The weapon triangle of strengths and weaknesses that has always been central to Fire Emblem combat makes a return, and directing units is an important part of the experience, with players able to command their allies via a top - down map.
Not exact matches
Engaging, emotional story, gamely tuned to perfection, diverse maps, lovable and relatable characters, interesting new mechanics like Dragons's Vein and the new
weapon triangle... And some
of THE best art and music your senses have
The
weapon triangle is present, but isn't as prominent as in some
of the games.
A curious interspecies
triangle ensues in which Thomas and Peter wage open war, turning all manner
of weapons against each other (steel traps, explosives, electrified fences) while trying to conceal their destructive tendencies from the sweetly oblivious Bea, whose affections they both covet.
One
of the most notable additions is the famous
weapon triangle.
Another aspect
of Fire Emblem that the game borrows is the famous
weapon triangle.
After filling your «Awakening» gauge, a stab
of the R shoulder button means you'll benefit from a short period where you'll always have the advantage, irrespective
of the
weapon triangle.
Even then, though, the strategy is usually reduced to figuring out where your foe sits on Fire Emblem's classic
weapons triangle (swords beat axes, axes beat lances, lances beat swords) and choosing an appropriately equipped hero to take care
of business.
Enemy attributes and the
weapon triangle are key, and you can visit the Training Tower to level up if you struggle with the difficulty
of the main quest.
The
weapon triangle plays its role in terms
of helping to decide which hero will attack which enemy.
Now the
triangle will incorporate swords and magic, axes and bows, and lances and concealed
weapons, with the same order
of effectiveness.
Because
of the nature
of the Long Sword's
Triangle attack, it's a very powerful
weapon for striking areas some
of your other hunting companions may not be able to hit such as the monster's tail or wings.
Killing enemies brings a chance
of dropping little experience
triangles, which can upgrade each
of your
weapons to give them more strength.
The Fire Emblem series»
triangle of weapon vulnerabilities is an integral aspect
of success in Fire Emblem Warriors.
These quest lines are each focused on one
of the three pillars
of Fire Emblem's
weapon triangle: swords, lances, and axes.
The first thing that's gone is the Fire Emblem
weapon triangle — the rock - paper - scissors system that dictated whether
weapons had an advantage or disadvantage against one
of a different type.
The area surrounding the Golden
Triangle, a border touching Burma, Thailand, and Laos — infamous for trafficking an insurmountable amount
of controlled animals, drugs and
weapons — is inhabited by various hill tribes that exist far from traveling interlopers and the paved roads
of Bangkok.
On fully charging your living
weapon gauge, tapping Circle and
Triangle imbues your
weapon with your Guardian Spirit allowing you to perform devastating attacks for a period
of time.
At the starting screen main menu (Your Character's Bedroom) enter the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, Square,
Triangle, Start) to get a free Robbie Doll
weapon as well as enable the sale
of Robbie Dolls at the shop.
The default control scheme consisting
of pressing R2 to fire a
weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding
triangle to enter
weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction
of the left analogue stick to move; changing the direction
of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting
of pressing R2 to fire right
weapon; holding L2 to aim down iron sights or pressing L2 to fire left
weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the
weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing
triangle to cycle through to the previous
weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right
weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction
of the left analogue stick to move; changing the direction
of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Players familiar to the Fire Emblem series will be able to take advantage
of the classic
weapon triangle to outsmart their foes, while exploring an all - new kingdom featuring new original characters, too.
Even then, though, the strategy is usually reduced to figuring out where your foe sits on Fire Emblem's classic
weapons triangle (swords beat axes, axes beat lances, lances beat swords) and choosing an appropriately equipped hero to take care
of business.
His VC32 Sniper Rifle (Forward +
Triangle) and his VC21 Boltgun (Neutral + Circle) are two
of his main
weapons for controlling space far out in front
of him.
The battle system used in most Fire Emblem games, the «
triangle of effectiveness,» has been brought into the button mashing genre by giving specific
weapons advantages over others.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting
of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the
weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing
triangle to change
weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction
of the left analogue stick to move your character; pressing L3 to sprint; changing the direction
of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting
of pressing R2 to fire a
weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing
triangle to switch between your primary and secondary
weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a
weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction
of the left analogue stick to move forward or backward and strafe left or right; changing the direction
of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Killing enemies brings a chance
of dropping little experience
triangles, which can upgrade each
of your
weapons to give them more strength.
Best
of all, when the carnage is done, or when you want to just bury the
weapon in the head
of a foolish foe, you can call the ax back to Kratos» waiting hand with a quick tap
of the
triangle button.
The fact that the developers decided to focus on building more strategy within the gameplay as well as add the
weapon triangle makes this one
of the most enjoyable Warriors games to date.
Using square and
triangle, you throw out light and heavy attacks to cut down groups
of enemies with different
weapons.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting
of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one
of the turbo boost meter units is full; double tapping square to be in the zone when all four units
of the turbo meter are full; pressing
triangle to fire
weapons or towed objects at opponents or alternatively pressing
triangle when no
weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's
weapon to be fired backwards at a car behind you; holding O and changing the direction
of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety
of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
weapon triangle between swords, lances, and axes also carries over from the Fire Emblem series, as does pairing up units; support bonds and conversations; and the use
of Master Seals to upgrade characters and give them significant stat boosts.
The game plays out like most Gundam games, you can perform a melee attack (
Triangle), Jump (X) use your main
weapon (Square) and sub-
weapon (R) and combinations
of these commands to perform other long / short range attacks.
«You might recognize timed hit combat a la Legend
of Dragoon; castle building, tactical war, and mini games from Suikoden;
weapons triangles like Fire Emblem; as well as elements similar to Brave Frontier.»
With Shin Megami Tensei's turn based combat, and Fire Emblem's
weapon triangle, fans
of both series will have plenty
of fantastic gameplay when this new RPG releases on the Wii U on June 24th, 2016.
You've got your heavy attack on
triangle and your faster, light attack on square, both
of which can be augmented depending on which
weapons you assign to those buttons.
The game is instantly recognisable to Souls fans as most
of the core mechanics are the same, the differences being the use
of special
weapons and the healing process, which now makes use
of the
triangle button.
Fire Emblem Warriors will combine elements
of the Fire Emblem series, like
weapon triangles, with those
of the Dynasty Warriors series much like Hyrule Warriors did with the Legend
of Zelda series.
Another twist on Fire Emblem Fates» gameplay comes in the classic
weapon triangle found in every entry
of the series.
Hyrule Warriors used the equipment
of the Zelda series as well as unique boss battles, Fire Emblem Warriors adapts the
weapon triangle and tactical orders, and Attack on Titan lets you zip around the battlefield with maneuver gear.