Sentences with phrase «weapon type of choice»

My weapon type of choice was the insect glaive, a spear that attacks swiftly and provides such a diverse move set that looks stylish while dealing good damage at the same time.

Not exact matches

Changes are incoming for almost every weapon type in Monster Hunter World — so how does your weapon of choice fare?
You'll have to excuse us a little as this was quite literally our very first hour with the game — so there's a little control fiddling and a real sense of unfamiliarity with our choice from Monster Hunter World's 14 unique weapon types — but even with us fumbling around the game speaks for itself.
And that's just some of the different weapon specific bonuses on offer that make your weapon choices unique from other weapon types.
In taste of unique design, players can create their own character from an assortment of various shapes and body types along with a personal weapon of choice to defend themselves in these twisted games.
Summoned to a mysterious tournament with no choice but to duke it out for dominance, the nubile ninja team up and face off, using ten types of water weapons to soak, splash, and steamroll their opponents.
If truth be told, once the majority of your weapon choices are available and unlocked, Dustoff 2 becomes a bit of a breeze, as your attacking options far outweigh the numerous enemy types.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While you start with one of the 14 basic weapon - types at the beginning, completing quests will get you the materials to power up your weapon of choice, as well as create more armor to make you stronger.
As per previous Fire Emblem titles, characters that take battle against other units using a different weapon type / style to that of their opponent will receive a buff or nerf based on their choice.
Each choice's options differentiates enough between them in a way that is comparable to other class - based shooters, and the manufacturer of the mech type you choose decides which extra abilities and weapons it features.
While Max's main choice of weapon is his pistol, players can pick up and use several other types of guns including shotguns, sub-machine guns, revolvers, automatic and sniper rifles.
Cute graphics and tons of polish aside, the game also sports 25 levels, an impressive selection of weapons to choose, dozens of different enemy types and some pretty innovative design choices such as puzzle, sudden death and multi-storied maps.
I was often given few choices of weapon types in the early levels (I didn't get a decent light machine gun until the late teens).
Between all the different enemy types there's a good balance of different play styles and weapon choices that work better for certain scenarios.
You basically need to create one original design of a weapon of your choice (within the fourteen weapon types already in the game) and send it alongside a short description to the email included here if you're in the Americas (North America, Central America, and South America) and this one if you're in EMEA (Europe, Middle East, Africa and Oceania).
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