Some good voice acting is in there and
weapons sound nice and chunky along with crisp sound effects.
The sound is limited to
weapon sound effects only and players are unable to use their iPod during gameplay.
Sound: 8 Some good voice acting is in there and
weapons sound nice and chunky along with crisp sound effects.
The art style looks like it comes from the same school as New Super Mario Brothers (which is a bad thing), and while I like the idea of being able to tackle the dungeons in any order, renting
weapons sounds like a sort of lazy way of implementing it.
To make the noise of combat less suffocating, enemies were given low, medium, and high voices and
weapon sounds in combat, giving the game a more orderly atmosphere that also makes for much better player feedback.
Sudden Strike 4 looks and sounds very good, with lots of little details in the painterly landscapes and and a wealth of
effective weapon sounds and animations.
There's also 45 ways to die, 4,500
individual weapon sounds, 4,963 weapon attachment combos and 26,000 lines of dialogue, in addition to the 100 quadrillion — yes, that's a real number — possible custom characters.
Sound effects are also stellar as usual, particularly the
revised weapon sound effects, which seem to have a common theme of feeling more powerful just in how they sound.
The sound isn't anything spectacular as
most weapons sound the same, and as a fan of downloading gaming soundtracks, Strider's score was rather disappointing considering its sci - fi setting.
The mechs and
weapons sound right, maps are occasionally populated with the sound of howling wind, and there's nothing particularly off in a general sense.
You really feel Chief's footsteps with any reasonable sound system while the arsenal of
UNSC weapons sound full and heavy with every pull of the trigger.
The different
blaster weapons sound distinct, and environmental sounds like forest creatures and crashing spaceships are clean and detailed.
The weapons sound like real life and have that feel of power.
Even
the weapons sound nice and meaty!
In addition to this, all
the weapons sound and feel as crazy as you would imagine them to be.
Sound design has been beefed up too and
the weapons sound and feel chunkier than ever.
The weapon sounds are lifted verbatim from Aliens, so the satisfying cacophony of your pulse rifle as it shreds through a Xeno is every bit as awesome as you think it would be.
Our Audio Team have been looking at improving
the weapon sounds and have started with the Sniper Rifle, specifically the Sieger 300.
The sound design is on point as well;
weapons sound great, and biotic powers sound just like you would expect from a Mass Effect game.
The weapons sound meaty, explosions are over the top and sound fantastic and the soundtrack is great, matching well with the atmosphere surrounding the game and really suits the overall experience.
Sniper Rifle Audio Our Audio Team have been looking at improving
the weapon sounds and have started with the Sniper Rifle, specifically the Sieger 300.
Mechs are properly mechanical sounding and
their weapons sound like they pack a punch.
On the audio side all major speaking parts and NPCs have also received new voice - overs and
weapon sounds have been revisited in order to provide more variety and punch.
The meaty blast of shotguns or punchy sound of explosives is also vastly improved on the original, and overall,
the weapon sounds and Zed cries are far more distinct than their earlier attempts.
The sound design isn't anything new and in many cases the background sounds and
the weapon sounds seems to be taken from other free - to - play titles, which lowers the quality of Hazard Ops even more.
All the guns and explosive noises are well crafted as no two
weapons sound the same and explosions come in a variety of volumes to help keep you immersed in your destructive rampage.
As for the game's sound,
the weapons sound fantastic.
All
the weapon sounds fit their weapons perfectly and feel more impactful.
The vehicle sounds are also a treat to listen to, as are
the weapon sounds.
The sounds are well done with great environmental sounds, along with good vehicle and
weapon sounds.
The sound effects just sort of fall into the background with the music;
the weapons sound somewhat muted, and so do the enemy ships when they explode.
For reasons unknown, all of
the weapon sound effects in the two console versions have been replaced with brand new ones.