Sentences with phrase «weapons feel unique»

I appreciate the time spent to make it feel as precise as possible so that all of the different classes and weapons feel unique and different.
One of the great things about Bungie's Destiny is how each individual weapon feels unique.

Not exact matches

Critics praised this series for its unique campaigns like Weapon Master that feature a variety of challenges and weapons with different properties, but SC5's offerings feel limited and rushed.
These four styles all offer unique and different forms of fighting with your weapons, and just like the Hunting Arts, you can choose whichever feels most natural to you to make things as easy as possible.
The demo has a wide variety of weapon styles to choose from, all of which feel unique based on their range and speed.
Along the way you can also upgrade these weapons but sadly all the weapons have exactly the same upgrades instead of weapon specific upgrades and this feels a little cheap as weapons like the Sniper Rifle lend themselves to upgrades focusing on their unique abilities.
If you're looking for some truly bombastic or even unique units to bring to the table here then this isn't the game for you, keeping it relatively realistic in terms of tanks, infantry and choppers with only a few tame super weapons in the later game, but each of three factions feel quite different from one another.
While every character can use almost any weapon (although with varying skill) giving plenty of variety in DW7, a couple of the characters did feel as though they lost a little of their unique flair when given a less personalised weapon.
The shooting goes very smooth, with plenty of weapons that feel unique and are fully customizable.
Unlike the best known game in the RPG / FPS genre, Borderlands offers a very differentiated set up between each character, unique weapons, and decent loot intervals that will make characters actually feel unique to the game.
What I realised was the battle system was similar to other classic RPG's, but with the ability to move around and with the weapons having different attack zones the combat system in this game does feel pretty unique.
Something else that I have found rather impressive is how MachineGames have managed to bring new and unique weapons into the game, whilst managing to retain a realistic feel.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Many of the weapons used also feel unique, some being heavy hitters, others quick and silent.
Every weapon has a different set which helps to make them feel even more unique.
You unlock more as you progress through the game, with each one feeling more powerful or unique than the last — you might start off with basic weapons, but eventually you'll have powerful shotguns, machine guns, grenade launchers, sniper rifles, flame throwers, and even lasers.
The gory, visceral weapon combat, the pounding metal soundtrack, the constant locomotion required to survive, even the health bar and pixel art graphics, it's Doom through and through and gives the game a familiar yet unique feel in the 2D platformer space.
Treyarch went on to speak about how proud they are that each weapon in the game has had great attention to detail, to help each one of them feel even more unique to the last.
The gameplay of Dark Souls 3 does feel excellent though, and the new Weapon Art system — which grants every weapon a class - specific or unique ability at the cost of «FP,» or Focus Points — is a welcome addition that breathes new life into the familiar gameplay.
The weapons on the other hand do feel unique when shooting them partially due to their inherent classic nature as with the Tommy Gun and Colt M1911, but unfortunately there is not a wide variety to choose from.
Every single gun feels unique, and more than half the weapons are bolt - action or semi-automatic, although 3 of the 4 classes have automatic options obtainable.
Although in terms of visual quality and the impressive 60 FPS, Zenith looks completely amazing in how it has been re-touched from its old Ascension days, but the more I looked around the map I felt that Pinnacle on Halo: Reach from the Xbox 360 was potentially more of a better remake only in how Reach changed the gameplay with its unique weapons and jet packs.
KEY FEATURES: CONSOLE - QUALITY GRAPHICS AND SOUND * breathtaking graphics using the latest Android & NVIDIA technology * realistic ragdoll effects and stunning environments * narrated by professional voice actors * atmospheric soundtrack and movie - quality sound effects RPG LAYER WITH DEEP CHARACTER DEVELOPMENT * 3 personas = 3 different personalities * character training and development * unique system of 100 + upgradable body implants and gear sets * 40 + upgradable weapons IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate system of achievements * full controller support * fully customizable on - screen controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at [email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Interactive
New weapons in a new universe are fun, of course, but it's the specialised tools that make it feel fresh and unique.
While the essential combat gameplay is now completely different, the feel of each weapon in the game helps make it that much more unique.
Varying my loadout gave me a unique experience for a map I had already played countless times, and I still feel there are plenty more power - ups and weapons left for me to play with.
Between a unique grappling - based control scheme, a large game world, a variety of diverse and well - rounded weapons, and a level of difficulty that's challenging without ever feeling unfair, Bionic Commando swings in near the top of our list.
Every weapon has a weight and an impact that make it feel unique and powerful.
Combat also feels refined with players being able to choose from 16 different unique weapon types, all of which can be upgraded and customized.
I love using unique home decor and fixtures and Etsy is one of my secret weapons for finding pieces that feel special.
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