Not exact matches
The
only thing I can say that was stupid about the game was that they took off
upgrading the
weapon, when the enemy grab you I wish you can kick them off, and buying potion and that the
only thing that was neg about the game but everything else I loved the game.
My
only problem is the F2P model that developers use,
weapons and
upgrades are so expensive (either Gold or EXP) that spending 60 $ on game will probably give you just about the half of content now.
That aside the
only other thing i felt Dark Void was lacking was decent
weapon selection and a more comprehensive
upgrade package to the
weapons.
It's fun to play
only with another person, and i would go and replay some levels with the
upgraded magic and
weapons.
The gameplay is simple to pick - up and play, and there is a sizable amount of loot to obtain (even if, sadly,
only the
weapon changes reflect the character model) as well as WoW - like pets to collect and
upgrade.
Weapons can also be
upgraded in order to deal more damage and each
weapon is
only useful against a certain enemy which is where the party mechanics come into play.
There are character
upgrades, but
only in the form of equipable cards, not in additional
weapons and accessories.
Many
weapons can
only be crafted and
upgraded if you collected specific types of materials that are generally found in treasure chests hidden across the world or by slaying powerful enemies.
There is a loot system, but it is
only in - game currency used to buy new
weapons and
upgrade minions.
Leveling up characters and
upgrading weapons is an absolute necessity, and players will earn
only a fraction of the resources they'll need in story missions.
The
weapons fire fast and loose, and after a couple
upgrades in the conveniently placed shops around the levels, you'll be dishing out destruction with not
only improved weaponry but some turrets of your own that trail behind your every move.
It comes with «The Outsider» campaign, including a mysterious ally and a shipload of
weapons,
upgrades, hats, and missions previously
only available as DLC.
While a charge
only lasts a few minutes, it grants the player super strength and allows them to wield massive melee and firearm
weapons, plus suit - specific
upgrades.
Each new area opened up new possibilities, and my innate urge to explore not
only rewarded me with necessary XP, but also with materials for new
weapons and
upgraded armor; and new or enhanced Monsties.
I like tangible
weapon upgrade systems like this, but it felt very limiting; although there are a variety of
upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards),
only three of these types of
upgrade can be applied to each
weapon.
That's right, not
only does Dungeon Defenders 2 have tower defense elements, it has role playing elements as well, such as a classic loot - drop system and
weapon / ability
upgrade system.
Being able to shoot in
only one direction and the inability to carry over
upgraded weapons into other levels might turn off some, as well.
There exist no RPG mainstays like experience points or rare loot drops, and
only a few
weapons are scattered about the game world with seldom opportunities to
upgrade them.
The game shares a few similarities with the Metroid series, the main being that the missle / rocket launcher is the
only weapon that you need to collect ammunition for and another being that to
upgrade your health you have to seek out small heart tubes.
This currency can not
only be used as a way to
upgrade your
weapons to make them more powerful, but now can be used as a method of payment on items and new
weapons.
But this time, not
only is the assortment more varied than before, but as you use each
weapon they
upgrade, becoming more powerful and useful.
The
only drawbacks are the restrictive camera system, no way to
upgrade already - equipped
weapons and the lack of an overworld map of some sort.
Each
weapon only has a few
upgrade points, which keeps you from just
upgrading one
weapon until it can one - shot everything in the game, though power - leveling your characters can have the same net effect.
There are no
weapons, tools or ability
upgrades —
only an expansive, cleverly designed world that you explore at your own pace, searching for your spaceship's lost crew one screen at a time.
This time around not
only can you pick from a decent variety of
weapons but you can also purchase new hoods, chest pieces, trousers, belts and bracers, each of which comes with their own stats and can be
upgraded.
Chronos keeps things intentionally tight, with
only a few
weapons to find and
upgrade and very little in the way of NPCs to interact with, but it's still the longest, meatiest game made for VR that I've played.
Different level requirements prevent you from constantly using the same tactics, though not knowing what's coming next can see you
upgrading a troop or
weapon type
only to find they're not available for the next mission.
Unfortunately, this means that players will end up spending precious dollars to
upgrade a
weapon,
only to find it inadequate in the next mission.
Not
only has there been special
weapons and vehicle
upgrades added, but for Christmas there's house decorations, a selection of Christmas clothes (all free) and it's even snowing today in Los Santos.
These points will not
only allow you to purchase the additional artillery or health in missions but they are also used to
upgrade your squad's capabilities, through increased armour and more powerful
weapons to faster movement speed or a better starting rank.
Not
only are there special
weapons, but
upgraded versions of the same
weapon also.
Other than the
upgrades, the
only unlockables you get are some secondary
weapons with special abilities and «artwork chests» that you break open to unlock [b] EDGY [/ b] pictures.
These have been addesd as special
upgrades that
only affect your secondary
weapon.
Shops: The in game item vendors sell all
upgrades and
weapons the game has to offer at fixed prices — though because of limited store space, you'll
only see four offers at a time.
Not that the
upgrades seem to improve your ship too much, with the ship speed increase near imperceptible and the special
weapon differences
only apparent when fully powered up.
You will explore non-linear areas in an attempt to find
upgrades such as extra
weapons, (such as missiles), which are not
only used for combat, but also to open locked doors.
Gamers who
only have the use of one hand will not have a problem if they can not execute these types of combos, because there's always the option to
upgrade the main character, Death's
weapons and armor to pack a bigger punch.
A stretch goal of $ 1.7 M has already been announced and it would bring enemy limb dismemberment, more puzzles, ammo types /
weapon settings, vending machines, basic crafting / research, RPG leveling with perks / skills,
weapon upgrading, Hardcore mode (no respawning), Ironman mode (
only 1 save game: if you die, the save is deleted).
Previously
only available for Legendary
weapons and armor, Bungie has decided to bring this
upgraded feature for the game's most powerful firearms.
Each one carries a unique bonus
upgrade that you can
only get if you choose to engage the Warship rather than steer clear of it \'s deadly
weapons and fighter launch bay.
There are over 120 base
weapons in the game right now, and each of those can be individually
upgraded (meaning you earn experience
only from using it) at least once, and sometimes up to four times.
Whereas in SW4 you could
upgrade only certain
weapons with certain gems, in 4 - II you can
upgrade any
weapon by fusing other
weapons of the same type, giving up the inferior
weapons in the process.
Players can
only upgrade their weaponry to build new tools of destruction or put two
weapons together for a truly effective defense against the alien threats.
Omega Force wasn't content with
only updating the
weapons upgrade system, either.
Without the passive bonuses that were once granted, the
weapons or armour would have been the perfect spot to spend gold on not
only purchasing a new cosmetic piece but then
upgrading it as well.
But not
only that, you can also
upgrade weapons that you find on dead bodies.
Its two
upgrades make it more useful, not
only adding two different
weapons that can be used for many of Lego Dimensions» obstacles, but also letting you ride it.
Crafting
upgrades for
weapons is one of the biggest reasons why you should always take time away to hunt and gather items, as the
only way to
upgrade weapons is to stock up on the resources required rather than paying for it with an in game currency.
A talent tree of customisable and upgradable elements was shown off by the creators, but
only briefly - and they wouldn't deliver full details on the process of
upgrading and customising
weapons and characters.
Both
weapons receive
upgrades as you progress, and will aid you not
only in battle but maneuvering around levels, and unlocking secret paths for treasures.