Sentences with phrase «weapons on»

Canada has been selling them boat loads of weapons on the premise they would remain stable, remain pro-western, and most importantly keep the oil flowing.
V. Falin was saying that SDI would not save the U.S. from Soviet missiles because the Soviets could still blow up nuclear weapons on their own territory, precipitate a nuclear winter, and destroy the US.
There are still thousands of nuclear weapons on hair - trigger alerts.
Huxley wrote: «There are still thousands of nuclear weapons on hair - trigger alerts.
«We looked at a scenario of a regional nuclear conflict say between India and Pakistan where each of them used 50 weapons on cities in the other country that would generate a lot of smoke,» Robock told LiveScience.
Liberty United is a company that recycles and transforms illegal guns and bullets into beautiful jewelry, reducing the number of weapons on the street and generating proceeds to help gun violence victims.
They are typically NYPD - trained and have been found, as recently as May 3rd, to carry concealed weapons on campus.
Visitors will be able to see photographs from Greenham Common, a peace camp established to protest nuclear weapons on British soil in the 1980s which saw women from Sheffield take part, and a Crookesmoor Against the Poll Tax banner, alongside song sheets, newsletters and badges produced in the city.
With respect to students, possession of weapons on campus or while attending or participating in a Cooper Union - sponsored activity off campus is subject to disciplinary action up to and including dismissal, consistent with procedures in the Campus Safety, Security and Fire Report and Cooper Union's Code of Conduct.
Unequipped weapons on opponents in Versus Multiplayer are hidden by design.
Battles against groups of enemies can be chaotic, especially when you can pick up weapons on the ground to beat enemies down with.
Fight your way out, collect bigger weapons on the way and blast your enemies into pieces!
If it's day 1 DLC, I'll never buy any, no matter how cool it looks.And if it's skins, armour, weapons on day one, i'll be done with the series.
There is a huge amount of different weapons on offer including traditional things like AK 47's, Pistols and Shotguns to more crazy tools of destruction like flaming Phoenixes, energy mines and fireworks launching miniguns.
While I appreciate Gunslinger mode, which allows users to switch weapons on the fly, I find that Mega Life and Mega Shot modes as being a bit of a cop out.
You can switch between melee and ranged weapons on the fly and will want to position yourself in relation to your enemy according to what art you would like to use.
The combat is ever so smooth while emulating the weapons on both sides perfectly, I hope this game delivers.
The rockstar sticks to his strengths and mounts weapons on his old electric guitar for self defense.
I had no weapons on my person, but thankfully I didn't need a map as there was a GPS map on the lower left corner of the screen that I could follow.
All nuclear weapons on the regional server corresponding to your console or platform must have been dismantled.
Combat itself remains largely unchanged from that of Tomb Raider with the most significant tweak being Lara's ability to craft a variety of explosive weapons on the fly using items she finds along the way.
You can build base equipment like flares or basic weapons on the go.
Fighting hordes of enemies wrap you up with unique vantage points and unique combat styles, as you swap weapons on the go (there's no pause screen in Destiny) and quickly go for the head or the back.
- Lost all NEXO weapons and objects; - Lost all Lego City weapons and objects; - In customizer, not everything shows up, you buy characters but can't equip parts of them; - I lost my Early Access TT Games Cap; - For both NEXO weapon stands, you can't get the weapons on the ground; - When you give NPCs weapons for a quest, they no longer returns them to you...
Wield air guitars that double as weapons on a quest to find a legendary sword - guitar and challenge Heavy Metal Zeus in the Temple of the Rock Gods!
Here you can run about and punch your fellow gamers or take a test run at the various weapons on the tables.
You can roll boulders onto Bokoblins from up - high, cook a variety of recipes for all sorts of stat and meter buffs, pick up a variety of weapons on your travels and explore scores of puzzle - ridden underground tombs.
Challenge mode basically lets you practice using different gadgets and weapons on the multi-player maps.
Some very expensive ships wont even have any weapons on board.
It will take at least a few dozen playthroughs to see all the weapons on offer.
That's the nature of the beast, but when you have the correct weapons on your side, at least you can retaliate and go down in a blaze of glory.
Conversely, level up your stats and procure some of the higher tier weapons on offer and that same goon will only take a single well placed bullet to drop.
There's great depth to its fighting system — you can switch between four weapons on the fly, use all manner of explosives and magical items, adjust your stance for more defensive or offensive benefits, and summon a variety of guardian spirits to boost your combat effectiveness.
The removal of the traditional weapon setup in favour of storing the weapons on the shoulders is an interesting development too, as you have to plan weapon switches ahead as the animation is quite long.
Another gripe was that switching weapons on the fly, on the PS3 controller anyway, can become a confusing ordeal of shoulder buttons that will often get you killed before you can draw the appropriate weapon.
The weapons on the other hand do feel unique when shooting them partially due to their inherent classic nature as with the Tommy Gun and Colt M1911, but unfortunately there is not a wide variety to choose from.
The DeeBees use technologically advanced weaponry when compared to the Swarm, but knowing that you can use these weapons on either faction at different instances throughout the campaign definitely adds to the overall fun factor.
One of the things about the way that we designed weapons on this game (which is a little different than what we'd done before) was that it was much more almost clinical trying to figure out what we needed.
Talk me through the process for designing weapons on a game where they're as much the focus as they are in Sunset Overdrive.
The combat is great, and shooting at enemies feels solid, thanks to the more realistic gun handling and performance, and the ability to customize weapons on the fly, using purchased attachments — like adding a grenade launcher, changing scopes, improving handling with a grip — is fantastic.
This was made possible by introducing weapons on each car including machine guns, mines and even nuclear arsenal.
Link can light wooden weapons on fire, giving him an advantage when there are many enemies in a grass - filled area.
You can't pick up weapons on the battlefield, and there is no option to upgrade the specs of your favorite blasters.
Switch mechs and weapons on the fly to change up your style to face each challenge, and even bring along a cute mech pet to watch your back.
When calibrating the game, you can even modify the locations of weapons on your holster.
Horizon Zero Dawn limits you to four weapons on your character at a time — but you can swap them out for extra weapons in your inventory at any time.
The rest of the Perks are; Projection Fuse, which increases Range, Harbinger's Pulse, which immediately reloads your equipped Kinetic and Energy weapons on multi-kills, and Polymer Grip, which increases handling.
Use traps, barriers and the environment strategically to stay alive while unleashing a storm of firepower with a variety of weapons on the unrelenting hordes of the undead.
Acquiring a couple of sticks from chopping down trees (fun), and a club, a tutorial window popped up instructing me how to change weapons on the fly.
At least there are a decent selection of weapons on offer, with Time Carnage offering twenty - five in total.
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