Sentences with phrase «weapon upgrade systems like»

I like tangible weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these types of upgrade can be applied to each weapon.

Not exact matches

Instead of opting for a loot box system like in Overwatch, where players spend real money to unlock virtual cosmetic items, EA's plans were to allow players to purchase weapons and upgrades that would give players a huge advantage over their competition.
«We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Feed.
The game builds on the perks system that rewards you for things like stealth kills and explosions, and goes a step further by letting you upgrade your weapons this time around.
Thankfully, Capcom decided to take the series in a fresh new direction, removing the cheesy dialogue, tank - like controls, zombies, and awful inventory system so they could make room for intense action sequences, interactive cutscenes, an over-the-shoulder perspective, weapon upgrading, and, of course, Los Ganados.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
We'll have a full write up of our hands - on with EndWar and its voice control system later this week, but in the meantime you might like to know more about the factions and how their various weapons and upgrades stack up.
The ability to synthesize new weapons theoretically adds a lot of replay value, but this system is so poorly explained and new weapons seem like such incremental upgrades, that there's not much reason to keep playing for new weapons alone.
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