You can hack at enemies with
weapons like swords and daggers, or use magical spells to blast them to pieces.
Shadow the Hedgehog is the notoriously ill - advised Shadow - centric action platformer which allows you to pick up and use enemy
weapons like swords and most controversially, guns.
Noctis will be able to have access to a lot of
weapons like swords, axes, lances and guns.
NINJA CLASS This class has a good melee attack, super-fast movement speed and deals a lot of damage with melee
weapons like swords.
Some soldiers fight with melee
weapons like swords, while others use ranged weapons like bows or sniper rifles.
Triple Deluxe has a wide variety of enemies, and I ranged from attacking with standard
weapons like swords and spears to more exotic ones like bells and feathers.
However the primary protagonist is definitely the star of this game as be absorbs the powers of his enemies which gives Kirby access to all sorts of
weapons like swords and bombs to help get through the various levels.
So while you explore the world of this game, you will come across a variety of different enemies and bosses which must be dispatched by Aya, Saki, Saaya and Kagura in some truly spectacular ways as they decimate their enemies with a variety of
weapons like swords and chainsaws.
Shadow the Hedgehog is the notoriously ill - advised Shadow - centric action platformer which allows you to pick up and use enemy
weapons like swords and most controversially, guns.
Corporation agents or even gang members often gang up on you, and you can pick up
weapons like swords, or bats to hold them at bay, or press triangle to execute a 360 degrees roundhouse move.
As a young lad stuck in a magical realm Max has no traditional
weapons like a sword or bow with which to directly confront any of the monsters he'll encounter on the way, but he's not entirely without help as he soon acquires a magical marker pen which fittingly allows him to draw helpful things directly into the world, essentially granting him magical powers.
Not exact matches
You can choose from a variety of
weapons types
like swords, great
swords, axes, bows, and hammers.
Powerful
weapons like guns and elemental
swords are commonplace.
As an example, if you've a
sword, it'll be the traditional «one versus many» gameplay, but if you had stealth
weapons, perhaps, it'd have a more stealth -
like, secret
weapon feel, almost
like Assassin's Creed.
The mod works with all
weapons, including crossbows,
swords and even items
like the binoculars.
Plants and monster parts are needed for crafting
weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the
weapons and gear are based on fanciful connections between living things —
like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
Question 1: In most games I play a thief / assassin but monster hunter isn't about that but the Dual
Swords seem
like a sort of assassin
weapon.
If you
like the quick
weapons, though, the
sword and shield would also be a good choice if you ever find yourself wanting to change..
Each of 14
weapon types makes combat feel
like an entirely different game, from the grace and familiarity of a
sword and shield, to the explosive pummel of an ammo - switching Bowgun, to the downright oddity of the Hunting Horn, a massive hammer that plays stat - buffing tunes.
I've tried dual blades (Which I thought were the best for me so far) the
sword and shield and the gunblade (Which I really didn't
like) and the bow (I completely suck ass with the bow) any tips / tricks for different
weapons?
Weapons include ranged
weapons like guns and lasers, melee
weapons like boxing gloves and
swords, and traps
like land mines and suicide pistols.
There are close - up
weapons like big ol'
swords and axes, flashy
weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
Your
sword is your most frequently used
weapon but you'll also regularly use bombs, a boomerang -
like top hat, and a few other
weapons when fighting the hordes of enemies.
Assuming you've put points into the blacksmithing skill you can head to the nearest forge and start dismantling all your old
weapons and armor and using the parts to craft new, better gear for yourself,
like a bloody big flaming
sword or a fetching new cloak which just so happens to bolster your magical powers so that you can happily electrocute people for hours on end.
Besides the nanosword (what the humming
sword in the cave is called), Roq gains
weapons that are also similar to Zelda games such as a top hat that works
like a boomerang and matter bombs that can destroy cracked walls.
It looks
like you can choose styles from similar
weapons, so as an example, a
sword can be made to look
like an axe or a dagger (all one - handed), but not a bow.
Nioh also diverges by choosing an Eastern fantasy setting over a Western one, featuring demon -
like yokai in feudal Japan and a host of Japanese weaponry,
like samurai
swords and chain - hook kusarigama
weapons.
There are close - up
weapons like big ol'
swords and axes, flashy
weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
The only thing they stated for being able to use
weapon wise, would sort of be
like in Ultimate Tenkaichi, where if you do an ultimate that involves a
sword, you basically pull a
sword of mid air and use it to do the ultimate.
You have fairly simple melee offerings
like long
swords and hammers, ranged
weapons like bows, and the just plain weird
like the gunlance or hunting horn.
However, this does come with a few weaknesses since the
weapon itself doesn't feature the hard hitting attacks
like fist
weapons, rifles, and clubs, but instead finds itself more along the lines of
swords, dual daggers, and even sickle and chain in order to provide its devastating attacks.
There are attack - oriented
weapons like axes,
swords, and rings, and then there's defensive equipment
like earrings, necklaces, boots, bracelets, shields, and more.
Some are ranged
weapons,
like magic arrows that channel the elements and large boulders you can fire
like mortars, to ranged
weapons,
like swords and axes made out of stone or elements, transformations where you channel creatures abilities, and more.
Heavy
weapons exhibit massive build - up times to attack but hit
like trucks, medium tools such as
swords and axes are faster but do slightly less damage, and light
weapons do small damage but poke enemies extremely quickly.
Taking out banner holders to lower enemy morale is a unique thing, this weakens their overall force, which allows for their forces to be cleaved through using
weapons such as Nobunaga Oda's glowing demon
swords that lay enemies to waste without hesitation or perhaps take on a bit more explosive experience using Hōjō Ujiyasu and his demolition
like force.
Other
weapons like Fire Water, Axes, and Daggers eventually make their presence known, but the
sword remains one of the best
weapons in the game, due to its flexibility and speed.
Dante once again has access to a nice selection of
weapons gained throughout the campaign, in addition to the classics
like the
sword Rebellion and twin pistols Ebony and Ivory.
Just
like the Souls series, players are equipped with a
weapon in each hand, but this time around, Bloodborne ditches the simple
swords and shields for trick
weapons and firearms.
A bomb and it's
sword -
like weapon.
Tokyo Mirage Sessions also brings the
weapon - type weaknesses of Fire Emblem, so some enemies are weaker or hold resistances to
swords, lances, bows, and axes, as well as skills that target specific enemy types,
like horses.
Equipped with brand - new Assassin's gear including the Talwar (curved
sword) and Chakram (circular throwing
weapon), players will unleash immense damage during fights with moves
like the new double kill, helix strike or silent takedown.
Players control Red, another silent protagonist accompanied by a talking
sword -
like device, the Transistor, as they fight back against the mysterious Camerata and their new
weapon, the Process.
It's interesting that Assassin's Creed Chronicles does feature more gun combat opposed to the traditional
weapons this franchise
like daggers and
swords.
With action - packed combat and several unique
weapons to choose from, including the epic and humming nanosword, the boomerang -
like top hat, the ghost
sword projectile, and plenty of bombs, Songbringer allows players to go it alone in the galaxy or with a friend — local co-op allows for a second player to join you as Jib, your robot companion with a strange propensity for moustaches.
Japanese tactical RPGs
like Disgaea: Hour of Darkness, shown our (anti) hero Laharl sporting a bevy of
weapons, best of which were the eerily designed
swords acquired throughout the game.
You can easier blend in because you do not arouse as much suspicion as the assassin and because there are many parts of the story taking place in the midst of slaves, but you can not use certain bigger
weapons like the assassin's
sword.
Corvo has access to a variety of
weapons, including
swords, daggers, and guns, in addition to some supernatural powers
like freezing time and taking control of animals.
Combat in the game is action - packed, including many kinds of
weapons such as the nanosword, the boomerang -
like top hat, the ghost
sword projectile, bombs and the blink orb teleportation / dodge skill.
While you'll typically use a
sword, there are ways to use different
weapons like lances and greatswords.
You can choose to fight with
swords; long
weapons like spears, polearms and halberds; big
weapons like axes and clubs and even rifles, which Arno uses as shooty clubs in close combat.