Sentences with phrase «weapons attacks during»

Not exact matches

Authorities say the gunman responsible for the massacre, which left 58 people dead and hundreds wounded, used bump stocks to allow his semi-automatic weapons to rain down considerably more bullets on the unsuspecting crowd during the attack.
Noerdlinger — whose mom, Rachel, served as first lady Chirlane McCray's chief of staff before resigning — was indicted on aggravated manslaughter, weapons possession and hindering apprehension charges for fatally stabbing a 16 - year - old in the leg during the attack in Edgewater.
Kahlenberg and Wrangham analysed data from 14 years of observation of wild chimps and categorised stick - use into four classes: as probes to investigate holes; as weapons during aggressive displays or attacks; as a prop during solitary play; and, in essence, as dolls.
The Rookie (as he's called during the game) moves as fast as Sonic during levels, is equipped with a grappling hook (allowing for lock - on attacks) and also a weapon which utilises a single Wisp power to change its effect, such as fire or lightning.
During fights, you can do strong and quick attacks with whatever weapon you've equipped, push enemies away with your shield, and evade enemies with a roll.
There are no defence or weapon upgrades, either, with the emphasis purely being on collecting powerful stickers that are consumed one at a time during battle — or in multiples of three should the fruit machine-esque reel be used, matching three of a kind to do three attacks in one round.
New characters are constantly being added to the roster — each of which has their own skill tree to develop, weapons to assign, levels to grow, and more; characters can perform better if their bonds grow with other allies (something that can be achieved by utilising the pairing up system during battles); there are special attacks that need to be charged in order to be used; and so much more that we simply don't have the room to talk about.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their equipped weapons, use skills and spells and more.
The chief dog warden of Lucas County testified that: (1) when pit bulls attack, they are more likely to inflict severe damage to their victim than other breeds of dogs; (2) pit bulls have killed more Ohioans than any other breed of dog; (3) Toledo police officers fire their weapons in the line of duty at pit bulls more often than they fire weapons at people and all other breeds of dogs combined; (4) pit bulls are frequently shot during drug raids because pit bulls are encountered more frequently in drug raids than any other dog breed....
Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
But this talk of the cartoony look of the game and the inclusion of such things as power - weapons and attack dogs does bring me to a small point I wish to discuss — Special Forces: Team X feels like a game that had a bit of an identity crisis during development.
By tapping the appropriate shoulder button you can instantly swap to either of these weapons during a fight, thus mixing up your attacks, while a small selection of secondary powers, like a projectile that freezes enemies in place, bring some variety to a combat system that isn't overly deep but still packs in enough to keep things fun.
With the use of your fingers, you can zoom in during cut - scenes, peek around corners while in cover, cycle through your available weapons, and also perform knife attacks.
You can transform the weapon during combat too, almost instantaneously, to take advantage of multiple attacks.
In the previous titles players needed to find work stations to create new weapons, however now items can be made on the spot, which is time - saving but during the process it leaves player vulnerable to zombie attacks.
Aside from a standard attack and a special attack you will also be able to collect various ranged weapons during the course of a level.
The Rookie (as he's called during the game) moves as fast as Sonic during levels, is equipped with a grappling hook (allowing for lock - on attacks) and also a weapon which utilises a single Wisp power to change its effect, such as fire or lightning.
You'll need support options at your fingertips, and the Touch Screen can be configured for speedy access to field maps, weapons and items — lock onto the main target, too, to train your attacks accurately during the heat of battle.
The controls during remote play have not been optimised resulting in performing melee attacks or firing your weapon and aiming being mapped to the top right and left of the rear touch pad respectively, while sprinting and sneaking moves to the bottom left and right of the rear touch pad respectively, alongside entering the communicator naturally moving from the touch pad to the touch screen.
Your character's Offensive and Defensive values depend on the weapon and armour you find throughout the story and directly dictate the number of dice used for attack and defence rolls during battles.
• Secured procurement of $ 2,500,000 materiel handling equipment for new 240,000 square foot warehouse distribution centers at Joint Repair Parts Command and General Depot Command • Succinctly managed 71 deployment taskings for Eighth Air Force personnel; always 100 % on - time Deployment Requirement Manning Document delivery to base Installation Deployment Officer • Coordinated with Air Force Global Strike Command on tasking verifications — slashed deployment shortfalls by 50 % • Co-lead with item manager on critical B - 52 brake mission capable issues; production up over 60 % — kept 76 B - 52s combat primed • Spearheaded transfer of 439 Headquarters Eighth Air Force weapons to 2 BW — vital assets valued at $ 290,000 available for redistribution • Remarkable leadership; revamped Eighth Air Force deployment process — slashed late responses by 65 % and reclamas by 25 % • Prepped 175 9MMs and 266 M16s for Combat Arms Training and Maintenance inspection — 100 % compliant for 1st time in 2 years; reorganized annex space — 40 % more • Oversaw 2 peninsula wide Staff Assistance Visits; assessed 5 sites and $ 1,800,000,000 War Reserve Materiel program; 497 findings 98.4 % fixed — Air Support Group prepped to ace Unit Compliance Inspection • Launched premier vehicular support to NASA and FEMA teams during Space Shuttle Columbia crisis • Quickly transitioned flight from Strategic Command exercise to wartime status in aftermath of September 11th attacks — 27,000 gallons of JP - 8 issued to Air Force One and escort aircraft; base efforts lauded by President
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