The science fiction classic WarGames, in which a supercomputer designed to predict outcomes of nuclear war gains access to the real nuclear
weapons control system, put it best: «A strange game.
Not exact matches
Treasury's Office of Foreign Assets
Control added six individuals and 10 companies and other entities to its sanctions list, saying they have helped people previously penalized for North Korea's
weapons development, facilitated North Korea's energy sector and enabled entities to bypass sanctions to get access to the U.S. and international financial
system.
They will try and keep AI
weapons under human
control, help AI
systems learn what humans want, and develop an ethical
system for AI.
Since his push to enact a ban on assault
weapons and wider background checks for gun owners collapsed on Capitol Hill in 2013, gun
control has slipped down the list of White House priorities, below a legacy - building Iran deal, an opening with Cuba and reform of the immigration
system.
The bump stock ban is among several proposals Trump has made to tighten gun
controls after the Florida shooting, such as improving reporting to the background check
system and raising the legal age for purchasing assault - style
weapons from 18 to 21.
If one asks, what are the possible roads to a world without war, that essential way - station on the way to freedom of information in anecologically organized world, Arthur Waskow answers that there are five: (a)
Control of the nation - state
system through stabilizing the balance of power and reducing international tensions but keeping the
weapons; (b) Reform of the
system through total disarmament without abandoning national sovereignty or the pursuit of national interest; (c) Extension of the
system through the creation of a federal world government; (d) Fragmentation of the
system through increases in the power of extra-national associations and Institutions across national boundaries, and corresponding decreases in state power as these occupational, industrial, scientific, and other groups gradually expropriate from the national governments the power to make decisions within their own fields; and (e) Abolition of the
system through substituting love f or coercion.20.»
A Patriot Fire
Control Enhanced Operator / Maintainer operates and maintains one of the world's most advanced missile
systems — Patriot; the center piece
weapon system of the Army's air defense mission against multiple air threats to include ballistic missile, cruise missiles, and aircraft of all types.
As an essential member of the Army's
weapons maintenance team, the PATRIOT
system repairer is primarily responsible for performing field level maintenance on the PATRIOT
system, a combat missile
system that features a phased array radar set and
control station.
Some of these components may be innocuous in themselves but, once outside EU
control, they can be incorporated into
weapons systems that may then be exported on to countries the EU would not otherwise supply military equipment to.»
If you deal with snow and cold weather, a fuel
system cleaner that helps
control icing is a great
weapon to add to your arsenal to prevent gelled fuel!
In attacking the air - blurred starlight, his
weapon of choice will be a run - of - the - mill adaptive optics
system augmented by another more «extreme» version that uses 2,000 computer -
controlled actuators to correct atmospheric distortions by flexing a deformable mirror more than 3,600 times per second.
In fact, officials at the Defense Advanced Research Projects Agency (DARPA), which funded the roborat team, have suggested that cyborg soldiers could
control weapons systems — or be
controlled — via brain chips.
Nuclear
weapons and strategic policy attract increasing public concern, but
systems for command,
control, communications and intelligence may be just as important in deterring nuclear attack and preventing escalation
In fact, officials at the Defense Advanced Research Projects Agency, which funds the roborat team, have suggested that cyborg soldiers could
control weapons systems — or be
controlled — via brain chips.
He automated China's
weapons command and
control system, enabling planners to direct the activities of thousands of people at once.
Weapons labs,
weapons and naval reactors will cost $ 105 billion, and the United States will spend another $ 56 billion on command and
control systems.
(One I am struggling with if anybody can help) We need oxidation to provide energy and create
weapons systems for cell
control immune response etc..
And in - game tutorials too but the game is very intuitive (easy to use) the base
control system is simple and
weapons and powers can be switched in and out rapidly to alter your play style at will.
Pope was the only one working with the enigmatic Dutchman (Michael Pitt), a hacker who has found a way to
control some of our world's most dangerous
weapons systems.
The
controls, the cover
system, the
weapons, and the character customization make this game one that I can play over and over again.
The first time I played it, I was unconvinced, not really getting the hang of the
weapon system and not enjoying the clumsy
controls.
Design, oversee and implement
systems for players experience; from traditional feedback and
control systems to mini-games, action beats,
weapons and role - playing mechanics
Each contributes something new to combat, allowing you to vary your tactics further: Morrie uses claw
weapons and has abilities focussed on
controlling Tension, the game's
system for providing rapid spikes in offensive capability, while Red is the only party member to use fan - type
weapons.
For example, due to the need for more advanced ships with all - electric propulsion, stealth characteristics, electromagnetic catapults, and advanced
weapon systems, General Dynamics and Huntington Ingalls Industries (HII) have a duopoly in this industry, as they
control the only five shipyards that build U.S. Navy vessels.
But the story isn't the only reason, «Part of it, too, is the fact that we've gone in and improved literally every
system in the game, your powers, the
controls, aiming, the way that your character stats work and how you build a character, the inventory
system,
weapons, and so on.
The AT - ATs are more limited since they are on rails, but you do get to take
control of their
weapon systems for a while and can decimate enemy forces using them.
It kind of sounds like training wheels to me as it offers an anti-crash
system, a damage
control system and
weapons trajectory
control plus many other features that appear to take
control from the pilot.
However, even considering the often uninspiring level design it's still a decent playable game mostly due to its quality
control system and
weapons, which for a low price will likely keep shooter fans / cheev hunters happy for a couple of evenings.
As this is a Vita launch window title, there are of course touch - sensitive
controls; steering is
controlled by physically tilting the
system, and
weapons and thrust are
controlled by the various touch panels.
More importantly, The
System controls the entire
weapons market from production to distribution to actual end - use.
Thankfully, Capcom decided to take the series in a fresh new direction, removing the cheesy dialogue, tank - like
controls, zombies, and awful inventory
system so they could make room for intense action sequences, interactive cutscenes, an over-the-shoulder perspective,
weapon upgrading, and, of course, Los Ganados.
Unlike the «Active Time Battle»
system of the original, the remake appears to use a real - time battle
system similar to the Kingdom Hearts series, which allows players to freely
control Cloud or one of his allies as they use their respective
weapons to attack enemies.
The game features the return of the iconic Pick 10
system, along with a series of innovations in
weapon controls, combat flow, health regeneration, and player movement.
With streamlined
controls, plenty of action, and a robust
weapon and upgrade
system, there was in fact a lot to love.
A
weapon overheat
system and limited heavy
weapon ammo capacity reward
controlled blasting.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather
system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal
weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of
control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of
weapon has a unique set of animations and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Nevertheless, it's an unwieldly, clunky experience that frequently proves too frustrating to play as a result of its awkward
controls and unreliable
weapon aiming
system.
The
control system is quite simplistic, making it readily accessible to all gamers but where the strategy comes into play is through all the
weapons and power - ups.
The dead zones often found on the sticks was nowhere to be seen; even slight movements registered perfectly and the entire
control scheme in general felt just sublime including touch screen
weapon changing and Mantys
control — a small droid unit you can take
control of and fly around as recon, which serves as one of many Van - Guard
systems you can unlock.
Action - packed yet team - oriented, Games of Glory offers combat mechanics that provide real - time targeting
control, a multitude of equipment combinations, and a free
weapons system where
weapons can be swapped in the heat of battle.
Left stick
controls movement, right stick aims your
systems (
weapons & devices).
Halo helped establish the rulebook for the modern console FPS when it launched for the first Xbox in 2001, offering tight, weighty
controls, satisfying
weapons, expansive battlefields and a regenerating health
system that has been aped by just about every game in the genre since.
We'll have a full write up of our hands - on with EndWar and its voice
control system later this week, but in the meantime you might like to know more about the factions and how their various
weapons and upgrades stack up.
Pilot your «Mech and customize it to suit your preferred battlefield role; upgrade
systems,
weapons, and armor with endless options giving you creative
control over your battle strategy as you face your next opponent.
With innovative technologies such as fly - by - wire
controls, sophisticated
systems for night and all - weather operations and the ability to carry a variety of
weapons, the F - 16 continually proves to be the workhorse of the USAF.
The loadout
system added in Halo 4 has been dropped from the game, marking a return to what once made the Halo series» multiplayer so unique — competing for the
control of power
weapons.
KEY FEATURES: CONSOLE - QUALITY GRAPHICS AND SOUND * breathtaking graphics using the latest Android & NVIDIA technology * realistic ragdoll effects and stunning environments * narrated by professional voice actors * atmospheric soundtrack and movie - quality sound effects RPG LAYER WITH DEEP CHARACTER DEVELOPMENT * 3 personas = 3 different personalities * character training and development * unique
system of 100 + upgradable body implants and gear sets * 40 + upgradable
weapons IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE
CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate system of achievements * full controller support * fully customizable on - screen controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Int
CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate
system of achievements * full controller support * fully customizable on - screen
controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Int
controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Interactive
The game features a smooth playing engine that boasts great
control, and at the same time provides the end user with easy manuevering and advanced targeting /
weapons systems.
Black Ops 3 features a «momentum - based chained - movement
system» which will allow players to traverse the map in continuous motion using thrust jumps, slides, and mantling abilities, all while remaining in
control of your
weapon at all times.
What I don't like is that you have to switch
weapons and gadgets quickly and the
control system is not user - friendly in that regard since you have to access the menu for every little thing.