Sentences with phrase «weapons on the fly»

As I mentioned earlier, the control really is solid, and your battle management — ranging from switching weapons on the fly to melee attacks — is easily handled by anyone familiar with this type of gameplay.
You can now combine weapons on the fly and use lockers that have shared inventory to make player's lives easier.
I think it would be too much of a game changer if folks van change weapons on the fly in - game.
This ability to swap out different weapons on the fly for completely different ability sets is fantastic, meaning that while you'll still have to train with each weapon set to unlock the new abilities you'll have a massive choice of weapons at your disposal to find the play style right for you.
Players retain the ability to create «combo weapons», but without the need for a workbench, allowing them to craft weapons on the fly.
Dante slices through the demon hordes in spectacular style, creating massive combo chains by swapping between numerous weapons on the fly, from his classic sword Rebellion and twin pistols, Ebony and Ivory, to demonic axes and whirling shurikens.
You can swap between these weapons on the fly using the D - pad, which is again not the most comfortable thing to do at first but after a while you'll be switching smoothly between your various weapons mid-combo like you've been doing it all your life, creating one long, sweeping attack.
Easily change your weapons on the fly to vary your combos without ever stopping the action on - screen.
This focus on choice is further emphasised by the ability to customise your weapons on the fly.
Weapons are selected via the customary radial weapon wheel, which many games have adopted so that the player can quickly switch between weapons on the fly.
If you become advanced enough in your combos you will find yourself switching between weapons on the fly to string together a longer attack on your foes.
The Wii U gamepad functionality works exactly as you would expect: the maps are displayed in great detail, and the inventory is completely accessible via touch inputs, allowing you to swap items and weapons on the fly.
The new augments and customising weapons on the fly add a depth and freedom to this game that really sets it apart.
Acquiring a couple of sticks from chopping down trees (fun), and a club, a tutorial window popped up instructing me how to change weapons on the fly.
Switch mechs and weapons on the fly to change up your style to face each challenge, and even bring along a cute mech pet to watch your back.
The combat is great, and shooting at enemies feels solid, thanks to the more realistic gun handling and performance, and the ability to customize weapons on the fly, using purchased attachments — like adding a grenade launcher, changing scopes, improving handling with a grip — is fantastic.
Another gripe was that switching weapons on the fly, on the PS3 controller anyway, can become a confusing ordeal of shoulder buttons that will often get you killed before you can draw the appropriate weapon.
There's great depth to its fighting system — you can switch between four weapons on the fly, use all manner of explosives and magical items, adjust your stance for more defensive or offensive benefits, and summon a variety of guardian spirits to boost your combat effectiveness.
Combat itself remains largely unchanged from that of Tomb Raider with the most significant tweak being Lara's ability to craft a variety of explosive weapons on the fly using items she finds along the way.
You can switch between melee and ranged weapons on the fly and will want to position yourself in relation to your enemy according to what art you would like to use.
While I appreciate Gunslinger mode, which allows users to switch weapons on the fly, I find that Mega Life and Mega Shot modes as being a bit of a cop out.
In fact, using the six different buttons in Quake Live and Arkham Knight turned out to be advantageous, since it let me switch weapons on the fly both as a futuristic warrior and as Gotham's Caped Crusader.

Not exact matches

According to a Federal Aviation Administration spokesperson, FAA regulations do not specifically prohibit mounting a weapon on an aircraft, so there are no government regulations against police flying weaponized drones.
A majority of Republicans back universal background checks, a ban on assault - style weapons, a federal database to track gun sales, prohibitions on people with mental illness, and barring people on no - fly or watch lists from buying firearms.
Hillary Clinton called for gun - safety law changes including an assault weapons ban and preventing people on the FBI's no - fly list from buying guns.
Esty, whose district includes Newtown, says she and fellow members of the House Democratic Caucus are pushing for a vote because they believe many Republican representatives support legislation to prevent people on the government's No Fly Lists from purchasing weapons.
A definite «buy» If you want to amuse your friends with Dragons that fly spastically backwards, Weapon racks that fail to activate (oh hold on... that is Whiterun only... my Windhelm one activates and places the weapons «through» the wall), Mannequins that have their assorted body parts that vanish when adding your armor for display, Book shelves that no longer activate to hold books and
A definite «buy» If you want to amuse your friends with Dragons that fly spastically backwards, Weapon racks that fail to activate (oh hold on... that is Whiterun only... my Windhelm one activates and places the weapons «through» the wall), Mannequins that have their assorted body parts that vanish when adding your armor for display, Book shelves that no longer activate to hold books and of course my favorite... LAGGGGGGGGGGGG.
You may want to scrounge around for powerful weapons or rescue a survivor on the other side of the map, but you have to constantly keep your eye on the clock lest you find yourself sprinting long distances while the second hand seemingly flies around the dial.
You can take on story missions; you can fly in stunt races; you can go fly - fishing; or you can go track down hidden stashes of weapons and other items.
And with mention of Hyrule, after a nice 1 million halos earned, I took to adventure mode on Hyrule Warriors because even now with every skulltula earned, weapon obtained and A ranked accumulated (just two more medals to go), I still love to play this game and with the Leaked Hyrule Warriors All - Stars news flying, well that only added to the interest, besides who can resist playing some good old Zelda?
For example, Star - Lord can fly, Drax has super-strength, Rocket has beam weapons, Gamora can use her swords, and Groot could turn into a ball and roll on certain switches.
With the right combination of weapons and abilities, you can change your role on the fly to support your group's needs,»
You will find numerous blue prints around the city that will allow you to take two weapons and combine them together on the fly to create new super weapons.
Touch screen control would allow map, options, beam selection and custom weapon stacking on the fly, while freeing the right analog stick for aiming.
Rear - channel activity is much more fevered if no less utilitarian; they could've really capitalized on those flying - disc weapons, which have the misfortune to arrive in the third act, when the mix itself starts to seem a little slapdash.
The gameplay itself is kind of like Worms with the aiming and the weapons but its real time on the fly Worms.
WHY: This «Lord of the Flies» rip - off sounds a lot better on paper, but it's a poorly executed film that has one great idea (the kids imagining their twig - and - can props as real weapons) and fails to do much with it.
Uppercutting a zombie and watching it fly 50 feet away never gets old, and switching over to running slams and jump kicks on - the - fly was a nice change of pace from the usual melee weapons.
From the opening set - piece, dropping in on a ship captured by pirates, Cap sends goons flying via his super-serum-assisted punches and kicks, while his trademark shield is exploited more effectively as a weapon — think killer frisbee — than it has been on previous outings.
With a magic staff for a weapon and a flying cloud for a ride, Goku sets out on the adventure of a lifetime... Published by: VIZ Media Official Site: https://www.viz.com/read/dragon-ball/section/24640/more
The cash you earn completing comic book issues, and from readership bonuses for meeting certain conditions like not getting pegged in the head with a flying chicken, can be spent on extra health, increased melee damage and increased weapon damage.
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
There are dozens of units and different weapons and magic spells, each with its own strategic benefits - high - flying Pegasus knights move effortlessly over varied terrain, fast - moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on.
Your best friend will be no other than the world - renown, world famous, Leonardo Da Vinci who later on in the story will craft new weapons and even a flying machine for you.
Information like Ezio (full name Ezio Auditore de Firenze) can glide on Da Vinci's flying machine, there's a lot of new weapons in the game, enemies can be disarmed and their weapons used against them, there's a special move for every weapon, and perhaps most interestingly, there are 16 unique mission types and none of them include pick pocketing or eavesdropping.
Thrown into the mix is the ability to unlock more moves for weapons when levelling, which when combined with the on - the - fly weapon switching and the ability to use magic allows you a decent bit of freedom to create your own playstyle and combos.
With so many weapons to choose from, you need a weapons system that makes it easy to not only chose which weapon combination you like to play with, but to be able to swap from one to the other on - the - fly.
The OHM directed energy hybrid weapon can switch between an LMG and Shotgun on the fly.
The ships you fly are more than just variations on a theme, with different hull and shield strengths, energy levels and weapons payloads, and all with markedly different visual styles.
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