Sentences with phrase «weapons and items when»

The update has also added a new auto pick - up option that allows players to instantly pick up weapons and items when walking over them, similar to ammo.

Not exact matches

By replicating how people behave when concealing a weapon or other item, researchers assessed detection accuracy and recorded behavioral cues that study participants used to make their decisions.
Like previous The Legend of Zelda games, players will find weapons and other items in treasure chests, and better yet, the treasure chest opening animation from the games will be shown when a playable character opens one.
Although the uniqueness of the conversations would probably have been enough to win me over, Riviera also takes a unique tack when it comes to items and weapons.
I don't see the virtual items as our self property, as we do nt sell our PC as much as we sell weapons or equipment in an MMO game, though if we're talking about getting hacked when we bought something with real money or having our credit card connected to the game account is a robbery and the administrators should deal with it, or else they will lose a client and could face a sue because they did not protect their player's privacy.
Although, after learning a few tricks, I got better at detecting where and when to use certain items or weapons to weave myself around the map to the next foe.
The guide continues with a look at the various items, weapons and shops throughout the game, giving you details on when, where and how you'll acquire the various weapons or what a certain shop will stock.
When you enable the «All items and weapons» code or two or more codes, you will constantly receive images from Dr. Killjoy's room
Constant, noticeable frame rate dips and even freeze - ups occur often (the latter happens every single time players visit the weapons vendor to refill ammo or purchase gear, as well as when interacting with random items in the environment).
The Stealth class has reduced health but will not show up on enemy radar when shooting The Tactical class has less aim wobble but has reduced sprint speed The Assault class receives health from melee hits and modded melee weapons are more durable The Support class can craft items quicker but has reduced health The Stealth class has less health but can sprint faster and use Listen Mode The Assault class has increased health but can not use rifles
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
In ZombiU, you could find your friends» undead characters roaming about London, fully equipped with all the weapons and items they were carrying when they died.
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- game includes inns, item shops, weapon shops, and more - Tomoki Miyoshi, who composed the music for I Am Setsuna, is working on the music of Lost Sphear - there won't be any battles occurring on the world map - battles start when you approach enemies - devs say more than the 4 characters revealed thus far will join your party - one of your characters can get special armor at some point which helps you become stronger - you will come across «Lost,» a mysterious white mist that represents something that was forgotten - the story starts out with the heroes finding out their town had gone Lost
We are perfectly willing to suspend our disbelief when it comes to multiple lives, superpowers, health regeneration and the ability to carry dozens of weapons and items in a massive invisible backpack.
There's a variety of items that do what you expect, like buff weapons, heal, remove status effects, and more, and there's also a variety of clothing that'll improve various stats on your hunter, though without a weight penalty ala previous games in the series, so players don't have to worry about combining armor when they need it the most.
The Features: * About 8 hours of play time (depending on how much you explore) * Over 60 items and powerups hidden throughout the world * Over 20 upgradeable weapons * Classic 2D graphics * Gripping sci - fi storyline * Pulsing sci - fi soundtrack Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they're ready to show:) Tom will be submitting the current build of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and PC.
Like the Vex Mythoclast [a very powerful weapon from Destiny's first year], everyone's trying to grind that out [going through missions over and over again until the right item randomly generates], and when you have a game that's all about finding this one gun, it's just bad.
Other core actions include a dynamic reload — clicking the right stick starts the process, and if you click it a second time when the meter is in its sweet spot you'll reduce the time a la Gears of War — switching through your three equipped weapons and interacting with items in the environment, such as activating stationary turrets or planting explosives.
When you buy or pick up a weapon or an item for the first time the description appears in the Ammonomicon allowing you to find out what it does exactly, but with there being so many weapons and items in the game, it's a gamble every time you pick up or use your hard earned money to buy something new in the shop without knowing exactly what it is.
I really enjoyed collecting materials in in Skyward Sword to fix up my items, so it was really cool to have weapon upgrades once again, but this time instead of collecting items, it's lost Maiamais and when you've found enough, it's owned items levelling up time.
The character you pair up with will also be able to gain EXP and level up a lot quicker and even defend you at times when a rival unit strikes you and while it won't work every time, when it does work, it works like a dream and then when the battle is won, performance has been evaluated, a MVP character revealed and items / weapons collected, bonds can be made.
The UI has also been improved as you can now see what's next when scrolling through your spells, weapons and items on the quick radial.
When flying the helicopter, press the Item select button and select from four different types of weapons.
Three of those weapon types are used whilst underwater (mercifully, you begin the game with a breathing apparatus that allows you to move freely underwater with no breath level or other enforced time limit), and there are items to be found throughout the environment which have their own set of skills (for example, a Hazmat Suit bestows 6 usable skills when equipped).
However, since no game has created a distinct online and offline personality, the fact that the XP or items, or best weapons you earn when playing offline can be used online makes it necessary to ban anyone thought to be using cheat software.
Even when the adventure came to a close, it still felt like there was more fun to be had — whether that was collecting weapons and items I missed or annihilating more evil robots in new and creative ways.
It also explicitly explains why long - time Destiny players won't be able to carry over the weapons, armor, and other items they've been collecting for the past three years to the next installment: it was all destroyed when the city fell.
Yea, you force players to go backwards, but when you do, you have to make it interesting by including hidden goodies along the way that were previously out of reach with the weapons and items you had access to the first time you were in that area.
The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick - turn feature, dual - wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full.
Fast travel comes even more in handy when it comes to weapons, armor, and items stores.
Gone are healing items, gone is the chipping away of your max health when you die, and while weapons still break they don't break from a stiff breeze.
For example there's also a special class of weapon termed «Possessed», which is something handy you'll want to hang onto when you get it, since you can feed it useless items to increase its stats, essentially allowing you to custom - build your own weapon with enough care and experience.
Because when you've spent hours just trying to find the right balance of moves, weapons, armor, spells and items to defeat a creature so large that it takes up your entire widescreen TV, there's no feeling as rewarding in gaming as when you finally take it down.
Other times items and enemies can get stuck off screen, which can be a big disappointment when you realize your only weapon on hand was thrown at an enemy and ended up resting outside the bounds of the game.
Your weapon and the type of Sutra can be changed when you unlock new items by collecting them in the game.
When going on a mission, you're only allowed to take one weapon and a limited number of items.
You can acquire items when you defeat an enemy, for example, and use weapons like the Deku Leaf to a ridiculous amount of wind in their face.
Much like the items synthesized in Sophie's cauldron, the game excels most when everything comes together — rallying the townspeople to jointly make a gift for Plachta, forming a party of townsfolk equipped with handcrafted weapons and armor, and painstakingly creating amazing items to destroy the toughest foes.
The game has a tightly integrated friends scoreboard and the ability to brag on the player's Wall when they've bested a friend's high score.Zombie Misfits is monetized by players using Facebook Credits to buy upgrades to defenders, new weapons, mods and other items.
When equipped, the shield reduces crack and freezing breath weapons by 30 points, casts bounce when used as an item, increases the hero's defence by +65, and improves his style by When equipped, the shield reduces crack and freezing breath weapons by 30 points, casts bounce when used as an item, increases the hero's defence by +65, and improves his style by when used as an item, increases the hero's defence by +65, and improves his style by +35.
When the Immigration and Naturalization service take aliens into custody, I am responsible for searching the alien for concealed weapons, contraband, and other prohibited items.
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