Sentences with phrase «weapons like swords»

You can hack at enemies with weapons like swords and daggers, or use magical spells to blast them to pieces.
Shadow the Hedgehog is the notoriously ill - advised Shadow - centric action platformer which allows you to pick up and use enemy weapons like swords and most controversially, guns.
Noctis will be able to have access to a lot of weapons like swords, axes, lances and guns.
NINJA CLASS This class has a good melee attack, super-fast movement speed and deals a lot of damage with melee weapons like swords.
Some soldiers fight with melee weapons like swords, while others use ranged weapons like bows or sniper rifles.
Triple Deluxe has a wide variety of enemies, and I ranged from attacking with standard weapons like swords and spears to more exotic ones like bells and feathers.
However the primary protagonist is definitely the star of this game as be absorbs the powers of his enemies which gives Kirby access to all sorts of weapons like swords and bombs to help get through the various levels.
So while you explore the world of this game, you will come across a variety of different enemies and bosses which must be dispatched by Aya, Saki, Saaya and Kagura in some truly spectacular ways as they decimate their enemies with a variety of weapons like swords and chainsaws.
Shadow the Hedgehog is the notoriously ill - advised Shadow - centric action platformer which allows you to pick up and use enemy weapons like swords and most controversially, guns.
Corporation agents or even gang members often gang up on you, and you can pick up weapons like swords, or bats to hold them at bay, or press triangle to execute a 360 degrees roundhouse move.
As a young lad stuck in a magical realm Max has no traditional weapons like a sword or bow with which to directly confront any of the monsters he'll encounter on the way, but he's not entirely without help as he soon acquires a magical marker pen which fittingly allows him to draw helpful things directly into the world, essentially granting him magical powers.

Not exact matches

You can choose from a variety of weapons types like swords, great swords, axes, bows, and hammers.
Powerful weapons like guns and elemental swords are commonplace.
As an example, if you've a sword, it'll be the traditional «one versus many» gameplay, but if you had stealth weapons, perhaps, it'd have a more stealth - like, secret weapon feel, almost like Assassin's Creed.
The mod works with all weapons, including crossbows, swords and even items like the binoculars.
Plants and monster parts are needed for crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
Question 1: In most games I play a thief / assassin but monster hunter isn't about that but the Dual Swords seem like a sort of assassin weapon.
If you like the quick weapons, though, the sword and shield would also be a good choice if you ever find yourself wanting to change..
Each of 14 weapon types makes combat feel like an entirely different game, from the grace and familiarity of a sword and shield, to the explosive pummel of an ammo - switching Bowgun, to the downright oddity of the Hunting Horn, a massive hammer that plays stat - buffing tunes.
I've tried dual blades (Which I thought were the best for me so far) the sword and shield and the gunblade (Which I really didn't like) and the bow (I completely suck ass with the bow) any tips / tricks for different weapons?
Weapons include ranged weapons like guns and lasers, melee weapons like boxing gloves and swords, and traps like land mines and suicide pistols.
There are close - up weapons like big ol' swords and axes, flashy weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
Your sword is your most frequently used weapon but you'll also regularly use bombs, a boomerang - like top hat, and a few other weapons when fighting the hordes of enemies.
Assuming you've put points into the blacksmithing skill you can head to the nearest forge and start dismantling all your old weapons and armor and using the parts to craft new, better gear for yourself, like a bloody big flaming sword or a fetching new cloak which just so happens to bolster your magical powers so that you can happily electrocute people for hours on end.
Besides the nanosword (what the humming sword in the cave is called), Roq gains weapons that are also similar to Zelda games such as a top hat that works like a boomerang and matter bombs that can destroy cracked walls.
It looks like you can choose styles from similar weapons, so as an example, a sword can be made to look like an axe or a dagger (all one - handed), but not a bow.
Nioh also diverges by choosing an Eastern fantasy setting over a Western one, featuring demon - like yokai in feudal Japan and a host of Japanese weaponry, like samurai swords and chain - hook kusarigama weapons.
There are close - up weapons like big ol' swords and axes, flashy weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
The only thing they stated for being able to use weapon wise, would sort of be like in Ultimate Tenkaichi, where if you do an ultimate that involves a sword, you basically pull a sword of mid air and use it to do the ultimate.
You have fairly simple melee offerings like long swords and hammers, ranged weapons like bows, and the just plain weird like the gunlance or hunting horn.
However, this does come with a few weaknesses since the weapon itself doesn't feature the hard hitting attacks like fist weapons, rifles, and clubs, but instead finds itself more along the lines of swords, dual daggers, and even sickle and chain in order to provide its devastating attacks.
There are attack - oriented weapons like axes, swords, and rings, and then there's defensive equipment like earrings, necklaces, boots, bracelets, shields, and more.
Some are ranged weapons, like magic arrows that channel the elements and large boulders you can fire like mortars, to ranged weapons, like swords and axes made out of stone or elements, transformations where you channel creatures abilities, and more.
Heavy weapons exhibit massive build - up times to attack but hit like trucks, medium tools such as swords and axes are faster but do slightly less damage, and light weapons do small damage but poke enemies extremely quickly.
Taking out banner holders to lower enemy morale is a unique thing, this weakens their overall force, which allows for their forces to be cleaved through using weapons such as Nobunaga Oda's glowing demon swords that lay enemies to waste without hesitation or perhaps take on a bit more explosive experience using Hōjō Ujiyasu and his demolition like force.
Other weapons like Fire Water, Axes, and Daggers eventually make their presence known, but the sword remains one of the best weapons in the game, due to its flexibility and speed.
Dante once again has access to a nice selection of weapons gained throughout the campaign, in addition to the classics like the sword Rebellion and twin pistols Ebony and Ivory.
Just like the Souls series, players are equipped with a weapon in each hand, but this time around, Bloodborne ditches the simple swords and shields for trick weapons and firearms.
A bomb and it's sword - like weapon.
Tokyo Mirage Sessions also brings the weapon - type weaknesses of Fire Emblem, so some enemies are weaker or hold resistances to swords, lances, bows, and axes, as well as skills that target specific enemy types, like horses.
Equipped with brand - new Assassin's gear including the Talwar (curved sword) and Chakram (circular throwing weapon), players will unleash immense damage during fights with moves like the new double kill, helix strike or silent takedown.
Players control Red, another silent protagonist accompanied by a talking sword - like device, the Transistor, as they fight back against the mysterious Camerata and their new weapon, the Process.
It's interesting that Assassin's Creed Chronicles does feature more gun combat opposed to the traditional weapons this franchise like daggers and swords.
With action - packed combat and several unique weapons to choose from, including the epic and humming nanosword, the boomerang - like top hat, the ghost sword projectile, and plenty of bombs, Songbringer allows players to go it alone in the galaxy or with a friend — local co-op allows for a second player to join you as Jib, your robot companion with a strange propensity for moustaches.
Japanese tactical RPGs like Disgaea: Hour of Darkness, shown our (anti) hero Laharl sporting a bevy of weapons, best of which were the eerily designed swords acquired throughout the game.
You can easier blend in because you do not arouse as much suspicion as the assassin and because there are many parts of the story taking place in the midst of slaves, but you can not use certain bigger weapons like the assassin's sword.
Corvo has access to a variety of weapons, including swords, daggers, and guns, in addition to some supernatural powers like freezing time and taking control of animals.
Combat in the game is action - packed, including many kinds of weapons such as the nanosword, the boomerang - like top hat, the ghost sword projectile, bombs and the blink orb teleportation / dodge skill.
While you'll typically use a sword, there are ways to use different weapons like lances and greatswords.
You can choose to fight with swords; long weapons like spears, polearms and halberds; big weapons like axes and clubs and even rifles, which Arno uses as shooty clubs in close combat.
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