Not exact matches
The game also introduces a new gameplay mechanic that lets players combine
items to make improvised
weapons, like duct - taping a fire axe
and sledgehammer
together to produce «The Defiler.»
The mode also supports the ability for players to collect pieces of
items and assemble them
together to form
weapons, tools
and other things to help survive.
-- Nintendo previously made Zelda games by making small areas
and connecting them
together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed
and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow
and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal
items can attract thunder — Metal
weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it
and avoid it until you're stronger — Over 100 Shrines — You can find an
item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown
items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed
and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds
and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow
and arrow, pot, star, chest, skull, leaf, diamond — Every style of
weapon has a unique set of animations
and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you
and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Cross-play support for VR & Non-VR platforms on PS4, Steam,
and the Oculus Store - 50 + hours of single player campaign gameplay - Fully customizable skills
and tech trees - Crafting system that allows the creation of unique
weapons and items - A Companion system where you raise
and customize your own pets to fight along your side - Co-op multiplayer raids that allow 3 fellow hunters to fight against EPIC bosses - Co-op campaigns to challenge the most impossible campaigns
together with a friend - An auction house system to sell, buy,
and trade your
items in real - time - Multiple point of views - Interactive movies for each character
Some of these modes even include special
items that see players» vehicles join
together, with one player temporarily becoming the driver,
and the other firing a barrage of
weapons, Double Dash style.
Work
together to get the extraction
and share the loot from the mission, or turn on the team
and attempt to kill everyone
and take all the loot for yourself; it's a clever mechanic that though seems fun in a demo environment, could be very frustrating if you grind for hours for a new
weapon only to be betrayed by a teammate
and lose the
items from all the hard work you've put in.
Much like the
items synthesized in Sophie's cauldron, the game excels most when everything comes
together — rallying the townspeople to jointly make a gift for Plachta, forming a party of townsfolk equipped with handcrafted
weapons and armor,
and painstakingly creating amazing
items to destroy the toughest foes.
Given the fact that he hasn't shown any substantial amount of work in the States for about two decades — aside from a few group shows, art fairs,
and his inclusion in the famously identity - politics - focused 1993 Whitney Biennial, where he showed a series of
weapon - like wall sculptures (dealing with notions of surveillance, the police state, militarization) that were pieced
together with vintage gun parts, carved branches,
and coyote bone among other sundry
items — «At the Center of the World» was a rare treat for countless artists, curators,
and critics who could only follow Durham from afar while his work continually appeared abroad at august venues like the Venice Biennale, Documenta,
and galleries
and museums across Europe
and Latin America.