Sentences with phrase «weapons equipped at»

Not exact matches

What the metrics say: The Raiders have the third - worst pass defense DVOA since 1986, but with Smith starting at QB and few healthy weapons alongside him, the Giants aren't really equipped to take advantage.
During the roundtable discussion, which was led by Rep. Stefanik, Vice Chair, House Armed Services Committee's Subcommittee on Readiness at the nonpartisan Oneonta Vets Club in Oneonta, Faso emphasized the need to strengthen our military, modernize our weapons systems and ensure our forces are well equipped around the globe — while also streamlining expensive and burdensome procurement procedures.
The Bulletin's members at Thursday's press conference noted that leaders of nations equipped with nuclear weapons have expressed the desire to cooperate in reducing their arsenals and securing nuclear bomb - making material.
At least she can equip a weapon and defend herself but this proves to be more problematic than it should be.
For instance, with an especially expensive or all around awesome weapon equipped, holding down your left trigger, then holding down Y and then holding down right trigger (so they are all held down at once at the end) you drop your weapon, and a duplicate of it.
But the CLS 450 unveiled at the L.A. Auto Show packs a secret weapon that should appeal to anyone with an appreciation for mechanical elegance: Daimler's latest, greatest, 48 - volt - equipped inline - 6 powerplant.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
The main problem is that better loot comes along very rarely, and when it does its stats are barely any better than what you've already got equippedAt one point I wound up using the same set of weapons for about eight or ten hours because nothing better or more interesting turned up.
The core of it is built around the fact that you can equip two weapons at anytime — one on the X button and the other on the Y — which allows you to seamlessly swap between them mid-combo.
You're well equipped to take down the zombies thanks to the fact you can carry three different weapons (which can be melee or ranged) at a time and combat itself is simple enough, so you're not necessarily an easy target for them.
It's possible to equip two weapons to a character at once which can be switched at any time if you like to mix things up, something that is handy if you want one that focuses on agility and defense and another that provides raw strength, and each weapon also has a «switch attack» which is performed upon switching it out.
These powerful and unique items have a catch; you are only be able to equip one Exotic weapon or armour at the same time.
A few hours into my play - through of the Taken King I had already equipped every single piece of armour and weapons with newly acquired loot, and the strangest thing happened when I first picked up my green loot and it turned out to absolutely destroy my current legendary setup, my mind was blown but I knew I was onto something really good at that moment.
Firearms and melee weapons are once again organised into three different slots, with in a slightly amended way, now billed as Kinetic weapons, Energy weapons and Power weapons, with one of each equipped at any time.
In Red Faction: Guerrilla, you'll be able to equip three weapons at once.
But between its refined mechanics, Gears of War 3 is excellent at introducing new weapons and features; there are new heavy weapons, a retro counterpart to the Lancer with a bayonet equipped, new vehicles such as the Silverback and the Loader and vibrant, exquisitely detailed environments to battle in.
Many of the weapons found in the demo seem to have a durability mechanic in which the weapons weaken over time and causes the player to discard items either through the options menu or by hurling them at your opponent for some extra damage before equipping or finding your next means of defense.
You'll start out a simple Freelancer who uses sword strikes to attack and can learn useful abilities such as Examine to learn about the monsters you face, but you'll soon be able to wield powerful elemental magic with the Wizard class (who, usefully, can cast defensive as well as offensive spells), or equip multiple weapons at once as a Charioteer (basically a horse - inspired warrior).
Here, you can equip obtained weapons and accessories, visit Morgan's magic shop to appraise unknown paraphernalia or purchase and sell goods, organize your team at the Dragon's Haven Inn (you get AI controlled teammates in single player mode), learn skills and take on sidequests through the Adventurers» Guild, and resurrect the bones of the fallen at Canaan Temple (also known for being the place to go for purchasing an extra life).
The following translated details come from Gematsu... - boy who lost his memory that the protagonist encounters on the Vacant Island - other than his name, Malroth, he has lost all of his memories since coming to the Vacant Island - luckily, he hasn't lost the ability to build - very good at fighting monsters and collecting materials - using the power he possesses, Malroth will play a big role in battles and material collection - Malroth will aid the hero as a relaible ally - he will fight monsters with powerful attacks - also helps collecting materials using the power he possesses for building - create weapons and equip them to Malroth - if you equip him with a powerful weapon, Malroth will play an even greater role - when the protagonist starts collecting materials, Malroth will lend a hand - use the power of two to cover more ground - while Malroth plays a big role in material collection, he is not good at building things himself
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
You equip two weapons at any given time, your scythe and a secondary weapon of your choice.
You know how much ammunition you have via a holographic image floating at the base of your currently equipped weapon.
You will have to know which gems you have equipped at all times so you know when a weapon is actually weaker than the one you have, or is only weaker because it doesn't currently have those gems equipped.
Each Pilot is equipped with an Anti-Titan weapon and if you're feeling lucky, you can actually «rodeo» a Titan, removing a panel and shooting away at it's AI core.
Star Cards would give you access to weapons, shields, scanners and more, and you could equip up to three at a time to build your own custom loadout.
Picking up epic new armor or weapons and equipping them to benefit from their attribute bonuses is a strong motivator to up the difficulty on the challenges, but the problem lies in having to sort through piles and piles of useless loot at the end of a wave.
Here is my wishlists for RDR 3 those i want to see in this game Ability to equip shotguns with slugs to increase range Ability to purchase Gatling Guns and Maxim machine guns Ability to purchase coaches, possible some with mounted weapons Marston can upgrade his weapon at any gunsmith Marston will have an opportunity to dual - wield any handgun Ability to switch between First - Person and Third - Person mode, just like in Skyrim Ability to breed cattle and horses Ability to create your own multiplayer character and name him / her.
Once you earn enough money you can build up each tower, equip them with weapons, and even repair them, all of which are dependent on the situation at hand.
You're flying a plane, people are launching homing missiles at you for some reason, and since your plane isn't equipped with weapons you'll need to outrun and outmaneuver the missiles and eventually cause them to run right into each other and explode.
The X button fires a basic projectile, and the Y button fires whatever special weapon is equipped at the moment.
You can change your equipped items at any time but for certain weapons, there is a small penalty for changing in the middle of the game, with a loss of ammo that will have to be regained before the newly equipped weapon can be used.
The second part of the tutorial focuses on battle arenas in which you must drive through 4 marked areas on the map, then utilise your police vehicle's equipped shotgun to destroy 5 evading enemy vehicles that will not fire back; followed by looking at the weapon loadout and abilities available for your vehicle before charging up your vehicle's ultimate ability and using it on enemies.
Volnutt's F+M attack is a unique attack that changes depending on what weapon arm he has equipped at the time.
Atlus also allows you to customize the protagonist's attire by equipping different armor and weapons, the latter of which comes into play on the field as some types have a different feel when you swing them at the enemy instead of each being a carbon copy of the last.
All weapons can be equipped no matter the class chosen at the beginning of the game but some weapons require certain stat levels to be reached before they can be used.
If you played a similar game you will also know that the combat might get repetitive at times so luckily Arslan: The Warriors of Legend comes equipped with a slew of different characters in which you get to play as and they all have different attacks and weapons, which again are different if you are on your mount or not.
Enemy weaknesses and strengths flash across the screen as you target, so you're inspired to keep your equipped weapons (limited to 8 at a time) mixed with mods for different types of enemies.
It took me a while to figure out how to switch the ammo I had equipped, and also how to use the various God Arcs that you unlock at the end of each mission that can be applied to your weapons to boost your skills.
There is also a red gauge at the bottom of the screen, which will slowly fill up over time, that allows you to pull off a unique special attack with whatever weapon you have equipped when it reaches completion.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
He can also pick up additional weapons scattered by enemies after each fight including a more powerful scythe as well as various pieces of armor, which can be equipped at any time through a sub-menu.
Remember that one weapon and one heavy weapon can be equipped at one time.
Equipment, too, has always had a rather unique system, with nearly every game in the series allowing you to equip your party members with multiple weapons at once, allowing you to quickly switch to a variety of attacks in battle with ease.
It was officially announced at the Kotobukiya booth in the AnimeJapan 2018 this weekend that a sequel to the anime series inspired by its popular model kit series «Frame Arms Girl» featuring robot girls equipped with various armor and weapon parts is now in the works.
Up to eight weapons and pieces of armor can be equipped at one time, making them very versatile in attack and defense.
You can only equip one Exotic weapon and one Exotic armor at a time.
You can equip any two weapons at a time, but usually you'll want one for melee, like the hammer or machete, and a ranged weapon like the shotgun or bow and arrow.
The main character, Victor, can equip any weapon and use its two special attacks at any time.
I remember facing off with three other players at one time who were more skilled and were equipped with better weapons and armor than me.
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