Sentences with phrase «weapons feel powerful»

The spray - and - pray shooting is imprecise too, though certain weapons feel powerful and are great fun to use.

Not exact matches

I wondered when we would know better how to help children more widely in schools and homes to understand their feelings, and when we would be able to help parents understand theirs, so that the boys and girls now growing up might know not only about tanks and bullets but about the most powerful of all weapons for both good and evil — the human feelings that propel us, if we do not understand them, into hating in place of loving, into killing instead of creation.
We have a way to protect ourselves from feelings of stress, anxiety, fear and isolation and a powerful weapon of connection, compassion and transformation.
A pencil skirt can be your secret weapon if you want to walk into a room and look and feel powerful.
Becoming king also bestows upon the king the powers of the Black Panther, though his threats aren't physical so much as political, having to deal with not only external forces who want to use Wakanda's stash of the worlds hardest and most powerful metal, vibranium, to their advantage, but also within Wakanda, among those who feel that they have a responsibility to share their advancement with the world to help those who desperately need its harnessed powers to heal, or, more extreme, to use their secretive wealth in resources and weapons technology to right centuries of wrongs for people of African descent around the world through a revolution.
That she grew up as much a fan of martial arts as animation can be felt everywhere, in elaborately choreographed fighting sequences à la «Crouching Tiger, Hidden Dragon,» and in small touches — the way in which Lord Shen turns his peacock feathers into lethal weapons, especially powerful when combined with Oldman's ability to sound so deadly.
I never felt more powerful as I increased in level, and gaining levels didn't open up new armour or weapon options, so it just seemed pointless.
Basically, If you liked dinosaurs and dragon slayers growing up and you like the feeling of defeating powerful beasts and making awesome weapons and armor out of them, play Monster Hunter 3 Ultimate.
It's missing an undefinable quality, as much as a cop - out it is to say that, and definitely needs its weapons to feel more powerful and impactful.
Sound effects are also stellar as usual, particularly the revised weapon sound effects, which seem to have a common theme of feeling more powerful just in how they sound.
With some weapons being so powerful it makes light work of many of the enemies and none but the toughest feel particularly fun to kill.
There isn't even a decent weapon upgrade system or fun collectibles to find, you just get more powerful as you play and improve a few basic attributes that feel meaningless during the game.
You unlock more as you progress through the game, with each one feeling more powerful or unique than the last — you might start off with basic weapons, but eventually you'll have powerful shotguns, machine guns, grenade launchers, sniper rifles, flame throwers, and even lasers.
For GBA and SFAM users, the claw's curse extends no further than the pyramid, so feel free to take this powerful weapon with you if you're not particularly hurting for cash.
While having a powerful shotgun is nice it's a problem when the majority of other weapons feel far too weak.
Each weapon feels weighty and powerful and you never feel like you don't have control over whatever you're wielding.
Using tons of bullets or powerful explosives to clear one level can feel empowering and makes the game feel a little easy, but soon after gamers will regret their recklessness when they are forced to use a melee weapon because they lack any actual ammo.
Fire powerful weapons and summon fearsome magic with realistic feeling and motion.
The American guns just feel more powerful and more accurate than the German ones, and the Soviet weapons are laughable at best.
It can be accessed fairly early on in the game, and completing it will unlock new characters and extremely powerful weapons that make the game honestly feel like a joke at times, and eliminates a lot of the challenge that is normally present in Disgaea games.
The game felt the same to me as it did before those powerful cash weapons became so ubiquitous.
Some levels do feel like you may need to be a little more powerful or have better weapons, especially with some boss battles, but much like the Megaman series, if you have your wits about you, it may be a tough journey but you can complete any stage in any order.
Series veterans might be surprised to find that the jump back 100 years hasn't changed the weapon setup too much — there are automatic rifles, useful pistols, a couple of brilliantly powerful shotguns — and it takes a little to get used to them, but not so much that you'll feel out of depth.
No weapon feels useless, but there are some weapons that are better against other weapons, and some that are simply more powerful, that all players will rush to get.
Though aided by temporary weapon pickups left behind by deceased enemies, you are granted powerful alternatives alongside small health boosters, but these additions still struggle to feel helpful enough at times, failing to tip the odds in the player's favour.
Every weapon has a weight and an impact that make it feel unique and powerful.
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