Sentences with phrase «weapons attack took»

Not exact matches

Be it through fliers, coupons, or posters, «you should take advantage of street - marketing weapons to promote your company and its services,» urges Jay Levinson, author of Guerrilla Marketing Attack (Houghton Mifflin, Boston, 1989, $ 8.95).
«I want to tell all those who have fueled the arms race over the last 15 years, sought to win unilateral advantages over Russia, introduced unlawful sanctions aimed to contain our country's development... you have failed to contain Russia,» Putin said, later adding that «any use of nuclear weapons against Russia or its allies... any kind of attack... will be regarded as a nuclear attack against Russia and in response we will take action instantaneously no matter what the consequences are.
Expectations for the West to take military action had been building since a suspected chemical - weapons attack killed civilians in Syria more than a week ago.
Inspectors racing to verify the suspected chemical weapons attack on Douma last month are to take the unprecedented step of exhuming the bodies of...
While the attack did take out several military positions and research facilities linked to chemical weapons, it had little effect on degrading Assad's power to wage further war on rebel factions.
NATO has taken a stake in studying and preparing for emerging and global security challenges including cyber attacks, energy security, environmental security, missile defence, as well as terrorism and weapons of mass destruction.
Cameron warned that «the world needs to take a very tough response to things like a chemical weapons attack
Just a thought experiment (covering the missing human part): If you were a sub commander in charge of ICBMs and you learned your country was destroyed, and took the time to verify (days perhaps because you have no communication) and you are somewhat certain but not perfectly certain as to who did the attack, and your state no longer supports life, and your head of state is gone, do you fire your weapons killing millions of innocent people?
President Barack Obama says he has decided that the United States should take military action against Syria in response to a deadly chemical weapons attack.
Their modus operandi was attacking mostly women in their rooms with machetes and other deadly weapons, sometimes rape them and take away their valuables.
Their modus operandi was attacking mostly women in their rooms with machetes and other deadly weapons and sometimes raped them and took away their valuables.
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.
Though the trailer is in Japanese, you can see some pretty heated action and special moves from the weapon, including moves designed to take out a lot of foes at once, and focused fireball attacks for precision strikes.
You can enhance the weapons secondary attack by using Fire Buster Shots that take a long charge time, but it can offer you a dual long - range benefit.
There are several bosses which are taken from the Zelda games and, like in the games, you have to figure out their attack patterns and beat them using the weapon you got in the level you first encounter them in.
Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
Luckily, she says, these kinds of attacks don't happen often, partly because most companies take good precautions, plus using food as a weapon isn't very appealing.
Press the attack button and Cairon will ponderously swing his weapon, the blow feeling like it's taking an age to land.
In addition to a main attack, weapon, and jump abilities, vehicles have also been added to the gameplay, which together with branching paths give the player the ultimate freedom in choosing how they will take on stages.
Armour and weapons are plentiful and you'll find yourself frequently swapping gear out to take advantage of slight increases in attack and defense stats.
Once in that area, action takes place in side - scrolling fashion and players can dispatch of enemies using various attack combos all while collecting loot - drops of weapons for her or her party members, items to improve their weapons and potions that regain health or heal status ailments.
Also the aura shows how the enemy is about to attack while the others wait around in DmC, the enemies instead of having an aura show their weapons signifying an impending attack and hold it up where the weapon shines (take the video LordMe uses as an example but play the game or the demo to see what I mean)
For example, if the opponent you are currently locked on to attempts to swing his weapon at you from his right, to block this attack, you must block to your left to avoid taking damage.
You have two attacks, your basic «bullet» weapon that can destroy enemies and a «laser» which can destroy both enemies and most enemy bullets, but takes time to charge between uses.
The way you can mix up attacks with different weapons plus the fact you feel awesome taking down several enemies at one time with a flick of few buttons.
One girl I was escorting refused to take a weapon, but as I came to a door, she ran a good twenty yards away in the OPPOSITE direction from me to go shove a zombie, forcing her to get swarmed, attacked, and nearly killed.
While you take turns between your attacks and the enemy's attacks, when it is your turn you don't just tap on a spell or weapon to attack but you also have a meter bar at the top, generally with a section in red which is your critical hit section.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
Light attacks, strong attacks, blocks and dodge rolls, parries and ripostes and ability to two hand weapons are all featured in similar fashion to the games it takes inspiration from.
Following a successful Kickstarter campaign, all three games are collected and localized into English for the first time.Brain - transplanted fighter craft, reflective shield technology, and blade - based melee attacks take on genocidal A.I. and ancient alien weapons of mass destruction!
You can transform the weapon during combat too, almost instantaneously, to take advantage of multiple attacks.
There's little need to worry about stamina as you dart across rooms, dodging attacks and swapping out weapons to take down denizens both cute and creepy.
After the planet's most powerful weapons have been taken by the alien Cranassians, the Raiden supersonic attack fighter squad is scrambled to counter the alien threat and save the planet from destruction.
The control scheme is hardly the most intuitive of designs and takes a while to adjust to, but once you do you'll be swapping between Rebellion and your other weapons with ease mid-combo, chaining together attacks like a lunatic that's been on a sugar binge for the past week.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
Basic attacks will take out most enemies but combos can be strung together using both weapons.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Fans of the last installment will be glad to know that DW8 takes the gameplay of DW7 and builds upon it — all of the new features that were added have a welcome return — a solid story mode, weapon - switching, EX-attacks, multiple Musou special attacks per character, and of course the ever - growing roster the series is famous for.
So for example Iron Man can fly around and blast lasers, but Black Widow has to take elevators and remain on foot while using her ranged attacks with human weapons.
Aqua Jam targets both casual and action gamers to take up the role of a family who is fighting to rescue their kidnapped parents, fight various enemies that attack you with different weapons.
These act exactly as you'd expect them to except you can also buff them using portions of your special gauge to land devastating power blows, reversal attacks that allow you to take control of enemy weapons as well as enter a «super» mode that generally allows you to attack with greater hit power.
The more you attack enemies and objects out in the world, the more damage your weapon will end up taking.
Taking cover will give you a better way to attack enemies from a distance with your ranged weapon (in this case, a crossbow), while also giving commands to your magic users.
Using your basic attack instantly, on a charged weapon, ensures they take gaurenteed damage.
A nice range of attacks that can come your way too, to help increase the necessity to take advantage of the various weapon types you have.
This means that it's often a good idea to use a powerful weapon for the opening stages of an engagement and then use the double jump and the trusty Omniwrench melee attack to take the opponent out.
The action is close - up and intense: take out enemies carefully with a silent melee attack or go in guns blazing with your choice of each class weapons.
Don't expect to rely on just your machine gun or heavy rockets to take on HUMNX either; Archangel's best moments come from cycling between your four munitions and keeping the attack going while recharging the other weapons, all the while keeping your shields up like a giant mecha gladiator.
Some gems might grant your weapon an elemental edge to its attack, for example, but equipping that same gem to your armour will reduce the damage taken by that same element instead.
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