Sentences with phrase «weapons fire more»

Congress might ban «bump stocks»: Since the Las Vegas shooting in October, there's been bipartisan support to ban a device the shooter used that can make a legal semiautomatic weapon fire more like an illegal fully automatic gun.

Not exact matches

Since 2011, Kim has fired more than 85 missiles and four nuclear weapons tests, which is more than what his father, Kim Jong Il, and grandfather, Kim Il Sung, launched over a period of 27 years.
But in a sign the pressure is beginning to tell in Washington, Trump announced on Tuesday that he had ordered the Justice Department to propose a rule to ban bump fire stocks, the device that allowed the gunman at the Las Vegas massacre in October to fire on concertgoers more rapidly, mimicking automatic weapons fire.
Though older versions are technically legal to own, buy, and sell in many states, brand new «machine guns» — defined by law as a fully automatic weapon capable of firing more than one shot per trigger pull — have not been available for sale or purchase for civilian use in the United States since the Firearm Owners» Protection Act of 1986.
But bump stocks, like those used by a gunman to kill 58 people and injure hundreds in Las Vegas in October, can modify a semiautomatic weapon into one able to fire shots more frequently.
They will also seek a ban on «bump stocks,» which are used to make semiautomatic weapons mimic automatic weapons in rate of fire; more money to harden school campuses; and funding for mental - health initiatives and to provide trained school security officers.
The company said it had never sold bump stocks, like those used by the gunman in October's Las Vegas shooting, that allow semiautomatic weapons to fire more rapidly.
No weapon is more formidable to slay the dark and the demons, and prayer's the weapon we wield to make everything else we do survive fire.
Ben Arfa is unquestionably one of Pardew's best weapons to use on the pitch and with him being fully fit this season, he can provide the service that was missing for Papiss Cisse for most of last year, which could fire the club to a more healthier league standing this time around if all goes well in the final third of the field.
This gets a lot of ridicule from non-conservatives in the United States, but any serious discussions regarding repeals of the second amendment will run into the problem of safely confiscating fire arms from a population that does believe in this right (hence why non-conservatives try to make weapons procurement more difficult but only hardliners discuss out and out banning of it).
More than 80 percent of Americans at least somewhat favor a ban on «bump stocks» that make rifles fire much like automatic weapons.
The device allows guns to fire more rapidly, like automatic weapons.
Bump stocks, which can increase the rate of fire on a weapon, came under intense scrutiny after investigators said they believed Stephen Paddock used them to modify weapons used in a mass shooting in Las Vegas last October that killed roughly 60 people and injured hundreds more.
Proponents of the measure point other facets such as a second hand grip or a muzzle shroud make it easier to fire the weapon and thus more deadly.
Likewise those who organize recreational firing of assault weapons will either have to stop, or face more licensing restrictions.
We never have and never will sell bump stocks that allow semi-automatic weapons to fire more rapidly.
The variety of weapons is small, but for a game on - the - go, eight weapons plus an overwhelming fire axe is more than enough to keep you interested.
Even for $ 5, we expected more creatures to blast, rooms to explore and weapons to fire.
I have a machine that runs this like a dream, and it DOES N't cost that much to build a machien to run it well despite other reviews I'd read, but ultimately the feeling of firing 22 rounds against people all in bfull body armor just takes away from any remotely realistic feeling... this has more in common with HALO, or team fortress, cosole games may like it... but the fact it has gotten so many good reviews, has me questioning if anyone in teh industry have ever fired a weapon, gone hunting, much less ever been in the military.
Different types of armor stitched together from the remains of different types of monsters will defend you against different elements like thunder, water, ice, fire, and dragon, and different types of weapons are more effective against different monsters whose weaknesses you'll discover as you fight them and search for clues about them.
Swords, whips and more for weapons, while elemental abilities are the expected water, ice, fire, etc..
Battle as fan - favorite Fire Emblem heroes, like Chrom, Corrin, Ryoma, Marth, Xander, and more, each with unique moves, special attacks, weapon types, and voiced dialogue
Pointing, not often firing; Clooney plays an armorer who, while pitilessly expedient with a weapon when he needs to, more often crafts them for other assassins, which is detailed in long, loving scenes.
It feels dull and tedious to swing your melee weapon or fire endless bullets into a single undead, which makes the last hour or so a lot more challenging at the expense of some of the fun.
Some weapons will offer more fire power when you get a critical hit with them, which usually means targeting the weak points of the enemy.
Giant explosives, every type of fire weapon imaginable, an electric fighting staff that also freezes zombies into corpsicles, and more are on offer.
More pertinent, it isn't super smart to bring that same fire weapon to fight Rathian or Agnaktor.
The chief dog warden of Lucas County testified that: (1) when pit bulls attack, they are more likely to inflict severe damage to their victim than other breeds of dogs; (2) pit bulls have killed more Ohioans than any other breed of dog; (3) Toledo police officers fire their weapons in the line of duty at pit bulls more often than they fire weapons at people and all other breeds of dogs combined; (4) pit bulls are frequently shot during drug raids because pit bulls are encountered more frequently in drug raids than any other dog breed....
In here you'll find the exact stats for each weapon, detailing how much damage it does, its rate of fire, its critical hit multipliers and more.
Shifting to the Lancer, the inclusion of stopping power — slowing enemies down by concentrated fire — makes Gears of War's marque weapon much more deadly than it was in the original.
Fortunately each ship will have a component - based weapon system, allowing pilots to create their own armaments by customizing bullet type, firing pattern and more using parts discovered throughout their adventure.
In fact, it's more like the biathlon of the game world, except instead of skiing and shooting, you chase people and things on high - speed vehicles, fire automatic weapons, and play poker.
Squad AI would often die in a Warthog gunner's turret, making Warthog sections frustrating in single player, even more so when several enemies with homing weapons could fire on the Warthog at once.
However, the controls remain unoptimised as firing a weapon is mapped to the right of the rear touch pad and aiming is mapped to the left of the rear touch pad which would have felt far more natural if it had been mapped to R and L respectively.
* (Making one at a time in the centermost area between players???) * And possibly a game match offering only one life * * Or the reduction of cheap weapons, such as automatic firing with 100 % accuracy * * Or for killbots and skyfurys needing more kills to activate.
Some are ranged weapons, like magic arrows that channel the elements and large boulders you can fire like mortars, to ranged weapons, like swords and axes made out of stone or elements, transformations where you channel creatures abilities, and more.
Things get slightly more complex when you consider that enemies either have a fire or ice property and the best way to deal with them is to use weapons of the same element.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
They weren't able to offer up any more info on the Colony update, but if it is anything like Angel City's Most Wanted or live fire we can expect to see more than just a map or mode, as the previous 2 updates added in bonus goodies such as weapons and executions.
There's no doubt that the controller really did give me an advantage here, as I was definitely firing these weapons at a rate faster than I could repeatedly pull the trigger myself, and dealing a little more damage than I normally would.
At the start of the game Bryce wields dual pistols, but along the way he'll pick up a few more items to add to the armory, but really until you get the shotgun and, almost at the end of the game, the grenade launcher, the ranged weapons pack very little punch, in terms of both feeling to fire and actual effectiveness.
Using XP gained from killing enemies and picking up the masses of collectibles that can be found lying around the place Bryce can buy damage upgrades for his weapons, the ability to fire electrical bullets, regenerate quicker, sprint a bit quicker and more.
Players could now hold the fire button to charge up the weapon and release a more powerful blast.
Water slows mechs down, but also reduces heat dramatically, allowing more frequent weapon fire without shutting down.
This means you earn aggro when you fire your weapon, and you earn more if you have a larger or louder weapon.
Upgrades include things shared by most weapons like increased damage or speed but also more unique things like leaving fire trails or increased knockback on hammers.
Although only a fraction of Fire Emblem's tactics - driven gameplay remains, it's impressively refreshing to control the cast in a more hands - on fashion, using a variety of weapons and combos to cleave through hundreds of enemy soldiers.
The game features solid gunplay, which I had fun with as I weaved through incoming fire and returned some of my own with various weapons, but I also had fun with the skill trees, which players can use to learns skills that can turn the tide of battle (though limited in the beta once again), like team healing, using special grenades or ballistic shields, and more.
Even for $ 5, we expected more creatures to blast, rooms to explore and weapons to fire.
Do you choose faster weapon fire or more health?
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