Not exact matches
The new main
weapon results in balletic, almost rhythmic combat: Throw the ax at the
enemy charging at you, summon it back, and start charging a major swing to take
out the next foe before dodging
out of the way, adding in a few flourishes
of the ax, and then finishing off the bad guys with another sturdy toss.
Consistent with the Hoover Report's recommendations that the United States had to reconsider «long - standing American concepts
of fair play» and «learn to subvert, sabotage and destroy our
enemies,» the shadow government built alliances between U.S. government officials, the Mafia, and international drug cartels; assassinated many thousands
of civilians in Southeast Asia; carried
out or attempted assassination
of foreign leaders; trained death squads and secret police forces; worked to shore up unpopular dictators like the Shah
of Iran and the Somoza dictatorship in prerevolutionary Nicaragua; worked to destabilize «unfriendly» governments such as Allende in Chile and the Sandinistas in Nicaragua; cooperated with the Colombian drug cartel to plot the assassination
of the former U.S. ambassador to Costa Rica, Lewis Tambs, with the intention
of justifying a U.S. invasion
of Nicaragua by blaming his death on the Sandinistas; contracted with the Reagan administration and the National Security Council to find ways
of circumventing a congressional ban prohibiting aid to the contras, including the trading
of arms to Iran in exchange for hostages and money for the contras; illegally shipped
weapons from the United States to the contras and allowed returning planes to use the same protected flight paths to transport drugs into the United States; 11 targeted the U.S. people for disinformation campaigns; and helped prepare contingency plans for declaring a form
of martial law in the United States that would have formally suspended constitutional freedoms.
I say also that present - day long - distance
weapons, which permit the collective destruction
of a far - off
enemy, rule
out love; what is called «love» in this situation will be mere sentimentality, and its expression mere verbalism.
Use a red rubber ball to tag opponents
out of the game, and utilize a variety
of weapons, including ninja and pirate swords, to harm
enemies along the way.
The new system with changing the attributes
of your friends and
enemies, as well as having to customize your own
weapon lays
out HOURS
of game time in itself, just trying to find the right combination.
I did enjoy the variety
of weapons, but I did not enjoy continually being attacked from behind by
enemies that seemed to come
out of nowhere.
Needless to say, Doom is still quite fast - paced, filled with an almost never ending hoard
of enemies and
weapons that could easily take
out a small moon.
You have use
of your sword to take
out enemies, as well as a long range gun, lazers, and other special
weapons you pick up along the way.
Players will use «ultra-modern and near - future»
weapons to take
enemies out of the sky, and features both single - player and multiplayer online battles.
At times it can be a free for all, whereas other times you must work in unison and I love it when everything is using their
weapons and skills to take
out an almost never ending hoard
of enemies like scarab beetles.
Combat is the same as it always was, but with Bayonetta Witch Time, you can upgrade armor, but not
weapons,
enemy AI amounts to either throwing something at you, or running straight at you, for ALL
enemies, and sidequests are shallow fetch quests, with one
out of every five truly being any good.
Challenging combat,
weapon variety, engaging
enemies and the series» legendary difficulty have all been cut
out in favor
of a bland story, flashy finish moves, screen nukes, and button mashing.
HZD has a variety
of enemies that act differently both in and
out of combat, upgradeable armor and
weapons, dialogue trees, sidequests that reward you and have variety (rather than collect Korok Seeds nine hundred times), and skill trees that grow with you, rather than hand you everything at the quest's onset.
He built his own unique
weapons, attacked his
enemy in broad daylight at a public event, sent an army
of military drones to a crowded area, and broke
out of prison with no idea
of who was helping him.
Climbing sheer cliff faces for a vantage point, scouting
out enemy camps are liberating them
of all their treasures and
weapons before stealthily taking
out each
enemy?
There is a wide variety
of enemies from ninjas to robots so you will get a chance to test
out your new
weapons against them.
Transformers: War for Cybertron takes players to the final moments
of the grand civil war that will determine the survival
of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal
of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop
out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety
of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves
of enemies utilizing strong teamwork to survive.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment
of another companion, just like the deployment
of a certain
weapon or ammunition (fun fact — if you manage to hit an
enemy with the deployed box, he will be knocked
out, and this happens to Big Boss as well).
Cutting
weapons are great for targeting soft, vulnerable areas to do targeted damage, while impact
weapons have a better chance
of knocking
enemies out.
So while you sneak up behind
enemies to either knock them
out or kill them, navigating the various missions are a joy as you search for scientists, soldiers and
weapons of mass destruction.
It was also full
of little details that set it apart from the crowd, like the way knives could be kicked
out of the air, the way
weapons thrown by
enemies could hurt other
enemies, and the fact that players could choose between throwing barrels at
enemies, or merely kicking them across the screen.
Like any combat strategy game, you must build your base (including storage facilities, residences,
weapons and all the things you will need to wage war) and then venture
out to explore and attack your
enemies (while freeing innocent villagers who were caught in the middle — all
of which will be very grateful).
These dogs located injured GI's, searched
out Viet - Cong
weapons caches and booby traps, thwarted
enemy attacks and ambushes, and between missions were loving, playful friends who shared the lives
of their people.
Using the Orbital Launcher you can begin construction
of an orbital factory and even
weapons platforms, such as the devastating laser satellite which can wipe
out the
enemy quickly unless they counter it with either ground based defenses or orbital fighters.
We just wanted to blow people's expectations
out of the water as far as what kind
of weapons DeathSpank can have, what worlds he can travel to, and what sort
of creatures and characters and
enemies he can face.»
Speaking
of which, GamesMaster says that the combat is ironically the thing which «has barely changed since 2001, with the focus still squarely on nailing increasingly ludicrous combos, juggling
enemies through a mix
of sword and gunplay and figuring
out what demons need smacking with what
weapons»
In the images adorning this review like so much megapixel candy both myself and my friend had actually gotten quite lucky, with my mutant playing
enemy lucking into a pile
of cards that help him pump
out weapons at an absurd rate along with plenty
of cards that let him convert those to points.
D - Dog is able to sniff
out and mark
weapons,
enemies and medicinal plants, making him a great companion for stealth players, plus with an upgrade he can even be granted a small knife that he'll unsheathe on command and use to slice the throat
of a targeted
enemy, which is just awesome.
- due
out next month - Rival Domains is a new type
of special map, where you get to battle a large army (called a brigade)- your goal consists
of capturing
enemy camps, defeating
enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round
of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type
of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings
of other elements are some
of the rewards you can earn in the Garden
of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more
weapon skills using Arena Medals and Divine Dew at the
Weapon Refinery:
The book is spread
out across a total
of 207 - pages, providing information on the
enemies, locations, characters,
weapons and technology
of every Halo game.
The bite - sized combat scenarios, scoresheets and Declassified missions are tossed
out the window completely, reinforcing the idea that this was originally intended to be DLC for Gears
of War 3, though happily all the new
weapons and
enemy types are still present.
No matter what type
of weapon or action sequence
enemies are in they can always shoot the player and one cant even figure
out its direction.
For years «boost» has been your friend, however here it is now your
weapon as you slalom through your team to take
out your
enemies and gain more
of it.
The title hero Cactus, whose primary
weapon is an Assault Rifle, swaps
out her Flamethrower for the Mega Assault Rifle able to pummel robots from across the screen while Starch substitutes her Micro Missile Launcher for the Mega Laser, capable
of disintegrating
enemies in an intense burst
of energy.
You start
out in human form and can fight off
enemies with your equipped
weapon or by transforming into your Car Form and fight them off by driving over them, spinning
out on top
of them, using a nitrous boost to plow through
enemy groups, etc..
Your standard
weapon is a mini gun, but there are plenty
of pick - ups than can upgrade your buggy to fire missiles, flames, and even a freeze ray to turn
enemies to take the reigns
of a helicopter, tank, and mech, but to switch vehicles you'll have to hop
out of your current vehicle first, leaving your poor little guy pretty vulnerable to
enemy fire.
Sanctum 2, rather than just being another tower defense game, allows you to have almost complete control over constructing your own maze - like pathways with
weapon towers to take
out enemies as well as a number
of different guns that you'll...
It offers a large array
of crazy guns that all do something different, two examples
of this are the Pixelizer which turns
enemies into 16 - bit versions
of themselves and the Groovitron which makes every
enemy in the vicinity (including tanks and turrets) bust
out into dance as you use one
of your other
weapons to destroy them.
In fact, it wasn't until I tried
out some
of the other
weapons that require you to shoot your
enemies — as opposed to simply running them over — that I felt compelled to start tweaking the camera controls.
Graphically, Dead Effect 2 has some flare that helps it to excel in its horror elements such as flickering lights, sparks and smoke effects, while
enemy models are appropriately scary in design, spaceship environments are futuristic in design and
weapons look fiercely capable
of destroying the oncoming hordes
of zombies amongst other
enemies which all plays
out at a frantic yet consistent pace.
Aerial Combat games are a dime a dozen these days, offering players a chance to soar in the sky and take
out enemy craft with a variety
of weapons.
For example, Halo: Combat Evolved had some
weapon balance issues (I'm looking at you, pistol), and Halo 4 didn't have a very fleshed -
out Promethean faction, especially in the way
of enemy variety.
Many
of the
enemies, environments and
weapons give
out heavy samurai vibes.
Dealing with
weapon cooldowns and figuring
out the ideal order in which to deal with
enemies becomes a game unto itself, and this all takes place within the confines
of a cute, colorful world.
I would be wrecking a flock
of angelic or demonic
enemies, sliding in and
out of witch time almost at will, and then the special
weapon I had picked up became a literal stripper pole for Bayonetta to dance on, because... well, because, I guess.
He hasn't edited
out certain
enemies or
weapons that might eat away at the tight verisimilitude he's after — instead he's done his best to rationalize a world
of demons and monster closets.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack
of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers
out as the main aim is to destroy your
enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all
weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
not enough
weapons and attachments games maps etc, the snipers are ridiculously overpowered but the scopes are useless theres virtually no recoil on assault rifles so people spray you from far away you get spawn killed over and over again because each spawn has like 2 exits so
enemy snipers lock them down also on the mission based online mode defending is pointless
out of about 30 games i think the defenders won once or twice as theres so many areas for
enemy snipers that you get pinged almost right away.
You'll weave, loop, bank and dance through furballs, battling gravity and stalls while dodging missiles and flack, staying on the tail
of enemy aces and blasting
out some obscene futuristic
weapons depending on your loadout.
But this is where things get a little more interesting, with how you take down these
enemies, you see every character
out of the four you can choose from, have their own special ability in the form
of a
weapon which gets bound to that certain person early on in the game.