Sentences with phrase «weapons attack increased»

The likelihood of a United States strike against Syria after a suspected chemical weapons attack increased Sunday as President Trump said there would be a «big price to pay» and officials in France vowed the country would «do its duty» in responding.

Not exact matches

The person recently begins collecting or buying multiple weapons; begins or increases target practice and weapons training; or develops a new and «contextually inappropriate» interest in explosives and fascination with previous shootings or mass attacks.
Nuclear weapons and strategic policy attract increasing public concern, but systems for command, control, communications and intelligence may be just as important in deterring nuclear attack and preventing escalation
Finally, the update introduces a number of weapon balance changes, including an increase in great sword damage, an increase in the stun values of the hammer, an attack power increase for the hunting horn, and a reduction in the difficulty of using the lance.
Exploiting these enhanced abilities known as Gifts, players can change their form to increase their strength, weaken enemies, and utilize new weapon abilities with overpowered attacks.
«Players can change their form to increase their strength, weaken enemies, and utilize new weapon abilities with overpowered attacks,» Bandai Namco said.
These upgrades can boost your attack power, give you a new weapon, like the bomb drop and increase your speed and maneuvering.
As the protagonist fights his way through chunky goblins and squeaky balls of fur, each weapon style earns experience and levels up, yielding multiple attacks and increased power.
Chuck's damage is increased with sword - type weapons (broadswords, katanas, etc.) that have new special attacks.
Nublet # 5) Besides demon mode, each weapon has a special ability that only occurs in it's weapon type: Great Sword: High cutting power, also able to block, although you move very slowly with this Dual swords: demon mode, drains stamina, but increases attack, speed, and sharpness while active.
This again does not really seem to shake the balance of the gameplay in any direction, but the increased attack strengths on newer weapons are noticeable and good fun to mess around with.
You'll want a high Attack Strength to deal more damage, while skills attached to the weapons will increase their potency in battle.
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistincreased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistincreased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistincreased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Better yet unused weapons can be fed into your axe, sword or fist of choice to increase its power, with special abilities also making the jump over so that you might wind up with a Thermal Sword that increases attack power or even lets your character hoover up nearby items.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount of materials you can earn from drops - Master Blessing: increase the number, level, quality, and number of skills, of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
We're talking stat increases, weapons, special attacks and passive skills.
Armour and weapons are plentiful and you'll find yourself frequently swapping gear out to take advantage of slight increases in attack and defense stats.
The higher the level, the bigger the attack will be, increasing the power and amount of targets the weapon will hit.
When unoriginal developers can't think of a good weapon they usually throw in something that deals low damage but makes it up with increased attack speed; the problem here is that the scythe just doesn't do enough damage to justify its use.
X is your basic attack, and B and Y unleash the recharging special attack for the particular weapon you have equipped, for instance with a Hammer «B» does a massive ground pound attack, hitting everything in the vicinity, while Y initiates a charging slam on a single target for increased damage.
The main thrust is that weapons will acquire special type attacks depending on the type and upgrade, as well various stat increases.
When Kirby is using a weapon ability like a Cutter and holding it in the air, allies can strike at it to enchant your attacks with new effects and increased damage.
The character, a robot, worked a little differently from the main character in that it couldn't just pick any weapon, but rather had only its main weapon which powered up as I increased the style gauge (achieved by hitting enemies and dodging attacks, and lost by getting hit).
Balance changes • Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry • Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage of helicopter miniguns, AA guns, and jet cannons against infantry • Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistincreased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistincreased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistincreased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canistIncreased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Orbs can be attached to your weapons and to help increase your attack, defense, etc..
They act as a sort of weapon / armor equivalent of a player buff, with traits such as increased critical hit chance, decreased cooldown, and attack boosts.
A nice range of attacks that can come your way too, to help increase the necessity to take advantage of the various weapon types you have.
The main level can be raised to increase attack power and health and other statuses can be raised to give status enhancements to weapons and reduce the possibility of a status effect affecting your character along with other enhancements.
In this enhanced edition of the game, players will encounter new hero weapons and abilities, new monster types, and additional features that increase team dynamics and strategy, including spin attacks, shield throws, summoning, and magic abilities for the iconic characters, as well as a new, anticipated Endless gameplay mode.
The Ancient Proficiency bonus increases the attack power of Ancient and Guardian series weapons,
With this currency, players can purchase new melee weapons, firearms and combos, upgrade their current weapons, increase health, attack and defense, and gain new special attacks.
Pyromancer's training not only reduces the recharge of all fire weapon skills by 20 %, but it increases the damage of all attacks while in fire attunement by 10 %.
/ Sneak Attack (Damage inflicted by units increases) 2/26 [Forsaken Ruins] NORMAL Battle Conditions: Greatsword (Player two - handed weapon damage increases) / Famished (Hunger progression speed increases) 2/27 [Deserted Mine] NORMAL Battle Conditions: Juggernaut (Player heavy weapon damage increases), Ashes to Ashes (Equipment degrades more easily)
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances by 5 % that enemies killed with this weapon will drop currency, 5 % increase in XP earned and captains automatically gain 1 level when recruited.
With materials you've gathered from looting crates and enemies, you can craft an entire manner of upgrades for your weapons and armor including increased damage and resistance of any disruption to your attacks.
Compared to other «weapons,» they do not have as many attack options, but their increased range of movement and ability to defend even with their weapon out makes them especially well - equipped for evading attacks.
Instead of having their own sets of special attacks, fighters scramble for randomly dropped weapons that greatly increase their strength and range.
If you want to be a bit risky and don't have any decorations that boost the Dragon Attack skill, then you can wear the Death Stench Bowels which further makes you weak to dragon but boosts your dragon element attacks and has the Focus skill which increases the gauge fill rate of your long sword and other weapons as well as the charge rate of your hammer or other weapons.
What is striking though is the variety of weapons, shield and bows on offer, with you eventually finding familiar weapons but with unique buffs, such as increased Attack, Durability or even Critical Hit Rate.
You can search out weapon mods to increase the special attacks of your guns.
Power - ups, weapons and spell pickups are scattered randomly on the path, with power - ups increasing players» stats, including health or attack power (as examples).
The materials are used in upgrading weapons, adding special properties to them, whether it increases attack power, or how healing items effect you, the results can vary.
Hence, using magic in combat will often reward you with an increase in intelligence, while attacking with a melee weapon will help increase strength.
Not only does each weapon have a heavy and light attack option, but if you press one of the shoulder buttons your character will transform your weapon into one that vastly increases either the damage or attack speed depending on the weapon.
For everyone else, equipping a second weapon in place of a shield will greatly increase attack (and result in a severe defense reduction), and give them access to weapon - specific skills.
CLASH OF KINGS FEATURES: Online Multiplayer PVP war battles — Play PVP online against millions of other players — Train massive armies and lead them into epic battles — Attack enemies, conquer their castles and plunder their resources — Attack and occupy the Throne to become the King MMO universe with massive online battles — Enter an amazing online world where kingdoms battle for control of a PVP fantasy kingdom — Amazing world map to explore with lots of PVE monsters to defeat — Real time resource management — Talk to your friends with 1 - on - 1 messaging, kingdom chat and alliance chat Real time strategy and leveling — Fight and level up your Lord — Forge amazing weapons and armor for your Lord as you level up — Craft new equipment sets, equip magical items such as Dragonglass to increase attributes.
You progress through the various levels killing aliens and collecting moon rocks for cash in order to upgrade your weapons and survive the ever increasing alien attacks.
«Rightful God» — Increases weapon attack power to match that of a Hero Weapon, and negates the disadvantages of an effectiveness weapon skill.
The campaign seeks to prohibit weapons that would select and attack targets without further human intervention and hopes that will be the main subject for discussion at the GGE next year as states must make explicit where they draw the line in increasing autonomy in weapon systems.
The 22 - page Where to draw the line report by Frank Slijper documents the trend towards increasing autonomy in weapon systems by identifying systems with the ability to select and attack targets with automated «critical» functions, such as loitering munitions, autonomous fighter aircraft, and automated ground systems with varying levels of human control.
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