Sentences with phrase «weapon variety»

Also, the lack of weapon variety is pretty disappointing.
To fix the repetitive nature, more weapon variety would have been welcomed as you pretty much use a gun with limited ammo for the majority of the game.
There is more than enough weapon variety here that the player should feel satisfied.
You only have so many moves and attacks, and combat is only minimally affected by weapon variety, which is lower than in other Warriors games.
Controls are tight and responsive, animations smooth, and weapon variety basic but enjoyable.
Final Exam has a unique set of ideas for a story, the graphics are... colorful and the player can choose between four characters who each have their own weapon variety, leveling up system and the game is diverse.
Gaby is the key to infiltrating a criminal organization with intentions of the nuclear weapon variety.
The second player can choose a completely different loadout, and this extra weapon variety also helps.
Brought to you by Flying Wild Hog, Hard Reset features great weapon variety with purchasable upgrades, as well as hordes of enemies and epic boss battles, and with the recent release of their first DLC titled Exile, this game is a must buy.
Sans the humour, insane weapon variety and fantastic art direction.
In fact, with so many different weapon varieties, and playstyles to go with them, the game can be played however you want.
I wasn't necessarily alone with my close combat curiosity — for the next hunt, the entire team had unwittingly picked the Wyvern Blade to try out and without weapon variety we ended up flailing about miserably against the Anjanath.
NINJA GAIDEN SIGMA 2 takes the series further with the introduction of an all - new Team Missions online co-op mode and Chapter Challenge mode, multiple playable characters, large weapon variety, «Ninja Record» player stat system, a prologue comic with voice - overs and more.
It was also great seeing a decent weapon variety sown into the campaign as different missions give you different weapons to use.
Slow and steady combat, a cornerstone of the Souls experience, is now a delicious hybrid with the speed of Bloodborne and the huge weapon variety of Dark Souls.
The original Bloodborne may not have had as much weapon variety as players would have liked, but The Old Hunters trailer promised a variety of new tools as well as ghastlier enemies and new areas.
Also, the lack of weapon variety is pretty
Minor improvements (such as more weapon variety) could have been done here and there, but other than that I had a blast with the game!
Featuring both online and local play, seven modes, 26 arenas and enough weapon variety to satisfy the most hardcore of shooter fans, this clearly wasn't just some half - baked afterthought.
Same moderate amount of weapon variety and space to carry diverse
Plus with no weapon variety makes it even worse.
The gameplay is vastly improved in me3, combat fast and satisfying, weapon variety is also welcomed.
There are a few power - ups and some weapon variety but that is all there is to Pixel Gear, a three stage virtual reality shooting gallery.
Challenging combat, weapon variety, engaging enemies and the series» legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing.
The magic Infernal powers that Lennox has are pretty cool and the weapon variety in the game is admirable.
The weapon variety is good, because the zombies in Riptide are fairly advanced, and will come running and attack with knives and other objects.
The weapon variety was continuously charming and volatile.
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
And then there was the magic and more weapon variety, but I'll still take Bloodborne's balancing to that.
The AI also was far too easy and very formulaic and the weapon variety severed to one single weapon for the entire game.
However, aside from some different tactics when it comes to combating the new demons, I felt the game rarely did anything better than the original series — especially when it comes to weapon variety, unlockables and replay value.
Here the sniping has been improved, first and foremost in the weapon variety and secondly in their upgrades.
The weapon variety is another positive experienced in the beta, as every player style will have at least one weapon available to them.
The weapon variety helps to mix things up on each play through and goes a long way for making sure that the game play doesn't get stale.
Weapons will clearly vary from the standard issue arms of German and Allied soliders as the occult plays such a major role in the game, but the particle gun was all we got to see of the weapon variety.
I know that the combat won't be everyone's cup of tea and some will wish it there was more fighting / weapon variety to it too.
The weapon variety provides a nice amount of choice and strategy to combat, and the game's signature weapon — the ultra-cool Address Disruptor — cleverly enables players to control «glitches» in the environment, a nice nod to the screen blips and pixelated graphics of the 8 - bit era.
You must fight to survive, using an array of firearms that are limited in number, but cover most of the bases in weapon variety: there are knives, pistols, an axe, a shotgun, an assault rifle, and a sniper rifle.
Featuring both online and local play, seven modes, 26 arenas and enough weapon variety to satisfy the most hardcore of shooter fans, this clearly wasn't just some half - baked afterthought.
More weapon variety would've been nice.
The 3 Titan variations, the health management, weapon variety, titan abilities like the vortex shield or electric smoke, cluster bombs etc all add so much depth to the gameplay that once you're commanding a Titan or contending against one, gameplay immediately transforms into a more cerebral affair.
Like his peers, Albert speaks highly of the game's Exo suit mechanics, weapon variety and creative multiplayer.
Although the Move doesn't provide a 100 % accurate experience and the standard controls, although serviceable, are rather sluggish, and the lack of weapon variety is a sad oversight, the game still proves to be a fun, zombie - killing romp well worth your money.
This game is packed with content, the costumes and weapons variety is insane.
The weapon variety, improved PvP system, improved equipment and leveling system, and better graphics excite me for what this series has in store in the future.
There's enough enemy and weapon variety that the game does not overstay its welcome in the thirty - or - so hours it'll probably take you to reach the final ending (s).
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