The phrase
"weapon triangle" refers to a concept in video games, particularly in role-playing games or strategy-based games. It represents a system where certain weapons or types of attacks are more effective against others, creating a triangle-like relationship. For example, a sword might be strong against an axe, but weak against a spear. This triangle helps players strategize and choose the best weapon to use in battle.
Full definition
The rock - paper - scissors style
weapon triangle of previous games is absent, meaning there is no system governing which weapon counters which best.
The
classic weapon triangle featured in the core Fire Emblem games plays a role in this game too; if you come up against a tough opponent who is using a sword - type weapon, you'll need someone (either yourself or a squad member) with a lance - type weapon to have the best chance at defeating them.
The first thing that's gone is the Fire
Emblem weapon triangle — the rock - paper - scissors system that dictated whether weapons had an advantage or disadvantage against one of a different type.
«You might recognize timed hit combat a la Legend of Dragoon; castle building, tactical war, and mini games from Suikoden;
weapons triangles like Fire Emblem; as well as elements similar to Brave Frontier.»
On the surface, the combat mechanics are a straightforward mix of Fire Emblem's rock - paper -
scissors weapons triangle and Shin Megami Tensei spinoff Persona's fusion system that lets you swap out upgradable skills and spells.That's fine and dandy, but it's hardly original.
Engaging, emotional story, gamely tuned to perfection, diverse maps, lovable and relatable characters, interesting new mechanics like Dragons's Vein and the
new weapon triangle... And some of THE best art and music your senses have
Fire Emblem does have the potential to be a positive influence though, most obviously through its rock, paper, scissors
style weapon triangle, where swords beat axes, axes beat lances, and lances beat swords.
Two hero characters can be paired as a single unit to unleash devastating combos, the classic
weapons triangle returns that will push you to switch between heroes to gain an advantage in combat, and you can issue strategic commands to the other heroes that fight by your side.
Classic FE's
weapon triangle also comes into play here; with swords doing extra damage to axes, axes doing damage to lances, and lances doing damage to swords.
Fire Emblem's
traditional weapon triangle, whereby swords beat axes that beat lances that beat swords, incentivises infidelity: a mounted unit will be able to carve a neat path through swordsmen, but unless you switch to another character when you arrive at a fort that's occupied by an archer, you risk a swift death.
For the most part, this is traditional Fire Emblem, with your usual selections of mounted, flying and walking units, all with their
respective weapon triangle of swords, axes, lances, and of course there's magic and ranged weaponry too.
There is a
simple weapon triangle in Fire Emblem, with spears beating swords, swords beating axes, and axes beating spears.
Another twist on Fire Emblem Fates» gameplay comes in the classic
weapon triangle found in every entry of the series.
Even then, though, the strategy is usually reduced to figuring out where your foe sits on Fire Emblem's
classic weapons triangle (swords beat axes, axes beat lances, lances beat swords) and choosing an appropriately equipped hero to take care of business.
The weapon triangle is key to this game.
The weapon triangle is present, but isn't as prominent as in some of the games.
After filling your «Awakening» gauge, a stab of the R shoulder button means you'll benefit from a short period where you'll always have the advantage, irrespective of
the weapon triangle.
Fates expands upon
this weapon triangle by adding magic to swords, bows to axes, and hidden weapons to lances.
The game uses important tactical elements from the Fire Emblem series, in particular
the weapon triangle.
The last addition is the new awakening gauge which, when activated, lets players ignore
the weapon triangle for a short time and also unleash a powerful special attack.
There's almost an embarrassment of riches when it comes to the Fire Emblem elements that have been brought in, from
the weapon triangle which dictates whether your character's weapon is stronger or weaker against that of your opponents, to the ability to team up on the battlefield for spectacular special attacks that in turn improve the relationship between your characters.
Enemy attributes and
the weapon triangle are key, and you can visit the Training Tower to level up if you struggle with the difficulty of the main quest.
The weapon triangle plays its role in terms of helping to decide which hero will attack which enemy.
The combat incorporates two familiar Fire Emblem elements:
the weapons triangle and character death (if the player opts to have it).
The Quick Hero Battle mini-game is based on Fire Emblem Heroes, and makes use of the famous
weapon triangle (Red > Green > Blue > Red, etc.).
The weapon triangle between swords, lances, and axes also carries over from the Fire Emblem series, as does pairing up units; support bonds and conversations; and the use of Master Seals to upgrade characters and give them significant stat boosts.
With the classic
weapons triangle, tactically choose and Switch between Fire Emblem heroes to gain the advantage in combat against countless enemies
For these grunts at least, it seems
the weapon triangle doesn't seem to matter a great deal as he's slicing up guys with axes and lances with the same efficiency.
The weapon triangle of strengths and weaknesses that has always been central to Fire Emblem combat makes a return, and directing units is an important part of the experience, with players able to command their allies via a top - down map.
These quest lines are each focused on one of the three pillars of Fire Emblem's
weapon triangle: swords, lances, and axes.
- Traditional «
weapons triangle» mechanic is now being altered to include magic, bows, dark weapons.
Players familiar to the Fire Emblem series will be able to take advantage of the classic
weapon triangle to outsmart their foes, while exploring an all - new kingdom featuring new original characters, too.
The weapon triangle which gives certain weapons advantages against each other is completely absent.
Even then, though, the strategy is usually reduced to figuring out where your foe sits on Fire Emblem's classic
weapons triangle (swords beat axes, axes beat lances, lances beat swords) and choosing an appropriately equipped hero to take care of business.
With the classic
weapons triangle, tactically choose and Switch between Fire Emblem heroes to gain the advantage in combat against countless enemies
What is a real surprise, though, is that
the weapon triangle has made its way into a Musou game.
It was somewhat improved over the original Famicom game (I'm pretty sure they implemented
the weapon triangle which didn't come until later in the series).
The fact that the developers decided to focus on building more strategy within the gameplay as well as add
the weapon triangle makes this one of the most enjoyable Warriors games to date.
For those unfamiliar with Fire Emblem «s
weapon triangle, it is as simple as sword beats axe, axe beats lance, and lance beats sword.
Its premise is expanded through the use of a major Fire Emblem mechanic:
the weapon triangle.
The weapon triangle between swords, lances, and axes also carries over from the Fire Emblem series, as does pairing up units; support bonds and conversations; and the use of Master Seals to upgrade characters and give them significant stat boosts.
Terrain effects return in Fire Emblem Echoes, although
the weapon triangle system does not.
Fire Emblem fans will recognize
the weapon triangle that the franchise has made popular.
So the rules that are taught to you become meaningless, and hit rates and
the weapon triangle are overrulled by the imbalanced and overpowered enemy units.
With Shin Megami Tensei's turn based combat, and Fire Emblem's
weapon triangle, fans of both series will have plenty of fantastic gameplay when this new RPG releases on the Wii U on June 24th, 2016.
Other typical strategic assets (such as elemental bonuses and
weapon triangles) complement these tactical elements, making each battle not only unique but vital to pay attention to.