The same rounded edges at the top, the same horizontally - scrolling multi-tasking pane that you can't use with one hand, the same
weird design choices.
With terrible voice acting, bad graphics and overall
weird design choices it's very hard to recommend this game.
It almost completely removes the rhythm aspect, and amplifies Jungle Beat's issues to make it seem like nothing more than a peculiar platformer with
some weird design choices.
While some derided the game's PS2 - era graphics, clunky gameplay, and
weird design choices, others heaped praise onto the piece, loving it for it's obvious attention to detail, strong storyline, and immense respect towards all things Twin Peaks.
Another weird design choice is that you can roll off the side of the paths sometimes but there isn't an rhyme or reason to where or why you can do it in some areas.
Not exact matches
However, if anyone is up to the task it's the auteurs responsible for Sympathy For Mr. Vengeance and Lady Vengeance, and A Tale Of Two Sisters and The Good, The Bad, The
Weird respectively, with their
choice of English - language projects seemingly
designed as a challenge.
At its best, the story (credited to five writers, including screenwriter Meg LeFauve) evokes Jack London, but more often it feels like the proverbial camel — the horse
designed by committee — with downright
weird choices like a Western - themed midsection featuring Tyrannosaurus ranchers (most notably Sam Elliott) right out of City Slickers.
- a
design choice that adds to the
weird vibes in the casino.
Saying this, Capcom go extra
weird with enemy
design choices this time and you'll be consistently challenged throughout.
It's best described as «alt - JRPG,» a series of games that reject conventional
design choices in favor of complex mechanics and
weird systems.