Sentences with phrase «weapons fire rate»

The Crisis Strength setting determines the stats of each crisis» ships as well as their weapons fire rate.

Not exact matches

The closure comes after months of scrutiny caused by the use of a bump stock — an accessory that allows semi-automatic weapons to fire at the rate of an automatic — in the October 2017 mass shooting in Las Vegas, the deadliest in modern American history.
On Tuesday, President Trump ordered Attorney General Jeff Sessions to propose regulations that would ban bump stocks, accessories that increase the firing rates of semi-automatic weapons.
They will also seek a ban on «bump stocks,» which are used to make semiautomatic weapons mimic automatic weapons in rate of fire; more money to harden school campuses; and funding for mental - health initiatives and to provide trained school security officers.
At least one of the weapons in the photographs appears to have been modified with a «bump stock,» a device that allows a semiautomatic rifle to fire rounds faster, at a rate similar to a fully automatic weapon.
Las Vegas Shooter Stephen Paddock had at least 12 «bump stocks» attached to his guns, which allowed him to fire his weapons at a machine gun - like rate.
«Accessories that accelerate the firing rate of a semi-automatic weapon are nothing less than instruments of death.
Bump stocks, which can increase the rate of fire on a weapon, came under intense scrutiny after investigators said they believed Stephen Paddock used them to modify weapons used in a mass shooting in Las Vegas last October that killed roughly 60 people and injured hundreds more.
The ATF wrote letters in 2010 and 2013 explaining how current laws — the Gun Control Act (1968) and National Firearms Act (1934)-- do not provide an avenue for the bureau to regulate the gun attachments, which enable shooters to fire semiautomatic weapons at nearly the rate of automatic ones, according to CQ - Roll Call.
Each weapon has varying properties (range, clip size, rate of fire, etc.), and both weapons and armour have common RPG battle system properties, allowing the player to have things such as the ability to have the first attack in the battle, add ice or poison effects to your weapon, and so on.
Each ranking has new emblems and unique rewards, such as the exclusive Redrix's Claymore weapon, with a new Desperado perk that increases the rate of fire without lowering the impact stat.
I like tangible weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these types of upgrade can be applied to each weapon.
In here you'll find the exact stats for each weapon, detailing how much damage it does, its rate of fire, its critical hit multipliers and more.
The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
The weapons, for example, feel decently beefy to use and offer nice differences; the submachine gun sprays bullets like Ozzy Osbourne spits expletives, with a hefty hit but little accuracy, and pistols deliver great accuracy but small magazines and not the greatest rate of fire.
Each weapon has base stats like rate of fire, ammo capacity etc..
You can level your character up in the game with stats like speed, damage, fire rate, and weapon duration available to be improved.
Once you acquire the weapon tech you can upgrade your weapons damage, fire rate and reload speed.
Holding down the trigger boosts this weapon's range and rate of fire, and automatically loads ammo pickups into the magazine.»
They include perks like extended weapon clips, faster firing rates, faster reloading, and the ability to wield two primary weapons.
A lot of powerful weapons can be unlocked like Doberman Pincer, a shotgun perfect for close quarter combat or K - 12 AX an SMG with a balanced range and fire rate.
Results were the same with Max Payne 3, as all of the semi-automatic weapons I used could now be used as automatics, but at a pretty normal rate of fire that pretty much anyone could pull off by pulling the trigger manually.
I did this, but couldn't really make out any noticeable difference in the fire rate of the weapons I used in these games when Rapid Fire was turnedfire rate of the weapons I used in these games when Rapid Fire was turnedFire was turned on.
Black Ops II was a pretty average experience, as most semi-automatic weapons were limited to fire rates that you could probably pull off by pulling the trigger repeatedly yourself.
There's no doubt that the controller really did give me an advantage here, as I was definitely firing these weapons at a rate faster than I could repeatedly pull the trigger myself, and dealing a little more damage than I normally would.
Every weapon has their unique respective attributes including impact, range, stability, handling, reload speed, rounds per minute fire rate and magazine capacity with varying elemental ammunition.
To make up for that, you can switch this PUBG weapon to burst fire for a DPS rating close to that of the Groza - just bear in mind the delay between bursts, which makes the M16A4 tough to use up close.
Autofire — Allows holding down the primary weapon key / button for a nominal rate of fire.
The M16 fires two bullets in a small spread with a decent fire rate, but it has a small delay between bursts, while the knives are used as a crowd control weapon.
Now these stats alone tell a lot about the weapon, and that firing rate is no joke.
The upgrades are as diverse as the places you'll find them — they range from shields to the fire rate of secondary weapons.
While there's definitely massive differences in power and rate of fire for all the weapons, there is virtually no recoil on most weapons, and incredible accuracy for all of them, turning this into a very run and gun affair.
Upgrades consist of larger blast radii for throwables, faster fire rates for weapons, and increased ink tank capacity.
There's specific rewards for this, which will tie into the improved Exotic weapon sandbox, most of which have had boosted damage, time to kill and rate of fire.
This is where the weapon excels thanks to it's insane fire rate and damage per second.
The weapons are described with attributes that include their rate of fire.
Going even deeper, weapons can be upgraded to increase their damage, clip size and fire rate both with the use of specific upgrades and with the ability to reroll specific stats.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
Every weapon has their unique attributes such as the crossbow's damage, draw speed, hold time and rate of fire.
This is the first weapon in the class and though lacking in fire rate, it has a good firepower and accuracy and its able to take out players from a distance.
Each of the game's weapons have different characteristics including damage, recoil, noise generation, ammo capacity, fire rate, and more.
Each weapon is best in its class in either accuracy, damage, fire rate, handling, mobility, or range, as indicated below:
Sure, fire rates and recoil patterns change, as do the visuals, but weapons fall into broad categories here with little reason to distinguish between them other than preference of iron sights — for example the Waffe 28 is pretty much a copy - paste of the PPSh - 41 and vice-versa.
In typical and compulsive RPG like fashion, weapons have stats such as strength, fire rate or blast radius that you must take into consideration before choosing what set of weapons to equip.
Its lighter cousin, the SMG 08/18, is an Assault class weapon that received a buff with the launch of the Apocalypse DLC that increased the fire rate.
Some weapons have a fast firing rate and some consume a lot of ink.
Weapons Auto Rifles Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family) Increased damage to middle rate of fire Auto Rifles by 1.5 % Pulse Rifles Increased rate of fire for Häkke pulse rifle Lyudmila - D Increased damage for middle rate of... Read More»
KEY FEATURES - Single Player and Multiplayer options - 5 Challenging Game Modes: Time Attack, Missions, Challenge, Hostage Rescue, Survival - Three Shooting Ranges: Pistol Training Range, Assault Rifle Training Range, Sniper Training Range - Realistic weapons: Pistols, SMG's, Shotguns, Rifles, Snipers - Upgrade Options: Damage, Accuracy, Rate of Fire, Reload Speed, Clip Size and Ammo Capacity - Rich Target Variety: Stationary and Moving Targets, Suicide Bombers, Terrorists etc. - Stunning 3D graphics with quality options - Easy & comfortable control options - Online Leaderboards and Achievements
Each weapon has trade offs, like a higher rate of fire in exchange for less bullet damage.
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