Sentences with phrase «weapons out of the end»

That win even came on a day the Packers defense was able to keep Dak Prescott's biggest weapons out of the end zone.

Not exact matches

10: R1P10 OT MIKE MCGLINCHEY NOTRE DAME — best OT in the draft and we need a future franchise LT. this is the guy 41: R2P9 TE DALLAS GOEDERT SOUTH DAKOTA STATE — major offensive weapon, we trade / release Cook 75: R3P11 DL B.J. HILL NC STATE — True 3 - tech was part of one of the best DT tandems in college football 110: R4P10 CB QUENTON MEEKS STANFORD — technically sound outside cornerback with good size and strength 159: R5P22 LB MICAH KISER VIRGINIA — instincts, hustle, powerful tackler, one of most productive linebackers in the country 173: R5P36 P MICHAEL DICKSON TEXAS — best punter to come out of college in a decade or more, oh and drama - free 185: R6P11 CB CHRISTIAN CAMPBELL PENN STATE — long corner with good burst, is raw but can play ST to start 212: R6P38 WR JESTER WEAH PITTSBURGH — love this guy, 6» 3 and can fly, true deep threat WR 216: R6P42 EDGE MARCELL FRAZIER MISSOURI — hard - charging defensive end who wins with skill and motor 217: R6P43 WR ANTONIO CALLAWAY FLORIDA — if he had stayed out of trouble, he'd be a second round pick 228: R7P10 RB RYAN NALL OREGON STATE — Biggest sleeper in the entire draft.
The good news is that the production lines at the old Soviet radar factories in Russia have adjusted to the end of the Cold War, and are turning out microwave ovens instead of components for weapons systems.
In the end, his deadliest weapon turns out to be other people's trust, something with grimmer philosophical implications than all his acts of violence combined.
Needless to say, Doom is still quite fast - paced, filled with an almost never ending hoard of enemies and weapons that could easily take out a small moon.
At times it can be a free for all, whereas other times you must work in unison and I love it when everything is using their weapons and skills to take out an almost never ending hoard of enemies like scarab beetles.
Characters move to a new location, start bickering, get interrupted by zombies, at which point a character cocks his / her weapon, exclaiming some variation of «Get out of the East End you zombie muppet!»
The premise driving the original trilogy (The Bourne Identity, The Bourne Supremacy, The Bourne Ultimatum) had been the effort by the amnesiac assassin Bourne (Damon) to discover his own true identity and find out how he had been turned into a human weapon — goals that he had pretty much accomplished by the end of the third installment.
The agreement by the two leaders — to hammer out a formal peace treaty ending the Korean War and completely rid the peninsula of nuclear weapons — has inspired some in South Korea to dream of a nation reunited, and a blossoming of peace.
What the GLC Coupe Concept is sporting, at both ends of its twin - blade grille, looks pretty much like one of the robotic superheroes in Transformers, taking the weapon out, aiming and getting ready to shoot.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
It's a needlessly slow process because you can only breakdown one weapon at a time, a chore when you finish a mission with ten or twenty useless common weapons, but its worth it in the end when you manage to create a fire - spitting machinegun capable of dealing out tons of damage.
We ended up locked like that for a while, because I'd run out of space to build anything without an incredibly expensive command centre upgrade and therefore was left struggling to increase my command limit in order to get enough ships, or upgrade my own ships weapons.
Fliers for new weapons and documents also take up space in your very limited inventory for no reason that I can think of, which meant in a lot of instances I'd send a goon out on recon and end up juggling an inventory full of keys and fliers and guns and ammo.
Developed by Sold Out Sales & Marketing Ltd., this sci - fi action RPG puts players in the role of the ultimate living weapon tasked with taking down challenging adversaries and ending a major apocalyptic event.
The very end of the game then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLACE.
The game's environments are unfortunately not as feature - rich as I would have liked, but uniquely there are weapons scattered around the battlefields giving you an offensive option if you end up running out of ammo mid-mission, a feature I don't recall seeing before in a mech game (ammo pick - ups yes, but weapon pick - ups no).
it takes ages to get from one end to the other and there is a load of things to see along the way from hunting, taking out towns, visiting merchants, meeting allies in hideaways, watching a pack of Pandas play around, and even uncover materials for creating new weapons.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The stage is already set as we find out from a torn newspaper clipping that the world has been hit with nuclear weapons and it is the «End of Mankind» as the headline reads.
The pattern in this map is a bit disturbing, almost like it was a bot exploring... To answer your question, I love collecting & get side tracked easily so I collect, I hunt, I gather, I explore every inch of the game so far... I'm maxed out on arrows, have a ton of food, bugs, star fragments & monster parts, tens of thousands of rupies, not to speak about precious stones & ancient parts, maxed out the weapons / bow / shield slots... I'm enjoying this world so much that I don't want to ever end!!!
While the actual mission may simply be to take out a specific building or clear the skies of a certain enemy type, destroying additional units earns points to upgrade your ship or purchase new weapons at the end of your run.
Ammo management is key in Destiny, as there are many enemies scattered around its different environments and you'll often end up running out of ammunition on your primary weapon.
The New Colossus stands out with its cinematic storytelling and unforgettable characters, but it also lets you indulge in the delight of killing Nazis with a whole bunch of satisfying weapons, upgradable abilities and open - ended combat encounters.
Unfortunately that mea culpa only further illustrated just how out of touch the developer is as their proposed changes really do nothing to address the core issues with this game, namely that PvP is in its most broken state in Destiny history largely due to a strive for «balance» that has neutered all weapons useless and that there is no real end game to keep players involved once the story is concluded.
Build your ship out of all manner of odds and ends, using a vast array of weapons, thrusters, modules, and random bits of scrap metal and then take it online to battle against other people's glorious armed art pieces.
It took me a while to figure out how to switch the ammo I had equipped, and also how to use the various God Arcs that you unlock at the end of each mission that can be applied to your weapons to boost your skills.
By the end of the game, it boils down to figuring out the best combination of armour and weapons, setting up the ineffective AI priority system to «heal character X», who sword and board tanks it, while your other two either heal and bash away.
Also, even though Destiny has been out for just a few days, there are a number of players, especially those with ranks in the double digits, who already have high - level abilities and higher - end unlockable guns, although individual stats attached to various weapons — carried over from singleplayer — are apparently leveled out in multiplayer.
At the end of the day the spirt of the season won out and in para 77 the Judge ruled, The regulation, as presently worded, is an elephant gun; it is not an appropriate weapon with which to dispatch the Christmas mouse.
Gears 4 takes place 25 years after the end of the Human - Locust War, so the planet Sera's military complex is no longer churning out weapons like before.
I'm supportive of your efforts Marti and agree that resources and standing your ground and having others that are supportive of your efforts are going to be key to ending what I consider one of our modern day worst civil rights violations of many generations that has gone hidden under the radar by using the name of our children and fooling so many that this was in protection of the children, when it turns out that the courts have been enabling this by allowing a parent to use the children as a weapon.
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