As an unknown indie developer, with
a weird first game, it's understandably a risk for people to buy the game... It could easily seem like a waste of money.
Not exact matches
Sure, you might get a
weird look at
first, but your giftee will thank you profusely when their computer, TV, or
game console survives that lightning storm that fried the microwave.
The Jaguars not only made it to the postseason for the
first time since the 2007 season, they also got a 10 - 3 Wild Card
Game win in a
weird and wonderful matchup against the Bills on Sunday.
The safety from the
first quarter continues to make this
game very
weird, along with the Broncos being absolutely abysmal.
We played great the
first game against Xavier, but that
game had a
weird vibe after the Sumner injury.
What was
weird last year was the fact that we didn't play our
first divisional
game until
game 8.
Although for some the idea of using
games to help out with future regulations might seem a bit
weird, many of the simulators the teams use are derived from tech
first implemented in the gaming industry and are highly accurate.
That includes genius baby products trending on Amazon that might seem super
weird upon
first glance but are actually total parenting
game changers.
Yes, the controls seem
weird at
first, but after maybe 30 minutes you realize they are perfect for how the
game is designed.
The
game was so
weird and hard to be able to use when I
first downloaded it.
At
first, I thought it would be
weird... a farm
game of slimes where you collect their poop?
Due to a mad scientist by the name of Athetos, the Sundran civilisation was wiped out and while they might not be around anymore, Athetos still is and Elsenova requires Trace's help to stop him, only with this
game being Axiom Verge, aka
weirder than
weird, the plot goes downright insane, as Trace and Athetos, are the same person, only Athetos (Greek for «without place») is the original Trace who
first arrived on Sundra, whereas the playable Trace is a clone.
Revisiting the turn - based collectible card
game format of the
first Acid, this sequel does exactly what everyone wants in a follow - up: more of the same, but bigger and (this being Metal Gear) a whole lot
weirder.
In what has to be the
weirdest release period by any
games developer and publisher ever, after giving us both SteamWorld Dig 2 and SteamWorld Heist: Ultimate Edition, the next
game in the series to see its release is none other than the
game that gave us Rusty in the
first place!
To celebrate the
first dlc release for Hyrule Warriors Legends, anyone who brought a copy of the
game, can also expect to pick up half a million rupees and some Fairy Food (10 Delicious
Weird Eggs and 10 Delicious Odd Mushrooms.)
They're all high - quality exclusives (I buy my multiplatform
games on PC), except Rayman, and pretty much all those
games can be enjoyed by any
gamer, despite
games like Wonderful101 or Pikmin 3 looking
weird at
first.
It's a
first - person puzzle
game, where lots of
weird stuff happens in the dreams of the protagonist, and you have to use objects and physics effects to get through 25 levels.
On my
first time on the DS remake i got around to 25 hours in, where the pacing starts to feel
weird and thought that the whole
game would be like this.
It's a move that is equal parts satisfying, uncomfortable, and confounding — the
first because the movie finally unchains itself from the rules of previously established
game, the second because of the content, and the third because, well, it's
weird even within the context of the rest of the movie.
The
first Metal Gear
game post-Hideo Kojima is a
weird thing, but certainly and intriguing on to see what the much - maligned Konami can do without the industry icon.
well this demo was my
first time EVER playing a MH
game it felt
weird at
first but i did have alot of fun playing it lol so i know ill love this
game
Glad you agreed and approved — my sister started using Twitter about a year ago (she's a proofreader, @ProofreadJulia) and hated it — then she sussed out that it's kind of a «numbers
game» — when I
first went on it, too, I just thought it was a load of people posting all these
weird links to a load of stuff I didn't give much of a shit about.
I think, you know, had Sonic spoken when you
first played that
game, then that would be his voice and it wouldn't be
weird that he's speaking now.
If I ever get Second Chapter, I du n no if I will pick Nightmare for my
first playthrough again, which again feels like a
weird comment to make about a Falcom
game.
I remember that a new artwork popped up (
first on some banners in a video
game store), but I don't remember that it looked this...
weird?
Weird is one way to describe their
first release, Unpleasant Horse, a
game about a «strikingly unpleasant» winged horse that enjoys killing small birds and forcing all the happier horses down into a «perpetual meat grinder» to earn extra points and special bonuses.
What makes Donkey Kong really interesting (aside from its beginnings as a Popeye
game, which is just
weird) is that it is the
first game to have a complete narrative unfold on screen during gameplay.
There's a 7.4 GB patch when you install the
game which is
weird because the
game was delayed in the
first place to avoid a big patch.
It's pretty
weird how Guybrush became a stuttering weenie in the third and fourth
games, where I saw him as an arrogant and fearless man - child in the
first two.
Fahrenheit, Quantic Dream's
first game to go mainstream (after the supremely
weird Omikron: The Nomad Soul) famously took a lot of criticism for completely forgetting what its plot was about two thirds of the way through.
One
weird decision by the development team was to only offer Paramount War at the start of the
game, which meant that you had to play some of that mode
first before even being able to play against a friend in versus.
The
first Metal Gear
game post-Hideo Kojima is a
weird thing, but certainly and intriguing on to see what the much - maligned Konami can do without the industry icon.
It retains the
first game's unique turn - based battle system and reports from Japan confirm that the story doesn't take a
weird turn like Default did.
At
first you would think it's a
weird combination; just like every block - stacking sandbox
game out there, but it's actually quite different.
It's a
first - person puzzle
game, where lots of
weird stuff happens in the dreams of the protagonist, and you have to use objects and physics effects to get through 25 levels.
I could probably self publish and try and get on XBLA myself but that means submitting the concept of the
game to Microsoft
first and getting them to approve that, then making sure the
game complies with all their
weird requirements for an XBLA
game and hoping that it passes certification or it'll end up costing money.
While these features are available across the board in RIGS: Mechanized Combat League, there are four different mech types that you can use in the
game, but the
game makes the
weird decision to require you to unlock them as you play more of the
game beyond the
first mech.
Takada's wild,
weird, electronic - jazzy sound was
first brought to my attention when I listened to the Danganronpa soundtracks, and it's on full display in this here Digimon
game.
On the
first map everyone runs toward the center, but on another map the juggernaut power up is across the map and everyone starts in a line like the world's
weirdest game of football.
Frank O'Connor The
weird issue with Halo — that the very
first game starts with elements of an ancient prophecy, and an all - powerful, galaxy destroying weapon — is that it's really hard to build up from there.
The
first person view plus the general
weird vibe makes this one of the creepiest
games I've played in a long time.
Toys for Bob, the folks who conceived Skylanders, pitched it to Activision, and made the
first two titles, thrilled me years ago with Star Control and Unholy Wars, both
games about
weird imaginative things beating each other up.
Dark Souls 2: Scholar of the
First Sin now has a level editor and file repacker which lets users reshuffle enemies and / or remove them from the
game's levels entirely, facilitating a different type of
weird altogether.
The Tales series
first started back in 1995 with the release of Tales of Phantasia, since then the
game series have seen fourteen
games released in the series but it might sound
weird when I tell you that this is the review for the 13th
game in the series, why?
On my
first time on the DS remake i got around to 25 hours in, where the pacing starts to feel
weird and thought that the whole
game would be like this.
Whatever you want to play - the latest Nintendo spin - off or that
weird indie puzzle
game - chances are it's going to come to the App Store
first, iOS optimized and checked for any nasty bugs or glitches.
Kingdom Hearts is a well - known name for anyone slightly interested in RPGs, and it is also one of the
weirdest games out there if this is your
first entry into the wonderful world of RPGs.
Rainbow Curse, in a way, was
weird because for the
first time since Nintendo Land, a
first party
game used something resembling asynchronous multiplayer.
The
game that started it all was impressive for its time, with large open levels and the
first hints at the Assassin's Creed universe's truly
weird wider lore.
first off, I have this
weird feeling I saw this
game pass by on the «new releases» window on steam.