Sentences with phrase «weapons and items together»

Not exact matches

The game also introduces a new gameplay mechanic that lets players combine items to make improvised weapons, like duct - taping a fire axe and sledgehammer together to produce «The Defiler.»
The mode also supports the ability for players to collect pieces of items and assemble them together to form weapons, tools and other things to help survive.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Cross-play support for VR & Non-VR platforms on PS4, Steam, and the Oculus Store - 50 + hours of single player campaign gameplay - Fully customizable skills and tech trees - Crafting system that allows the creation of unique weapons and items - A Companion system where you raise and customize your own pets to fight along your side - Co-op multiplayer raids that allow 3 fellow hunters to fight against EPIC bosses - Co-op campaigns to challenge the most impossible campaigns together with a friend - An auction house system to sell, buy, and trade your items in real - time - Multiple point of views - Interactive movies for each character
Some of these modes even include special items that see players» vehicles join together, with one player temporarily becoming the driver, and the other firing a barrage of weapons, Double Dash style.
Work together to get the extraction and share the loot from the mission, or turn on the team and attempt to kill everyone and take all the loot for yourself; it's a clever mechanic that though seems fun in a demo environment, could be very frustrating if you grind for hours for a new weapon only to be betrayed by a teammate and lose the items from all the hard work you've put in.
Much like the items synthesized in Sophie's cauldron, the game excels most when everything comes together — rallying the townspeople to jointly make a gift for Plachta, forming a party of townsfolk equipped with handcrafted weapons and armor, and painstakingly creating amazing items to destroy the toughest foes.
Given the fact that he hasn't shown any substantial amount of work in the States for about two decades — aside from a few group shows, art fairs, and his inclusion in the famously identity - politics - focused 1993 Whitney Biennial, where he showed a series of weapon - like wall sculptures (dealing with notions of surveillance, the police state, militarization) that were pieced together with vintage gun parts, carved branches, and coyote bone among other sundry items — «At the Center of the World» was a rare treat for countless artists, curators, and critics who could only follow Durham from afar while his work continually appeared abroad at august venues like the Venice Biennale, Documenta, and galleries and museums across Europe and Latin America.
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