Sentences with phrase «weapons fire look»

Graphically the game is mixed, the sprites are average in looks but the explosions and weapons fire look better.

Not exact matches

The weapons being discussed here merely look like military weapons, and are incapable of automatic fire.
If Aston Villa are looking for actual money for the 30 year old then he may end up staying put but in all honesty he can be a potent weapon up front and could be a useful addition to either of the clubs mentioned but they will have to realise that a player who has had such a small amount of time on the pitch may take time to fire on all cylinders.
When the firing stopped and the gunman was looking at his weapon, Mr Shaw rushed towards him and a scuffle ensued.
Sale of items designed to look like realistic weapons or perceived to be an actual fire are currently prohibited, unless they include colors that are other than black, blue, silver or aluminum or include non-removable orange stripes.
May 17, 2018 • The Army tells NPR of plans to monitor blast exposure across a military career, to enforce limits on firing certain weapons, and to even look into whether special helmets could help stop blast waves.
Woody Harrelson, disturbingly, doesn't look like at 48 year old, and he's fine in a role that doesn't really demand too much, other than to have a southern drawl and fire fake weapons.
Among many other virtues, Green Room demonstrates just how silly a waking nightmare can look if one of the weapons being deployed on a regular basis is a fire extinguisher, turning killers into an army of Poppin» Fresh clones.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Other things changed too, fire enchanted weapons, bombs, even Fierce Deity armor have altered looks.
When on this switch, XiaoShan freezes in place, and now looking around and tapping on enemies will fire off your weapon.
The right trigger that's almost exclusively used to fire your weapon in shooting games, for example, looks as though it'll fire the weapon when you lightly press it, but holding it down quickly will allow you to toss a grenade.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
CONTROLS L2 Button strafe left L1 Button (hold) walk D - Pad Up forward D - Pad Left left D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drawn)
Among the nice selection of weapons, my favorites are a shotgun that can freeze enemies with its secondary fire, the dangerous - looking Soulcatcher, which as the name states grabs souls from enemies, and a awesome rocket launcher that is also very conveniently a minigun.
The second part of the tutorial focuses on battle arenas in which you must drive through 4 marked areas on the map, then utilise your police vehicle's equipped shotgun to destroy 5 evading enemy vehicles that will not fire back; followed by looking at the weapon loadout and abilities available for your vehicle before charging up your vehicle's ultimate ability and using it on enemies.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
We had different weapons and clothing (armour), so looked different and could perform a slightly different role in the Fire Team.
From the booming echo of artillery being fired to the mud that coats a player's weapon after crawling on the ground, Battlefield 1 is the best looking and sounding shooter of the year, no contest.
It's not over yet — Halo 5: Guardians updates the series to fit the more modern day shooter by including the ability to look down iron sights, command a fire team, slide, sprint and even use weapon load outs with different rankings and abilities.
It «revolutionized» the genre with the ability to actually move when you fired your weapons (looking at you, Resident Evil).
It» revolutionized» the genre with the ability to actually move when you fired your weapons (Looking at you, Resident Evil 5).
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