Along with all of the glorious food, armor and
weapon upgrades there are also coins you can collect of multiple domination.
Of weapons and
weapon upgrades there are quite a few available to you, but unfortunately still no dual pistols.
Not exact matches
There's a whole
weapon crafting and
upgrading system that honestly feels tacked - on for the sake of making the game feel deeper than it is.
There are also
upgrades, but I never felt like the
upgrades were
upgrading my
weapon at all.
What made this game so addictively entertaining is that
there's always something happening in the game which gives you a good incentive of finishing the game, whether it's for powerups,
weapon upgrades or new enemies, you just don't know what's around that corner.
For deeper tactics, the in - game map, secondary
weapon functions, and environmental gameplay objects are all
there, as is a daunting range of
upgrades and cosmetic items, but the core game is beautifully simple and moreish.
There are no defence or
weapon upgrades, either, with the emphasis purely being on collecting powerful stickers that are consumed one at a time during battle — or in multiples of three should the fruit machine-esque reel be used, matching three of a kind to do three attacks in one round.
The gameplay is simple to pick - up and play, and
there is a sizable amount of loot to obtain (even if, sadly, only the
weapon changes reflect the character model) as well as WoW - like pets to collect and
upgrade.
After you're done
there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite waves of enemies while strategically spending points for
weapon upgrades, health and more.
Along with a male and female deviations of the Deviljo armor set,
there will be a new
upgrade tree for all 14
weapons.
Kiwami «s item
upgrade system is interesting and
there are numerous items to collect — with clear «recipes» to create
weapons and armour — but no real way to know where to find them.
There are character
upgrades, but only in the form of equipable cards, not in additional
weapons and accessories.
There are plenty of
weapons to buy and
upgrade and, from a bird's eye view, it all behaves mostly the way you'd expect from a third - person shooter.
Outside of combat
there is also a crafting system where you can break down items you don't want into materials to make different
weapons or armor
upgrades.
There are 14 different
weapons, and each has a few
upgrade trees with one to two
weapon designs per tree.
There are the familiar role - playing elements that allow you to
upgrade your character, from their basic stats and inventory size to the ability to specialise in different types of combo
weapon — so that you can create specific
weapons from non-specific parts in the same category.
There's so much to do in the game that at some point you won't be sure what to do first:
upgrade a new
weapon, craft a new armor set or do some investigations for in - game money.
With the new story,
there are some new
weapons in the game that comes with
upgrades.
There are a variety of different
weapons that Turok can wield, from his trusty tek bow, to a powerful handgun that can be
upgraded to a sniper rifle.
Plants and monster parts are needed for crafting
weapons,
upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the
weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects -
there is no «magic» in the usual RPG - sense that gamers are used to.
There is a loot system, but it is only in - game currency used to buy new
weapons and
upgrade minions.
There will of course be plenty of Monsters to kill,
weapons to purchase and
upgrade, and missions to complete.
There are fewer Assigned Quests, so you'll spend more time on Investigations or Optional Quests, farming materials to
upgrade your
weapons and armor.
There are complicated
upgrade trees for
weapons, but at the beginning, all you need to know is that all
upgrades will help.
Between waves, you can
upgrade your
weapons and
there's also an overarching progression system that will award you with skins and such as you level up.
Iris — Gladiolus's sister — is
there to provide you with new attire to customise your avatar with and Cid returns to help you
upgrade your
weapons, just like he did with the Regalia.
There is a also a randomly generated loot based system that can offer materials needed to craft or
upgrade your
weapons and armor.
I like tangible
weapon upgrade systems like this, but it felt very limiting; although
there are a variety of
upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these types of
upgrade can be applied to each
weapon.
Meanwhile,
there are certain aspects that are essential to learn like forging and
upgrading weapons and armor, crafting, item management, and bounties; but
there are also aspects that you can choose to ignore if you're not comfortable learning about them yet like cultivating, melding, and investigations.
Then you need to
upgrade your soldiers abilities,
weapons, armor, equipment through the use of research, at the cost of supplies and unique materials collected from missions, get back out
there and launch yet more missions.
It's not just about bashing a button to kill either, as
there is so much depth here thanks to the ability to
upgrade weapons, unlock new armour and even improve this very same equipment with enchantments.
Naturally
there's a selection of suppressed
weapons to take into battle, plus Snake can get up close and personal with a simple throw that can immediately stun an opponent, while his bionic arm can be
upgraded with a few devastating melee moves, too.
The last patch showed promise with armour and
weapon upgrades, the expansion was fun but in the end Bungie did the same as they did from the start - severely limit the levelling path so yet again
there's nothing to do after just 1 month.
Some
weapons can't be equipped by certain characters, but for the most part
upgraded gear can be swapped over to another character and thus
there's no risk of finding yourself entering the fray with a weaker Autobot.
You can find
upgrade kits lying around to improve them, too, plus
there are some heavy
weapons for when measly bullets just aren't enough.
As you explore the world
there's a variety of crates and piles of junk that you can search, each one usually rewarding you with bits and bobs like leather, scrap metal and more, all of which can be used to
upgrade your existing armor and
weapons.
The problem is, the
weapons you receive get the job done as is, and
there's no need for these
upgrades until the later stages of the game, unless you want to mix up the killing sprees early on.
Between all the
weapons, styles, unlockable moves,
upgrades,
there really is no limit to how good you can get.
There are six areas of the steam - buggy that you can
upgrade: its front, rear, top, bottom,
weapon, and body.
There is also a very robust custom
upgrade system that allows you to
upgrade the
weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects.
These
upgrades are game - changers and
there are so many different ones to choose from that you can have a different combination for every
weapon for any situation.
On top of that,
there are touch inputs that get you into the
upgrade menu, use your Ninpo, or even change your
weapons all through the use of the screen.
There exist no RPG mainstays like experience points or rare loot drops, and only a few
weapons are scattered about the game world with seldom opportunities to
upgrade them.
The animation and sprites in this game are tremendous, and
there are plenty of
weapon upgrades to keep things interesting.
You will receive an assault rifle and a plasma rifle with
weapon and ammunition drops being produced by defeated enemies which can be quite helpful in your quest for survival, although
there are no
weapon upgrades at your disposal unless you earn them within the Survival Mode itself, regardless of what you have already earned in the story campaign.
There are quite a few customization options and
upgrades for the
weapons and armor abilities.
Your standard
weapon is a mini gun, but
there are plenty of pick - ups than can
upgrade your buggy to fire missiles, flames, and even a freeze ray to turn enemies to take the reigns of a helicopter, tank, and mech, but to switch vehicles you'll have to hop out of your current vehicle first, leaving your poor little guy pretty vulnerable to enemy fire.
There's also 21 cars that you can customise and
upgrade with various paints, parts and
weapons.
There are over 40
weapons which can be
upgraded after completing the second mission as the chief engineer Minikin is capable of
upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
It is surprisingly deep in terms of player and
weapon customization and
upgrades, and
there are a healthy amount of main missions to play through, as well as two daily missions that are updated regularly.