Mechs are properly mechanical sounding and
their weapons sound like they pack a punch.
Not exact matches
Additionally, it argues that the US should end its legal troop deployments to Japan and South Korea in hopes that North Korea would end its illegal development of nuclear
weapons, which
sounds a lot
like blackmail.
That
sounds like bad business to me (worse than Obama not acting on his statement regarding use of chemical
weapons.)
But as much as it
sounds like old wine in a new bottle, we can take the current Iran - centred debate (just) a little further and remind ourselves that the danger is in the
weapons themselves, not in who holds them.
There seem to be no levels to which Owen «his #OwenWorstEnemy» Smith will not go bellow... he spends his time complaining that Corbyn was rubbish at PMQ's, while forgetting that he and the other PLPlotters gave her the
weapons and tag lines to use because they were part of the ChickenCoup; he comes out with the slogan «Solutions not just slogans» quickly followed by adding «
like the
sound of that?
This sabre - rattling
sounds like absurd talk from a megalomaniac madman, yet nobody would
like a seemingly irrational leader to possess nuclear
weapons.
They
sound like futuristic
weapons, but electron guns are actually workhorse tools for research and industry: They emit streams of electrons for electron microscopes, semiconductor patterning equipment and particle accelerators, to name a few important uses.
They may
sound like weapons for Ant - Man's next nemesis, but the microscopic lasers could greatly improve biologists» ability to track the movement of individual cells.
«The Superconducting Supercollider
sounded like the kind of diabolical
weapon a comic - book super-villain might build in his (or her) lair to hold the world to ransom.
The oxygen - sucking substance might
sound like a perfect
weapon for an evil mastermind, but researcher Christine McKenzie, part of the team that created the material, said you can't just toss it into a room to sop up all the air.
The voice work and
sounds are very good making you feel
like you are there, the
sound of
weapons and shields making it very realistic.
I thoroughly enjoyed the game, maybe even a little more than Goldeneye, but then I
like futuristic
weapons and my protagonist
sounding like
I thoroughly enjoyed the game, maybe even a little more than Goldeneye, but then I
like futuristic
weapons and my protagonist
sounding like Duke Nukem (both voiced by Jon St. John).
The
sound design makes the maps in multiplayer feel
like a real battlefield with the
sounds of mortar strikes splashing down and deafening you and the
sound of
weapon fire echoing around you.
This may
sound like a weakness, but Corbijn and his screenwriter, Rowan Joffe, play coy for a reason; it's the nature of their hero's mercenary occupation, as a craftsman of
weapons for assassins, that he reveals as little about himself as possible.
Weird I had the same problem, thought it was just my surround
sound but the Monster wasn't making much noise as it should and my character wasn't either (also my
weapon wasn't making a noise when it hit the monster
like normal)....
While that may
sound like a missing feature, it makes it so each
weapon requires skill and experience to master.
It
sounds like a dreadful
weapon in the hands of 15 - year - olds, and in fact a teacher in Hyde's school in Washington, D.C., the Hyde Leadership Public Charter School, said that they were «trying to get away from the Jerry Springer thing.»
If this
sounds like your next vintage rally
weapon, head over to Petrolicious» Marketplace, where it's on offer for $ 195,950.
Asking the kids results in an overwhelming vote for everything with a power cord or battery pack that either surfs the Web or makes cool
sounds like a
weapon.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up
weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked
like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload
sound • Fixed a problem with the falling antenna on Caspian Border.
LIke the Bolter, the other
weapons proved to be equally awesome to play with, each
sounding nice and meaty and giving satisfying results, and that's what I really want from some futuristic
weapons; bugger the sci - fi squeals, give me bangs!
Pistols and Thompson's
sound more
like spud guns than death - dealing
weapons, and don't feel
like them either.
It kind of
sounds like training wheels to me as it offers an anti-crash system, a damage control system and
weapons trajectory control plus many other features that appear to take control from the pilot.
From what it
sounds like it would seem the majority of the
weapons will be ones we have come across in Battlefield 3, the only guns that were mentioned was sawn - off shotguns and tasers.
The music selection is repetitive, the
sound effects (
like the weak
sounding «pew pew» of your standard
weapon) are simple and plain, and the animations are primitive, if not nonexistent.
Superhuman Hearing - Gain the competitive advantage by hearing every single
sound around you,
like enemies sneaking up behind you,
weapon reloads just before an ambush and distant vehicles bringing in reinforcements.
And if all of that
sounds too much
like politics, the new «Colossus»
weapon lets players destroy rival planets at the drop of an atom.
Whilst this
sounds like plenty to keep players occupied, each of these options feels a little
like an opportunity missed, with none of them really providing anything of value to the game — unless of course you really want to spend the time customising a paint job for a
weapon you'll likely swap out for something else you as you close in on that Prestige option.
I'm a big fan of MW2 and while it
sounds like Infinity Ward's made some thoughtful refinements to their famous multiplayer gameplay that I'm very curious to try out — from Strike Packages, which let players select different ways to earn those infamous killstreak rewards, to
weapon proficiencies and the new Kill Confirmed mode — I don't have to be in on day one this year.
Announcements over the intercom echo throughout the ship as Adam passes through its corridors and all other
weapon and combat
sound effects are in place
like in Human Revolution.
- the team has been adding
weapons one by one because they want the same amount of attention for each
weapon - the team learned that when they added two new
weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between
weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by
weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket -
like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are
like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner
liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just
like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location -
sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels
like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would
sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks
like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding
weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
It
sounds like the game has a whole lot more wrong with it than a lack of choice of
weapons... The guy even said it was jokingly easy and felt nothing
like previous NG games.
Supposedly, there will be new
weapons for multiplayer included in the DLC, which
sounds like a great way to split your player base.
• ``... violence courtesy of unlockable
weapons and power - ups, this definitely
sounds like my kind of crazy» Wraithkal Indie Gaming Corner
I thoroughly enjoyed the game, maybe even a little more than Goldeneye, but then I
like futuristic
weapons and my protagonist
sounding like
I thoroughly enjoyed the game, maybe even a little more than Goldeneye, but then I
like futuristic
weapons and my protagonist
sounding like Duke Nukem (both voiced by Jon St. John).
It's midi soundtrack bings along
like games of old, and the
sounds of
weapons, enemies, explosions, deaths, etc. hold that tinny SNES
sound that most of us have come to love.
Even if if looks
like this, which is not; looks better than a lot of 3DS games, i saw the demo of the 1st levet, and is very good, the
sounds, graphics,
weapons, i mean i really
like it, do nt forget it is a portable system, and is good
It
sounds like these changes will begin to be implemented with the arrival of the Crimson Days event on 13 February, with players able to earn legendary emotes,
weapon skins, and an exotic sparrow for completing milestones relating to the raid, Nightfall strike and so on.
In the middle of nowhere without gear and
weapons, but with a vehicle provided by an unlikely ally —
sounds like the perfect way to start off a Mad Max game, doesn't it?
With Turtle Beach's exclusive Superhuman Hearing
sound setting, you'll have the competitive advantage by being able to hear all the subtle yet game - changing
sounds,
like enemy footsteps sneaking up on your six, other players reloading their
weapon for an ambush, and vehicles off in the distance approaching with reinforcements.
Superhuman Hearing — Gain competitive advantage by hearing every
sound around you,
like enemies sneaking up on you,
weapon reloads before an ambush, and distant vehicles bringing in reinforcements
The Stealth 520 also includes Turtle Beach's exclusive Superhuman Hearing
sound setting which gives gamers the competitive advantage by allowing them to hear soft
sounds like enemy footsteps sneaking - up from behind and
weapon reloads off in the distance.
I really
liked the
sound effects used for the
weapons and explosions, also the engine
sound are quite realistic.
The production values at the time elevated it beyond a «Doom clone»; the first time your character picks up a Stormtrooper's
weapon and you fire it, realising it
sounds EXACTLY
like it does in the movies was quite a buzz.
An enemy
weapons shipment is being unloaded, and we're here to gather valuable intel (guided from the air by a voice actor who
sounds uncannily
like series regular, Craig Fairbrass).
The unique «Multi Barreled Bicycle Shotgun» is made from reclaimed bicycle parts and,
like all of Metro's handmade
weapons, is based on
sound mechanical principles that mean it could conceivably function in the «real» world.
The gun
sounds like the coolest of the
weapons but it can be a bit finicky to use.
While assault with a deadly
weapon with intent to kill certainly
sounds like an offense worthy of a lengthy prison term, the presiding judge apparently agreed that this was a case of a stand - up guy having a bad day.