The likelihood of a United States strike against Syria after a suspected chemical
weapons attack increased Sunday as President Trump said there would be a «big price to pay» and officials in France vowed the country would «do its duty» in responding.
Not exact matches
The person recently begins collecting or buying multiple
weapons; begins or
increases target practice and
weapons training; or develops a new and «contextually inappropriate» interest in explosives and fascination with previous shootings or mass
attacks.
Nuclear
weapons and strategic policy attract
increasing public concern, but systems for command, control, communications and intelligence may be just as important in deterring nuclear
attack and preventing escalation
Finally, the update introduces a number of
weapon balance changes, including an
increase in great sword damage, an
increase in the stun values of the hammer, an
attack power
increase for the hunting horn, and a reduction in the difficulty of using the lance.
Exploiting these enhanced abilities known as Gifts, players can change their form to
increase their strength, weaken enemies, and utilize new
weapon abilities with overpowered
attacks.
«Players can change their form to
increase their strength, weaken enemies, and utilize new
weapon abilities with overpowered
attacks,» Bandai Namco said.
These upgrades can boost your
attack power, give you a new
weapon, like the bomb drop and
increase your speed and maneuvering.
As the protagonist fights his way through chunky goblins and squeaky balls of fur, each
weapon style earns experience and levels up, yielding multiple
attacks and
increased power.
Chuck's damage is
increased with sword - type
weapons (broadswords, katanas, etc.) that have new special
attacks.
Nublet # 5) Besides demon mode, each
weapon has a special ability that only occurs in it's
weapon type: Great Sword: High cutting power, also able to block, although you move very slowly with this Dual swords: demon mode, drains stamina, but
increases attack, speed, and sharpness while active.
This again does not really seem to shake the balance of the gameplay in any direction, but the
increased attack strengths on newer
weapons are noticeable and good fun to mess around with.
You'll want a high
Attack Strength to deal more damage, while skills attached to the
weapons will
increase their potency in battle.
•
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry •
Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under
attack from these
weapons should no longer lose control •
Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage of the 44 Magnum slightly •
Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range and minimum damage of the.357 Round from the MP412 Rex •
Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range of all.45 cal and 9 mm
weapons • Slightly
increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the P90 and MP7 and PDW - R • Slightly
increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm
weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft •
Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal
weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Better yet unused
weapons can be fed into your axe, sword or fist of choice to
increase its power, with special abilities also making the jump over so that you might wind up with a Thermal Sword that
increases attack power or even lets your character hoover up nearby items.
- level cap raised from 130 to 150 - adds a new
weapon skill: God Vessel (allows you to raise the
attack power of a regular
weapon to the same level as a Hero's unique
weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing:
increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing:
increases the amount of materials you can earn from drops - Master Blessing:
increase the number, level, quality, and number of skills, of
weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
We're talking stat
increases,
weapons, special
attacks and passive skills.
Armour and
weapons are plentiful and you'll find yourself frequently swapping gear out to take advantage of slight
increases in
attack and defense stats.
The higher the level, the bigger the
attack will be,
increasing the power and amount of targets the
weapon will hit.
When unoriginal developers can't think of a good
weapon they usually throw in something that deals low damage but makes it up with
increased attack speed; the problem here is that the scythe just doesn't do enough damage to justify its use.
X is your basic
attack, and B and Y unleash the recharging special
attack for the particular
weapon you have equipped, for instance with a Hammer «B» does a massive ground pound
attack, hitting everything in the vicinity, while Y initiates a charging slam on a single target for
increased damage.
The main thrust is that
weapons will acquire special type
attacks depending on the type and upgrade, as well various stat
increases.
When Kirby is using a
weapon ability like a Cutter and holding it in the air, allies can strike at it to enchant your
attacks with new effects and
increased damage.
The character, a robot, worked a little differently from the main character in that it couldn't just pick any
weapon, but rather had only its main
weapon which powered up as I
increased the style gauge (achieved by hitting enemies and dodging
attacks, and lost by getting hit).
Balance changes •
Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry • Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry •
Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under
attack from these
weapons no longer should lose control •
Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage of the 44 Magnum slightly •
Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range and minimum damage of the.357 Round from the MP412 Rex •
Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range of all.45 cal and 9 mm
weapons • Slightly
increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the P90 and MP7 and PDW - R • Slightly
increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm
weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft •
Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal
weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Orbs can be attached to your
weapons and to help
increase your
attack, defense, etc..
They act as a sort of
weapon / armor equivalent of a player buff, with traits such as
increased critical hit chance, decreased cooldown, and
attack boosts.
A nice range of
attacks that can come your way too, to help
increase the necessity to take advantage of the various
weapon types you have.
The main level can be raised to
increase attack power and health and other statuses can be raised to give status enhancements to
weapons and reduce the possibility of a status effect affecting your character along with other enhancements.
In this enhanced edition of the game, players will encounter new hero
weapons and abilities, new monster types, and additional features that
increase team dynamics and strategy, including spin
attacks, shield throws, summoning, and magic abilities for the iconic characters, as well as a new, anticipated Endless gameplay mode.
The Ancient Proficiency bonus
increases the
attack power of Ancient and Guardian series
weapons,
With this currency, players can purchase new melee
weapons, firearms and combos, upgrade their current
weapons,
increase health,
attack and defense, and gain new special
attacks.
Pyromancer's training not only reduces the recharge of all fire
weapon skills by 20 %, but it
increases the damage of all
attacks while in fire attunement by 10 %.
/ Sneak
Attack (Damage inflicted by units
increases) 2/26 [Forsaken Ruins] NORMAL Battle Conditions: Greatsword (Player two - handed
weapon damage
increases) / Famished (Hunger progression speed
increases) 2/27 [Deserted Mine] NORMAL Battle Conditions: Juggernaut (Player heavy
weapon damage
increases), Ashes to Ashes (Equipment degrades more easily)
Equipping a warrior gem within potency results in an improvement of 10 %
increased damage with your current sword, 5 %
increased damage with all
attacks and 10 %
increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 %
increase in the respective statistics; a life gem equipped to vitality provides a 1 %
increase to health stolen with this stolen, maximum health
increased by 10 % and 10 % less damage to followers; and a wealth gem that
increases the chances by 5 % that enemies killed with this
weapon will drop currency, 5 %
increase in XP earned and captains automatically gain 1 level when recruited.
With materials you've gathered from looting crates and enemies, you can craft an entire manner of upgrades for your
weapons and armor including
increased damage and resistance of any disruption to your
attacks.
Compared to other «
weapons,» they do not have as many
attack options, but their
increased range of movement and ability to defend even with their
weapon out makes them especially well - equipped for evading
attacks.
Instead of having their own sets of special
attacks, fighters scramble for randomly dropped
weapons that greatly
increase their strength and range.
If you want to be a bit risky and don't have any decorations that boost the Dragon
Attack skill, then you can wear the Death Stench Bowels which further makes you weak to dragon but boosts your dragon element
attacks and has the Focus skill which
increases the gauge fill rate of your long sword and other
weapons as well as the charge rate of your hammer or other
weapons.
What is striking though is the variety of
weapons, shield and bows on offer, with you eventually finding familiar
weapons but with unique buffs, such as
increased Attack, Durability or even Critical Hit Rate.
You can search out
weapon mods to
increase the special
attacks of your guns.
Power - ups,
weapons and spell pickups are scattered randomly on the path, with power - ups
increasing players» stats, including health or
attack power (as examples).
The materials are used in upgrading
weapons, adding special properties to them, whether it
increases attack power, or how healing items effect you, the results can vary.
Hence, using magic in combat will often reward you with an
increase in intelligence, while
attacking with a melee
weapon will help
increase strength.
Not only does each
weapon have a heavy and light
attack option, but if you press one of the shoulder buttons your character will transform your
weapon into one that vastly
increases either the damage or
attack speed depending on the
weapon.
For everyone else, equipping a second
weapon in place of a shield will greatly
increase attack (and result in a severe defense reduction), and give them access to
weapon - specific skills.
CLASH OF KINGS FEATURES: Online Multiplayer PVP war battles — Play PVP online against millions of other players — Train massive armies and lead them into epic battles —
Attack enemies, conquer their castles and plunder their resources —
Attack and occupy the Throne to become the King MMO universe with massive online battles — Enter an amazing online world where kingdoms battle for control of a PVP fantasy kingdom — Amazing world map to explore with lots of PVE monsters to defeat — Real time resource management — Talk to your friends with 1 - on - 1 messaging, kingdom chat and alliance chat Real time strategy and leveling — Fight and level up your Lord — Forge amazing
weapons and armor for your Lord as you level up — Craft new equipment sets, equip magical items such as Dragonglass to
increase attributes.
You progress through the various levels killing aliens and collecting moon rocks for cash in order to upgrade your
weapons and survive the ever
increasing alien
attacks.
«Rightful God» —
Increases weapon attack power to match that of a Hero
Weapon, and negates the disadvantages of an effectiveness
weapon skill.
The campaign seeks to prohibit
weapons that would select and
attack targets without further human intervention and hopes that will be the main subject for discussion at the GGE next year as states must make explicit where they draw the line in
increasing autonomy in
weapon systems.
The 22 - page Where to draw the line report by Frank Slijper documents the trend towards
increasing autonomy in
weapon systems by identifying systems with the ability to select and
attack targets with automated «critical» functions, such as loitering munitions, autonomous fighter aircraft, and automated ground systems with varying levels of human control.