHARACTER DEVELOPMENT * 3 personas = 3 different personalities * character training and development * unique system of 100 + upgradable body implants and gear sets * 40 + upgradable
weapons IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate system of achievements * full controller support * fully customizable on - screen controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom
effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead
Effect Twitter: @DeadEffectGame YouTube: BadFly Interactive
I really liked the
sound effects used for the
weapons and explosions, also the engine
sound are quite realistic.
This minigame is heavily influenced by Technosoft's Thunder Force, with similar
weapons, and even the exact same
sound effects and music.
The dynamic lightning, the
weapons effects, the
sound and music, all of it looks well done and really shows off how powerful great design can be with GameMaker.
Some of the finer details worth noting include the controllers, which feature the new rotating D - pad and blue LED lights in the Xbox Guide button to match the console design; the
sound effects when turning the console on / off come directly from the Halo 4; and the DLC which gives you a unique armor skin,
weapon skin, and emblem in - game, plus matching avatar armor and a unique avatar prop.
Every
weapon effect sounds genuine and punchy, as do explosions of various types.
-3 maps / 2 battle modes ▶ Run through the battlefield with dynamic and realistic character movements - 10 + actual
weapons with the different gun specs - Unique
sound effect / character action for each
weapon.
Sound effects work well, the gun firing noises sound authentic and during gunfights helps identify what weapons are being used against
Sound effects work well, the gun firing noises
sound authentic and during gunfights helps identify what weapons are being used against
sound authentic and during gunfights helps identify what
weapons are being used against you.
-- Realistic and modern 3D graphics — Upgradable
weapons — Semi-auto sniper option — Variety of traffic cars to destroy — Amazing modern
sound effects — Free to play!
Pixelfield features: — over 50 guns and over 200 skins for them — over 60 character skins (many of them can be exported to Minecraft)-- over 10 varied game maps — atmospheric
sound effects and music — classical modes: Deathmatch, Team Deathmatch, Domination — unique cooperative mode: Boss Raid — unique team modes: Pigpocalypse, Storm — single - player mode: fight hordes of zombies or armed enemies — chests with unique
weapon skins — ability to level up any guns — regional selection for comfortable online play -------------------------------------------------- NOT OFFICIAL MINECRAFT PRODUCT.
different units with unique characteristics; — 6 different helicopters to fly on; — 10 unique
weapons with 3 - 7 level upgrade; — 15 different bonuses and 5 missile types; — Night missions with varying weather conditions; — Five levels of difficulty for hardcore - gamers and rookies; — Original soundtrack and powerful
sound effects; — A leading - edge 3D Graphics Engine; — Free full version game without any limitations.