Sentences with phrase «weapon upgrades there»

Along with all of the glorious food, armor and weapon upgrades there are also coins you can collect of multiple domination.
Of weapons and weapon upgrades there are quite a few available to you, but unfortunately still no dual pistols.

Not exact matches

There's a whole weapon crafting and upgrading system that honestly feels tacked - on for the sake of making the game feel deeper than it is.
There are also upgrades, but I never felt like the upgrades were upgrading my weapon at all.
What made this game so addictively entertaining is that there's always something happening in the game which gives you a good incentive of finishing the game, whether it's for powerups, weapon upgrades or new enemies, you just don't know what's around that corner.
For deeper tactics, the in - game map, secondary weapon functions, and environmental gameplay objects are all there, as is a daunting range of upgrades and cosmetic items, but the core game is beautifully simple and moreish.
There are no defence or weapon upgrades, either, with the emphasis purely being on collecting powerful stickers that are consumed one at a time during battle — or in multiples of three should the fruit machine-esque reel be used, matching three of a kind to do three attacks in one round.
The gameplay is simple to pick - up and play, and there is a sizable amount of loot to obtain (even if, sadly, only the weapon changes reflect the character model) as well as WoW - like pets to collect and upgrade.
After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite waves of enemies while strategically spending points for weapon upgrades, health and more.
Along with a male and female deviations of the Deviljo armor set, there will be a new upgrade tree for all 14 weapons.
Kiwami «s item upgrade system is interesting and there are numerous items to collect — with clear «recipes» to create weapons and armour — but no real way to know where to find them.
There are character upgrades, but only in the form of equipable cards, not in additional weapons and accessories.
There are plenty of weapons to buy and upgrade and, from a bird's eye view, it all behaves mostly the way you'd expect from a third - person shooter.
Outside of combat there is also a crafting system where you can break down items you don't want into materials to make different weapons or armor upgrades.
There are 14 different weapons, and each has a few upgrade trees with one to two weapon designs per tree.
There are the familiar role - playing elements that allow you to upgrade your character, from their basic stats and inventory size to the ability to specialise in different types of combo weapon — so that you can create specific weapons from non-specific parts in the same category.
There's so much to do in the game that at some point you won't be sure what to do first: upgrade a new weapon, craft a new armor set or do some investigations for in - game money.
With the new story, there are some new weapons in the game that comes with upgrades.
There are a variety of different weapons that Turok can wield, from his trusty tek bow, to a powerful handgun that can be upgraded to a sniper rifle.
Plants and monster parts are needed for crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
There is a loot system, but it is only in - game currency used to buy new weapons and upgrade minions.
There will of course be plenty of Monsters to kill, weapons to purchase and upgrade, and missions to complete.
There are fewer Assigned Quests, so you'll spend more time on Investigations or Optional Quests, farming materials to upgrade your weapons and armor.
There are complicated upgrade trees for weapons, but at the beginning, all you need to know is that all upgrades will help.
Between waves, you can upgrade your weapons and there's also an overarching progression system that will award you with skins and such as you level up.
Iris — Gladiolus's sister — is there to provide you with new attire to customise your avatar with and Cid returns to help you upgrade your weapons, just like he did with the Regalia.
There is a also a randomly generated loot based system that can offer materials needed to craft or upgrade your weapons and armor.
I like tangible weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these types of upgrade can be applied to each weapon.
Meanwhile, there are certain aspects that are essential to learn like forging and upgrading weapons and armor, crafting, item management, and bounties; but there are also aspects that you can choose to ignore if you're not comfortable learning about them yet like cultivating, melding, and investigations.
Then you need to upgrade your soldiers abilities, weapons, armor, equipment through the use of research, at the cost of supplies and unique materials collected from missions, get back out there and launch yet more missions.
It's not just about bashing a button to kill either, as there is so much depth here thanks to the ability to upgrade weapons, unlock new armour and even improve this very same equipment with enchantments.
Naturally there's a selection of suppressed weapons to take into battle, plus Snake can get up close and personal with a simple throw that can immediately stun an opponent, while his bionic arm can be upgraded with a few devastating melee moves, too.
The last patch showed promise with armour and weapon upgrades, the expansion was fun but in the end Bungie did the same as they did from the start - severely limit the levelling path so yet again there's nothing to do after just 1 month.
Some weapons can't be equipped by certain characters, but for the most part upgraded gear can be swapped over to another character and thus there's no risk of finding yourself entering the fray with a weaker Autobot.
You can find upgrade kits lying around to improve them, too, plus there are some heavy weapons for when measly bullets just aren't enough.
As you explore the world there's a variety of crates and piles of junk that you can search, each one usually rewarding you with bits and bobs like leather, scrap metal and more, all of which can be used to upgrade your existing armor and weapons.
The problem is, the weapons you receive get the job done as is, and there's no need for these upgrades until the later stages of the game, unless you want to mix up the killing sprees early on.
Between all the weapons, styles, unlockable moves, upgrades, there really is no limit to how good you can get.
There are six areas of the steam - buggy that you can upgrade: its front, rear, top, bottom, weapon, and body.
There is also a very robust custom upgrade system that allows you to upgrade the weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects.
These upgrades are game - changers and there are so many different ones to choose from that you can have a different combination for every weapon for any situation.
On top of that, there are touch inputs that get you into the upgrade menu, use your Ninpo, or even change your weapons all through the use of the screen.
There exist no RPG mainstays like experience points or rare loot drops, and only a few weapons are scattered about the game world with seldom opportunities to upgrade them.
The animation and sprites in this game are tremendous, and there are plenty of weapon upgrades to keep things interesting.
You will receive an assault rifle and a plasma rifle with weapon and ammunition drops being produced by defeated enemies which can be quite helpful in your quest for survival, although there are no weapon upgrades at your disposal unless you earn them within the Survival Mode itself, regardless of what you have already earned in the story campaign.
There are quite a few customization options and upgrades for the weapons and armor abilities.
Your standard weapon is a mini gun, but there are plenty of pick - ups than can upgrade your buggy to fire missiles, flames, and even a freeze ray to turn enemies to take the reigns of a helicopter, tank, and mech, but to switch vehicles you'll have to hop out of your current vehicle first, leaving your poor little guy pretty vulnerable to enemy fire.
There's also 21 cars that you can customise and upgrade with various paints, parts and weapons.
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
It is surprisingly deep in terms of player and weapon customization and upgrades, and there are a healthy amount of main missions to play through, as well as two daily missions that are updated regularly.
a b c d e f g h i j k l m n o p q r s t u v w x y z