Sentences with phrase «weapons firing range»

Strategically prepared budget justifications for procurement of equipment and supplies needed for operating and maintaining base weapons firing range and facilities.
ARMA II Firing Range THD has been provided by Bohemia Interactive as a detailed 3D weapons firing range game, giving the ability to see the specs of each weapon and also see to them...
Weapons include a pistol, assault rifle, SMG with each weapon having unique attributes including magazine size for ammo capacity and how slow or quickly a weapon fires ranging from the pistol's single shot to the rapid fire of an assault rifle or SMG.

Not exact matches

No fancy intercontinental ballistic missiles, submarines, or long - range bombers or cruise missiles have ever delivered a nuclear weapon fired in anger.
Marjory Stoneman Douglas junior Kyle Kashuv alleges he was aggressively questioned by school administrators and local law enforcement after posting on social media that he fired an assault weapon at a gun range.
They fire their weapons at sanctioned firing ranges and observe safe practices required there.
Squadron also urged his Codes Committee colleagues to watch a clip of former NYPD Commissioner Ray Kelly during a «60 Minutes» segment on.50 - caliber rifles, during which the ex-NYC law enforcement official watches a demonstration of weapon's ability to pierce steel plates on a firing range that is three football fields long.
Nevertheless, various explanations for the symptoms have been advanced, ranging from exposure to Iraqi chemical weapons and smoke from oil fires, to tropical diseases and reactions to inoculations.
One excellent new addition is the option to test weapons in a firing range before games begin.
Simply pressing the melee attack button (X) will make Frank swap to a melee weapon; if you suddenly feel the urge to shoot, pressing L2 or R2 will swap to your ranged weapon and begin firing; you don't need to choose a weapon manually.
The firing machanics for ranged weaponry dosen't have an iron sight button, making aiming the weapon harder and less effective.
Each weapon has varying properties (range, clip size, rate of fire, etc.), and both weapons and armour have common RPG battle system properties, allowing the player to have things such as the ability to have the first attack in the battle, add ice or poison effects to your weapon, and so on.
The bow handled smoothly for when I needed distance; Capcom has reworked ranged weapon controls for consoles, and now they closely mirror industry standards for shooting (left trigger to aim, right trigger to fire).
You can enhance the weapons secondary attack by using Fire Buster Shots that take a long charge time, but it can offer you a dual long - range benefit.
The weapon can shoot flames in a short range that can cause high damage due to fire.
In terms of weapons, they are split between melee and ranged but using weapons that fire definitely make the game easier to play.
However, it makes up for this by offering 14 melee damage and 12 ranged damage, both of which are significantly higher than other weapons of the same rarity, and that's before you consider it also does 160 Fire damage.
Marines based in Okinawa, Japan, fire an M136 AT - 4 rocket launcher as part of a weapons training exercise on the Kaneohe Bay Range Training Facility, in 2014.
Elsewhere, Cranky Kong's cane, known as a Boombow, is a close - range, wide - spread weapon, and his secondary Barrel Bolt attack can fire over cover to do area - of - effect - style damage to multiple opponents.
From shotguns to laser beams, developers have had a long time to perfect our virtual weapons of choice, but this year has gifted us some firearms that feel so good we'd struggle to choose any others at the firing range.
There are ranged weapons to be found and used during combat, but like the rest of the combat there's a hefty delay between you pressing the fire button and Roy actually pulling the trigger that makes using them in a fight frustrating.
These abilities range from the heavy weapons expert's suppression fire that inhibits enemy movement and aiming to the assault who's able to passively dodge an enemy's first reaction shot or fire while on the move.
In fact the game offers up a steady stream of gear for you to outfit your character with, allowing you to equip helmet, gloves, main armor, melee weapon and ranged weapon, all of which can then be further tweaked with a selection of Patches and Strap - Ons that let you do things like inflict fire damage, leech health or boost your magic.
The new Firing Range allows gamers to test their weapons skills, including 11 new weapons like the Bunker Buster and Buffalo of Lies as well as classics such as the Super Sheep, Concrete Donkey and the Holy Hand Grenade.
The weapons in the game are also a bit different that what you see in most shooters, ranging from a very slow moving blaster to a disruptor (a quick firing rail gun).
Tapping the touch pad opens your journal, while the light bar utilises a variety of colours and tones to produce an indicator showing the status of Major Fletcher's health ranging from a bright green to show full health steadily declining into lighter shades of green into yellow, orange and dark red when on the brink of defeat from his enemies, alongside vibration when firing a weapon at his enemies.
You also can upgrade your weapons» fire capacity, range, etc. by using crystals obtained from killing enemies.
Holding down the trigger boosts this weapon's range and rate of fire, and automatically loads ammo pickups into the magazine.»
Lock and load the electrifying Kilver and devastate enemies at close range with a huge blast of lightning, or fire bouncing projectiles off of walls with the Reflector weapon.
All units have the «Wait» command, which orders the unit to do nothing, and any unit armed with weapons that have ammunition will be able to Fire on other units within their range.
A lot of powerful weapons can be unlocked like Doberman Pincer, a shotgun perfect for close quarter combat or K - 12 AX an SMG with a balanced range and fire rate.
Some are ranged weapons, like magic arrows that channel the elements and large boulders you can fire like mortars, to ranged weapons, like swords and axes made out of stone or elements, transformations where you channel creatures abilities, and more.
At the start of the game Bryce wields dual pistols, but along the way he'll pick up a few more items to add to the armory, but really until you get the shotgun and, almost at the end of the game, the grenade launcher, the ranged weapons pack very little punch, in terms of both feeling to fire and actual effectiveness.
Every weapon has their unique respective attributes including impact, range, stability, handling, reload speed, rounds per minute fire rate and magazine capacity with varying elemental ammunition.
The R2 - trigger ALSO fires your ranged weapon in robot mode, but only when the L2 - trigger is held first to bring up the aiming reticule.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
It's a lot like Castlevania SOTN, but with various weapons of differing speed / range / damage, and a variety of ranged spells you can fire.
Riskrunner is a really interesting weapon, firing 900 Rounds per Minute, Impact of 20, Range of 55, Stability of 60, Reload Speed of 42, and Handling of 51.
Above all, YouTuber TmarTn released a video showcasing new weapon camos and an interactive Firing Range that has been implemented.
The upgrades are as diverse as the places you'll find them — they range from shields to the fire rate of secondary weapons.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
Each weapon has a unique alternate firing mode ranging from grenade launches, proximity mines and even electrified spikes - my personal favourite.
CoD WW2 recently released a «firing range» test video from E3 promoting and demonstrating the «exciting» new weapons we'll be able to see in the newest installment.
For instance, G.I. Joe Mobat has a powerful, forward firing tank shell as its primary weapon, while chaff mines can be deployed to disrupt enemies that touch it by slowing their speed and preventing their weapons and abilities for a temporary period; a short burst of increased rapid fire, albeit at the cost of your vehicle's movement speed for the duration, alongside an air strike ultimate ability to damage enemies within range.
Their left thumb on the Circle Pad controls Pit's movements, and the L Button fires ranged weapons and unleashes melee attacks.
Set on the liberated shores of Normandy Beach, it's within this area where players can pick up Service Orders (timed challenges that grant XP bonuses and rewards), test out weapons in the firing range, customise their player profile, challenge players in 1v1 battles and prestige weapons, classes, and player rank, amongst a few other additions.
When firing from medium to long range, this is a great weapon.
The fire weapon is essentially a long - range flamethrower, and running around the level wasting enemies with my flames was definitely the highlight of the Custom Hero demo.
The machine gun gives players a rapid fire weapon that can be relentless at both medium and short ranges and has a grenade as its secondary weapon.
This weapon fires 200 rounds per minute, has an Impact of 60, Range of 46, Stability of 55, Magazine of 15, Reload Speed of 55, and Handling of 37.
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