Sentences with phrase «weapons found around»

It plays similarly to its predecessors, with Frank West navigating various locations, both in the mall and the surrounding town, and facing off against zombies and humans alike with weapons found around the environment.

Not exact matches

They look around their communities, find the most hellish places, and armed with weapons of grace, kindness, compassion, mercy, faith, hope, and love, hurl themselves headlong at the gates.
The guys you mentioned were and still are all around offensive weapons yet were not labelled as such when heading into the draft (as far as I can remember and I can find through quick Google searches so take it with a grain of salt).
Yet the gun industry easily found ways around the law and most of these weapons are now sold in post-ban models virtually identical to the guns Congress sought to ban in 1994
No weapons were found at the scene where officers responded to three 911 calls around 4:40 p.m..
It becomes an all - out circus as they hobble around limping to either kill someone else, find a weapon, hide, or crawl to safety.
You may want to scrounge around for powerful weapons or rescue a survivor on the other side of the map, but you have to constantly keep your eye on the clock lest you find yourself sprinting long distances while the second hand seemingly flies around the dial.
Level - up bonuses include new combat and evasion moves (the head - bursting DDT is a current favourite), passive abilities like health boosts and speed upgrades (which can also be gained by finding and equipping stat - buffing magazines or mixing the right combinations of drinks in the various blenders dotted around bars and restaurants) and combo cards which you can use to create new weapons.
Generations offers the same assortment of 14 weapons that was found in Monster Hunter 4: Ultimate ultimate — no new weapons this time around — but everything has been rebalanced and reworked.
You will find numerous blue prints around the city that will allow you to take two weapons and combine them together on the fly to create new super weapons.
Not allowing your opponent to find out your position, you will have a chance to use CQC (and fultoning people around the map), or tranq gun, and you won't even need to use those lethal weapons you bought investing your money.
If you were already burned out on fighting those things from the last game, you aren't going to find it anymore entertaining here, despite the presence of a paltry few new weapons and mods (that are barely distinguishable from the ones last time around).
When T'Chaka found out that N'Jobu had facilitated a massive vibranium heist, with the intent of spreading weapons to oppressed people around the world, T'Chaka killed him — and left the young Killmonger behind, to find his father with panther claw marks in his chest.
What you should do is fool around with every weapon type until you find one you enjoy.
Weapons can be found littered around everywhere, but collect special blueprints and you can combine two together for a more powerful weapon.
Skill points are gained as each level increases, but the main way to survive is to craft weapons and vehicles out of things found all around you.
Thus we found the following results: primary prevention is a powerful weapon against this kind of disease and applying correctly in our daily freak miraculous effects that has aroused the interest of scientists in various places around the world.
Meanwhile, sets of weapon parts can be found around the island that constitute a serious upgrade if you gather together all three components and put them together, turning your regular shoddy bow into a more powerful recurve bow, or your basic pistol into a more kickass tactical pistol.
You can find upgrade kits lying around to improve them, too, plus there are some heavy weapons for when measly bullets just aren't enough.
Clicking around can result in Internet browser windows to EA's storefront opening up when all you wanted to do is change weapons, and finding exactly what you want is not easy.
You have a number of extra weapons and abilities you can find while destroying enemies, all of which compliment your basic weapon you use constantly while roaming around.
Every player around the table is at perfect liberty to lean over and help their fellow psychics out, attempting to help solve the mystery, because you see each player has a different person, location and weapon that they must find by the time the lovely cardboard clock has advanced seven hours.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- no compass - chests do not feature the traditional music when Link opens them - there will be green clothing in the game, but not specifically confirmed to be Link's familiar tunic - earn rupees by selling off treasures you find throughout the game - rupees aren't found by chopping grass - cutting grass will sometimes unearth grasshoppers - has a dedicated jump button - horses can die in battle - you don't acquire weapons in the dungeons - Link's enemies will pounce whenever they see a good opportunity, instead of circling around and waiting - all of the bombs in the game are detonated remotely
It's a little odd to be running around in a Tom Clancy game with a realistic world and weapons and yet find yourself facing off against a boss wearing civilian clothes but somehow requiring a small stockpile's worth of ammunition to kill.
Using XP gained from killing enemies and picking up the masses of collectibles that can be found lying around the place Bryce can buy damage upgrades for his weapons, the ability to fire electrical bullets, regenerate quicker, sprint a bit quicker and more.
Moira's preferred choice of weapon is a crowbar, which comes in handy for breaking pieces of wood across inaccessible doors, unlocking special crates that can be found around different locations, and attacking enemies.
You run around to find the weapon you want and pick it up, and then continue shooting or blasting other players as you try not to run out of memory.
This leaves the drill useless as anything other than a blunt force weapon until you can find a can of fuel lying around a level somewhere.
It provides a similar set - up, where you'll initially be tasked to find the entrance to levels within a small sandbox, using the skills and weapons earned in earlier levels to find your way around and uncover manholes that lead to the «real» challenges.
The dead zones often found on the sticks was nowhere to be seen; even slight movements registered perfectly and the entire control scheme in general felt just sublime including touch screen weapon changing and Mantys control — a small droid unit you can take control of and fly around as recon, which serves as one of many Van - Guard systems you can unlock.
Short range weapons also come with a durability stat, but players will find so many of them by roaming around that it matters very little.
It would've been nice to find a work around to allow for more weapons to be held at once without the use of action - killing menus, but there are much worse things in Duke Nukem that belittle the game than the lack of the character being a walking arsenal.
Landing consistent shots can be tough with enemies grappling around the map, so you may find success with a different weapon / play style.
As he explores the city and goes through the storyline, he will find new time - altering powers which will help him move undetected around the place as well as many weapons and gadgets that will help Alpha peel off the hostiles.
Each time you fought one of the Bakers they would be weak to a certain weapon in your inventory and the game left you to fumble around trying to find the right combination of weapons to fight with, while also scrambling around small congested areas trying to not get your guts ripped out by the crazed Bakers.
You can find parts scattered around the different maps which you can use to upgrade your weapons and the Genesis Scanner which can be used to find hidden ammo and also give you herbs which helps with your health restoration, other than that the game feels similar to previous releases and once again, this is not a bad thing since I firmly believe that if its not broken don't fix it, however some people might disagree with me on that one.
You'll eventually unlock more and more weapons by finding Golden Scarabs lying around, but the weapons don't really make that much of a difference when taking on different enemies or bosses.
You won't find any weapons or healing items littered around the environment, and death is very seldom a concern as you work your way through the haunting halls and creepy corridors.
There were plenty of times I found myself just turning on the game to go around killing zombies and collecting weapons and never even playing the story.
The distance jabs of the weapon can allow a player to move around quickly and securely, but the kinsect is what provides a huge amount of help in the various buffs it provides, based on the nectar it finds in several areas from the monster's bod, and create a huge power increase when all three offensive nectar are collected.
I really enjoyed this feature for two reasons: it incentivized the collection of the resources found around the map and it lets the game do more with the not - entirely - huge range of weapons available.
Set on the medieval Europe - inspired Harlech Island, players will explore the many different and interconnected environments of the world around them while battling vicious enemies in real - time, utilizing various skills attached to the many weapons they find along the way.
You also have access to a number of weapons, and ammo drops are fairly common to find around the map.
The gameplay is fun, you drive around, destroy other players cars, pick up weapons, shields and health wherever you find them, and just generally enjoy the fast - paced action the game brings.
There will also be treasure chests to find around the map as well hiding even more rare loot from additional weapons, to pieces of heart.
The Mega Buster has infinite ammo, but weapons will use a global weapon energy found around the level.
The new weapons and engine, along with the tactical armour abilities give the multiplayer a new found depth and solidarity that makes it one of the best online experiences around.
Running around, using a whip, can find weapons and items, collect loot, get a score, a shop to trade for items, getting to the exit and if not in time then something bad will happen.
Another twist in the game is that instead of going around finding ammo to resupply your weapons, you gain ammo by hitting opponents with your energy sword.
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