Not exact matches
What the metrics say: The Raiders have the third - worst pass defense DVOA since 1986, but with Smith starting
at QB and few healthy
weapons alongside him, the Giants aren't really
equipped to take advantage.
During the roundtable discussion, which was led by Rep. Stefanik, Vice Chair, House Armed Services Committee's Subcommittee on Readiness
at the nonpartisan Oneonta Vets Club in Oneonta, Faso emphasized the need to strengthen our military, modernize our
weapons systems and ensure our forces are well
equipped around the globe — while also streamlining expensive and burdensome procurement procedures.
The Bulletin's members
at Thursday's press conference noted that leaders of nations
equipped with nuclear
weapons have expressed the desire to cooperate in reducing their arsenals and securing nuclear bomb - making material.
At least she can
equip a
weapon and defend herself but this proves to be more problematic than it should be.
For instance, with an especially expensive or all around awesome
weapon equipped, holding down your left trigger, then holding down Y and then holding down right trigger (so they are all held down
at once
at the end) you drop your
weapon, and a duplicate of it.
But the CLS 450 unveiled
at the L.A. Auto Show packs a secret
weapon that should appeal to anyone with an appreciation for mechanical elegance: Daimler's latest, greatest, 48 - volt -
equipped inline - 6 powerplant.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey
at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight
at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong
weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain
at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
The main problem is that better loot comes along very rarely, and when it does its stats are barely any better than what you've already got
equipped —
At one point I wound up using the same set of
weapons for about eight or ten hours because nothing better or more interesting turned up.
The core of it is built around the fact that you can
equip two
weapons at anytime — one on the X button and the other on the Y — which allows you to seamlessly swap between them mid-combo.
You're well
equipped to take down the zombies thanks to the fact you can carry three different
weapons (which can be melee or ranged)
at a time and combat itself is simple enough, so you're not necessarily an easy target for them.
It's possible to
equip two
weapons to a character
at once which can be switched
at any time if you like to mix things up, something that is handy if you want one that focuses on agility and defense and another that provides raw strength, and each
weapon also has a «switch attack» which is performed upon switching it out.
These powerful and unique items have a catch; you are only be able to
equip one Exotic
weapon or armour
at the same time.
A few hours into my play - through of the Taken King I had already
equipped every single piece of armour and
weapons with newly acquired loot, and the strangest thing happened when I first picked up my green loot and it turned out to absolutely destroy my current legendary setup, my mind was blown but I knew I was onto something really good
at that moment.
Firearms and melee
weapons are once again organised into three different slots, with in a slightly amended way, now billed as Kinetic
weapons, Energy
weapons and Power
weapons, with one of each
equipped at any time.
In Red Faction: Guerrilla, you'll be able to
equip three
weapons at once.
But between its refined mechanics, Gears of War 3 is excellent
at introducing new
weapons and features; there are new heavy
weapons, a retro counterpart to the Lancer with a bayonet
equipped, new vehicles such as the Silverback and the Loader and vibrant, exquisitely detailed environments to battle in.
Many of the
weapons found in the demo seem to have a durability mechanic in which the
weapons weaken over time and causes the player to discard items either through the options menu or by hurling them
at your opponent for some extra damage before
equipping or finding your next means of defense.
You'll start out a simple Freelancer who uses sword strikes to attack and can learn useful abilities such as Examine to learn about the monsters you face, but you'll soon be able to wield powerful elemental magic with the Wizard class (who, usefully, can cast defensive as well as offensive spells), or
equip multiple
weapons at once as a Charioteer (basically a horse - inspired warrior).
Here, you can
equip obtained
weapons and accessories, visit Morgan's magic shop to appraise unknown paraphernalia or purchase and sell goods, organize your team
at the Dragon's Haven Inn (you get AI controlled teammates in single player mode), learn skills and take on sidequests through the Adventurers» Guild, and resurrect the bones of the fallen
at Canaan Temple (also known for being the place to go for purchasing an extra life).
The following translated details come from Gematsu... - boy who lost his memory that the protagonist encounters on the Vacant Island - other than his name, Malroth, he has lost all of his memories since coming to the Vacant Island - luckily, he hasn't lost the ability to build - very good
at fighting monsters and collecting materials - using the power he possesses, Malroth will play a big role in battles and material collection - Malroth will aid the hero as a relaible ally - he will fight monsters with powerful attacks - also helps collecting materials using the power he possesses for building - create
weapons and
equip them to Malroth - if you
equip him with a powerful
weapon, Malroth will play an even greater role - when the protagonist starts collecting materials, Malroth will lend a hand - use the power of two to cover more ground - while Malroth plays a big role in material collection, he is not good
at building things himself
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing
at enemies with suppressed
weapons; armoured brings the heaviest weaponry; expeditionary force is
equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies
at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
You
equip two
weapons at any given time, your scythe and a secondary
weapon of your choice.
You know how much ammunition you have via a holographic image floating
at the base of your currently
equipped weapon.
You will have to know which gems you have
equipped at all times so you know when a
weapon is actually weaker than the one you have, or is only weaker because it doesn't currently have those gems
equipped.
Each Pilot is
equipped with an Anti-Titan
weapon and if you're feeling lucky, you can actually «rodeo» a Titan, removing a panel and shooting away
at it's AI core.
Star Cards would give you access to
weapons, shields, scanners and more, and you could
equip up to three
at a time to build your own custom loadout.
Picking up epic new armor or
weapons and
equipping them to benefit from their attribute bonuses is a strong motivator to up the difficulty on the challenges, but the problem lies in having to sort through piles and piles of useless loot
at the end of a wave.
Here is my wishlists for RDR 3 those i want to see in this game Ability to
equip shotguns with slugs to increase range Ability to purchase Gatling Guns and Maxim machine guns Ability to purchase coaches, possible some with mounted
weapons Marston can upgrade his
weapon at any gunsmith Marston will have an opportunity to dual - wield any handgun Ability to switch between First - Person and Third - Person mode, just like in Skyrim Ability to breed cattle and horses Ability to create your own multiplayer character and name him / her.
Once you earn enough money you can build up each tower,
equip them with
weapons, and even repair them, all of which are dependent on the situation
at hand.
You're flying a plane, people are launching homing missiles
at you for some reason, and since your plane isn't
equipped with
weapons you'll need to outrun and outmaneuver the missiles and eventually cause them to run right into each other and explode.
The X button fires a basic projectile, and the Y button fires whatever special
weapon is
equipped at the moment.
You can change your
equipped items
at any time but for certain
weapons, there is a small penalty for changing in the middle of the game, with a loss of ammo that will have to be regained before the newly
equipped weapon can be used.
The second part of the tutorial focuses on battle arenas in which you must drive through 4 marked areas on the map, then utilise your police vehicle's
equipped shotgun to destroy 5 evading enemy vehicles that will not fire back; followed by looking
at the
weapon loadout and abilities available for your vehicle before charging up your vehicle's ultimate ability and using it on enemies.
Volnutt's F+M attack is a unique attack that changes depending on what
weapon arm he has
equipped at the time.
Atlus also allows you to customize the protagonist's attire by
equipping different armor and
weapons, the latter of which comes into play on the field as some types have a different feel when you swing them
at the enemy instead of each being a carbon copy of the last.
All
weapons can be
equipped no matter the class chosen
at the beginning of the game but some
weapons require certain stat levels to be reached before they can be used.
If you played a similar game you will also know that the combat might get repetitive
at times so luckily Arslan: The Warriors of Legend comes
equipped with a slew of different characters in which you get to play as and they all have different attacks and
weapons, which again are different if you are on your mount or not.
Enemy weaknesses and strengths flash across the screen as you target, so you're inspired to keep your
equipped weapons (limited to 8
at a time) mixed with mods for different types of enemies.
It took me a while to figure out how to switch the ammo I had
equipped, and also how to use the various God Arcs that you unlock
at the end of each mission that can be applied to your
weapons to boost your skills.
There is also a red gauge
at the bottom of the screen, which will slowly fill up over time, that allows you to pull off a unique special attack with whatever
weapon you have
equipped when it reaches completion.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when
at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire
weapons or towed objects
at opponents or alternatively pressing triangle when no
weapon is
equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's
weapon to be fired backwards
at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
He can also pick up additional
weapons scattered by enemies after each fight including a more powerful scythe as well as various pieces of armor, which can be
equipped at any time through a sub-menu.
Remember that one
weapon and one heavy
weapon can be
equipped at one time.
Equipment, too, has always had a rather unique system, with nearly every game in the series allowing you to
equip your party members with multiple
weapons at once, allowing you to quickly switch to a variety of attacks in battle with ease.
It was officially announced
at the Kotobukiya booth in the AnimeJapan 2018 this weekend that a sequel to the anime series inspired by its popular model kit series «Frame Arms Girl» featuring robot girls
equipped with various armor and
weapon parts is now in the works.
Up to eight
weapons and pieces of armor can be
equipped at one time, making them very versatile in attack and defense.
You can only
equip one Exotic
weapon and one Exotic armor
at a time.
You can
equip any two
weapons at a time, but usually you'll want one for melee, like the hammer or machete, and a ranged
weapon like the shotgun or bow and arrow.
The main character, Victor, can
equip any
weapon and use its two special attacks
at any time.
I remember facing off with three other players
at one time who were more skilled and were
equipped with better
weapons and armor than me.