Sentences with phrase «weapons out of enemy»

Not exact matches

The new main weapon results in balletic, almost rhythmic combat: Throw the ax at the enemy charging at you, summon it back, and start charging a major swing to take out the next foe before dodging out of the way, adding in a few flourishes of the ax, and then finishing off the bad guys with another sturdy toss.
Consistent with the Hoover Report's recommendations that the United States had to reconsider «long - standing American concepts of fair play» and «learn to subvert, sabotage and destroy our enemies,» the shadow government built alliances between U.S. government officials, the Mafia, and international drug cartels; assassinated many thousands of civilians in Southeast Asia; carried out or attempted assassination of foreign leaders; trained death squads and secret police forces; worked to shore up unpopular dictators like the Shah of Iran and the Somoza dictatorship in prerevolutionary Nicaragua; worked to destabilize «unfriendly» governments such as Allende in Chile and the Sandinistas in Nicaragua; cooperated with the Colombian drug cartel to plot the assassination of the former U.S. ambassador to Costa Rica, Lewis Tambs, with the intention of justifying a U.S. invasion of Nicaragua by blaming his death on the Sandinistas; contracted with the Reagan administration and the National Security Council to find ways of circumventing a congressional ban prohibiting aid to the contras, including the trading of arms to Iran in exchange for hostages and money for the contras; illegally shipped weapons from the United States to the contras and allowed returning planes to use the same protected flight paths to transport drugs into the United States; 11 targeted the U.S. people for disinformation campaigns; and helped prepare contingency plans for declaring a form of martial law in the United States that would have formally suspended constitutional freedoms.
I say also that present - day long - distance weapons, which permit the collective destruction of a far - off enemy, rule out love; what is called «love» in this situation will be mere sentimentality, and its expression mere verbalism.
Use a red rubber ball to tag opponents out of the game, and utilize a variety of weapons, including ninja and pirate swords, to harm enemies along the way.
The new system with changing the attributes of your friends and enemies, as well as having to customize your own weapon lays out HOURS of game time in itself, just trying to find the right combination.
I did enjoy the variety of weapons, but I did not enjoy continually being attacked from behind by enemies that seemed to come out of nowhere.
Needless to say, Doom is still quite fast - paced, filled with an almost never ending hoard of enemies and weapons that could easily take out a small moon.
You have use of your sword to take out enemies, as well as a long range gun, lazers, and other special weapons you pick up along the way.
Players will use «ultra-modern and near - future» weapons to take enemies out of the sky, and features both single - player and multiplayer online battles.
At times it can be a free for all, whereas other times you must work in unison and I love it when everything is using their weapons and skills to take out an almost never ending hoard of enemies like scarab beetles.
Combat is the same as it always was, but with Bayonetta Witch Time, you can upgrade armor, but not weapons, enemy AI amounts to either throwing something at you, or running straight at you, for ALL enemies, and sidequests are shallow fetch quests, with one out of every five truly being any good.
Challenging combat, weapon variety, engaging enemies and the series» legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing.
HZD has a variety of enemies that act differently both in and out of combat, upgradeable armor and weapons, dialogue trees, sidequests that reward you and have variety (rather than collect Korok Seeds nine hundred times), and skill trees that grow with you, rather than hand you everything at the quest's onset.
He built his own unique weapons, attacked his enemy in broad daylight at a public event, sent an army of military drones to a crowded area, and broke out of prison with no idea of who was helping him.
Climbing sheer cliff faces for a vantage point, scouting out enemy camps are liberating them of all their treasures and weapons before stealthily taking out each enemy?
There is a wide variety of enemies from ninjas to robots so you will get a chance to test out your new weapons against them.
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
Cutting weapons are great for targeting soft, vulnerable areas to do targeted damage, while impact weapons have a better chance of knocking enemies out.
So while you sneak up behind enemies to either knock them out or kill them, navigating the various missions are a joy as you search for scientists, soldiers and weapons of mass destruction.
It was also full of little details that set it apart from the crowd, like the way knives could be kicked out of the air, the way weapons thrown by enemies could hurt other enemies, and the fact that players could choose between throwing barrels at enemies, or merely kicking them across the screen.
Like any combat strategy game, you must build your base (including storage facilities, residences, weapons and all the things you will need to wage war) and then venture out to explore and attack your enemies (while freeing innocent villagers who were caught in the middle — all of which will be very grateful).
These dogs located injured GI's, searched out Viet - Cong weapons caches and booby traps, thwarted enemy attacks and ambushes, and between missions were loving, playful friends who shared the lives of their people.
Using the Orbital Launcher you can begin construction of an orbital factory and even weapons platforms, such as the devastating laser satellite which can wipe out the enemy quickly unless they counter it with either ground based defenses or orbital fighters.
We just wanted to blow people's expectations out of the water as far as what kind of weapons DeathSpank can have, what worlds he can travel to, and what sort of creatures and characters and enemies he can face.»
Speaking of which, GamesMaster says that the combat is ironically the thing which «has barely changed since 2001, with the focus still squarely on nailing increasingly ludicrous combos, juggling enemies through a mix of sword and gunplay and figuring out what demons need smacking with what weapons»
In the images adorning this review like so much megapixel candy both myself and my friend had actually gotten quite lucky, with my mutant playing enemy lucking into a pile of cards that help him pump out weapons at an absurd rate along with plenty of cards that let him convert those to points.
D - Dog is able to sniff out and mark weapons, enemies and medicinal plants, making him a great companion for stealth players, plus with an upgrade he can even be granted a small knife that he'll unsheathe on command and use to slice the throat of a targeted enemy, which is just awesome.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
The book is spread out across a total of 207 - pages, providing information on the enemies, locations, characters, weapons and technology of every Halo game.
The bite - sized combat scenarios, scoresheets and Declassified missions are tossed out the window completely, reinforcing the idea that this was originally intended to be DLC for Gears of War 3, though happily all the new weapons and enemy types are still present.
No matter what type of weapon or action sequence enemies are in they can always shoot the player and one cant even figure out its direction.
For years «boost» has been your friend, however here it is now your weapon as you slalom through your team to take out your enemies and gain more of it.
The title hero Cactus, whose primary weapon is an Assault Rifle, swaps out her Flamethrower for the Mega Assault Rifle able to pummel robots from across the screen while Starch substitutes her Micro Missile Launcher for the Mega Laser, capable of disintegrating enemies in an intense burst of energy.
You start out in human form and can fight off enemies with your equipped weapon or by transforming into your Car Form and fight them off by driving over them, spinning out on top of them, using a nitrous boost to plow through enemy groups, etc..
Your standard weapon is a mini gun, but there are plenty of pick - ups than can upgrade your buggy to fire missiles, flames, and even a freeze ray to turn enemies to take the reigns of a helicopter, tank, and mech, but to switch vehicles you'll have to hop out of your current vehicle first, leaving your poor little guy pretty vulnerable to enemy fire.
Sanctum 2, rather than just being another tower defense game, allows you to have almost complete control over constructing your own maze - like pathways with weapon towers to take out enemies as well as a number of different guns that you'll...
It offers a large array of crazy guns that all do something different, two examples of this are the Pixelizer which turns enemies into 16 - bit versions of themselves and the Groovitron which makes every enemy in the vicinity (including tanks and turrets) bust out into dance as you use one of your other weapons to destroy them.
In fact, it wasn't until I tried out some of the other weapons that require you to shoot your enemies — as opposed to simply running them over — that I felt compelled to start tweaking the camera controls.
Graphically, Dead Effect 2 has some flare that helps it to excel in its horror elements such as flickering lights, sparks and smoke effects, while enemy models are appropriately scary in design, spaceship environments are futuristic in design and weapons look fiercely capable of destroying the oncoming hordes of zombies amongst other enemies which all plays out at a frantic yet consistent pace.
Aerial Combat games are a dime a dozen these days, offering players a chance to soar in the sky and take out enemy craft with a variety of weapons.
For example, Halo: Combat Evolved had some weapon balance issues (I'm looking at you, pistol), and Halo 4 didn't have a very fleshed - out Promethean faction, especially in the way of enemy variety.
Many of the enemies, environments and weapons give out heavy samurai vibes.
Dealing with weapon cooldowns and figuring out the ideal order in which to deal with enemies becomes a game unto itself, and this all takes place within the confines of a cute, colorful world.
I would be wrecking a flock of angelic or demonic enemies, sliding in and out of witch time almost at will, and then the special weapon I had picked up became a literal stripper pole for Bayonetta to dance on, because... well, because, I guess.
He hasn't edited out certain enemies or weapons that might eat away at the tight verisimilitude he's after — instead he's done his best to rationalize a world of demons and monster closets.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
not enough weapons and attachments games maps etc, the snipers are ridiculously overpowered but the scopes are useless theres virtually no recoil on assault rifles so people spray you from far away you get spawn killed over and over again because each spawn has like 2 exits so enemy snipers lock them down also on the mission based online mode defending is pointless out of about 30 games i think the defenders won once or twice as theres so many areas for enemy snipers that you get pinged almost right away.
You'll weave, loop, bank and dance through furballs, battling gravity and stalls while dodging missiles and flack, staying on the tail of enemy aces and blasting out some obscene futuristic weapons depending on your loadout.
But this is where things get a little more interesting, with how you take down these enemies, you see every character out of the four you can choose from, have their own special ability in the form of a weapon which gets bound to that certain person early on in the game.
a b c d e f g h i j k l m n o p q r s t u v w x y z