Sentences with phrase «weird first game»

As an unknown indie developer, with a weird first game, it's understandably a risk for people to buy the game... It could easily seem like a waste of money.

Not exact matches

Sure, you might get a weird look at first, but your giftee will thank you profusely when their computer, TV, or game console survives that lightning storm that fried the microwave.
The Jaguars not only made it to the postseason for the first time since the 2007 season, they also got a 10 - 3 Wild Card Game win in a weird and wonderful matchup against the Bills on Sunday.
The safety from the first quarter continues to make this game very weird, along with the Broncos being absolutely abysmal.
We played great the first game against Xavier, but that game had a weird vibe after the Sumner injury.
What was weird last year was the fact that we didn't play our first divisional game until game 8.
Although for some the idea of using games to help out with future regulations might seem a bit weird, many of the simulators the teams use are derived from tech first implemented in the gaming industry and are highly accurate.
That includes genius baby products trending on Amazon that might seem super weird upon first glance but are actually total parenting game changers.
Yes, the controls seem weird at first, but after maybe 30 minutes you realize they are perfect for how the game is designed.
The game was so weird and hard to be able to use when I first downloaded it.
At first, I thought it would be weird... a farm game of slimes where you collect their poop?
Due to a mad scientist by the name of Athetos, the Sundran civilisation was wiped out and while they might not be around anymore, Athetos still is and Elsenova requires Trace's help to stop him, only with this game being Axiom Verge, aka weirder than weird, the plot goes downright insane, as Trace and Athetos, are the same person, only Athetos (Greek for «without place») is the original Trace who first arrived on Sundra, whereas the playable Trace is a clone.
Revisiting the turn - based collectible card game format of the first Acid, this sequel does exactly what everyone wants in a follow - up: more of the same, but bigger and (this being Metal Gear) a whole lot weirder.
In what has to be the weirdest release period by any games developer and publisher ever, after giving us both SteamWorld Dig 2 and SteamWorld Heist: Ultimate Edition, the next game in the series to see its release is none other than the game that gave us Rusty in the first place!
To celebrate the first dlc release for Hyrule Warriors Legends, anyone who brought a copy of the game, can also expect to pick up half a million rupees and some Fairy Food (10 Delicious Weird Eggs and 10 Delicious Odd Mushrooms.)
They're all high - quality exclusives (I buy my multiplatform games on PC), except Rayman, and pretty much all those games can be enjoyed by any gamer, despite games like Wonderful101 or Pikmin 3 looking weird at first.
It's a first - person puzzle game, where lots of weird stuff happens in the dreams of the protagonist, and you have to use objects and physics effects to get through 25 levels.
On my first time on the DS remake i got around to 25 hours in, where the pacing starts to feel weird and thought that the whole game would be like this.
It's a move that is equal parts satisfying, uncomfortable, and confounding — the first because the movie finally unchains itself from the rules of previously established game, the second because of the content, and the third because, well, it's weird even within the context of the rest of the movie.
The first Metal Gear game post-Hideo Kojima is a weird thing, but certainly and intriguing on to see what the much - maligned Konami can do without the industry icon.
well this demo was my first time EVER playing a MH game it felt weird at first but i did have alot of fun playing it lol so i know ill love this game
Glad you agreed and approved — my sister started using Twitter about a year ago (she's a proofreader, @ProofreadJulia) and hated it — then she sussed out that it's kind of a «numbers game» — when I first went on it, too, I just thought it was a load of people posting all these weird links to a load of stuff I didn't give much of a shit about.
I think, you know, had Sonic spoken when you first played that game, then that would be his voice and it wouldn't be weird that he's speaking now.
If I ever get Second Chapter, I du n no if I will pick Nightmare for my first playthrough again, which again feels like a weird comment to make about a Falcom game.
I remember that a new artwork popped up (first on some banners in a video game store), but I don't remember that it looked this... weird?
Weird is one way to describe their first release, Unpleasant Horse, a game about a «strikingly unpleasant» winged horse that enjoys killing small birds and forcing all the happier horses down into a «perpetual meat grinder» to earn extra points and special bonuses.
What makes Donkey Kong really interesting (aside from its beginnings as a Popeye game, which is just weird) is that it is the first game to have a complete narrative unfold on screen during gameplay.
There's a 7.4 GB patch when you install the game which is weird because the game was delayed in the first place to avoid a big patch.
It's pretty weird how Guybrush became a stuttering weenie in the third and fourth games, where I saw him as an arrogant and fearless man - child in the first two.
Fahrenheit, Quantic Dream's first game to go mainstream (after the supremely weird Omikron: The Nomad Soul) famously took a lot of criticism for completely forgetting what its plot was about two thirds of the way through.
One weird decision by the development team was to only offer Paramount War at the start of the game, which meant that you had to play some of that mode first before even being able to play against a friend in versus.
The first Metal Gear game post-Hideo Kojima is a weird thing, but certainly and intriguing on to see what the much - maligned Konami can do without the industry icon.
It retains the first game's unique turn - based battle system and reports from Japan confirm that the story doesn't take a weird turn like Default did.
At first you would think it's a weird combination; just like every block - stacking sandbox game out there, but it's actually quite different.
It's a first - person puzzle game, where lots of weird stuff happens in the dreams of the protagonist, and you have to use objects and physics effects to get through 25 levels.
I could probably self publish and try and get on XBLA myself but that means submitting the concept of the game to Microsoft first and getting them to approve that, then making sure the game complies with all their weird requirements for an XBLA game and hoping that it passes certification or it'll end up costing money.
While these features are available across the board in RIGS: Mechanized Combat League, there are four different mech types that you can use in the game, but the game makes the weird decision to require you to unlock them as you play more of the game beyond the first mech.
Takada's wild, weird, electronic - jazzy sound was first brought to my attention when I listened to the Danganronpa soundtracks, and it's on full display in this here Digimon game.
On the first map everyone runs toward the center, but on another map the juggernaut power up is across the map and everyone starts in a line like the world's weirdest game of football.
Frank O'Connor The weird issue with Halo — that the very first game starts with elements of an ancient prophecy, and an all - powerful, galaxy destroying weapon — is that it's really hard to build up from there.
The first person view plus the general weird vibe makes this one of the creepiest games I've played in a long time.
Toys for Bob, the folks who conceived Skylanders, pitched it to Activision, and made the first two titles, thrilled me years ago with Star Control and Unholy Wars, both games about weird imaginative things beating each other up.
Dark Souls 2: Scholar of the First Sin now has a level editor and file repacker which lets users reshuffle enemies and / or remove them from the game's levels entirely, facilitating a different type of weird altogether.
The Tales series first started back in 1995 with the release of Tales of Phantasia, since then the game series have seen fourteen games released in the series but it might sound weird when I tell you that this is the review for the 13th game in the series, why?
On my first time on the DS remake i got around to 25 hours in, where the pacing starts to feel weird and thought that the whole game would be like this.
Whatever you want to play - the latest Nintendo spin - off or that weird indie puzzle game - chances are it's going to come to the App Store first, iOS optimized and checked for any nasty bugs or glitches.
Kingdom Hearts is a well - known name for anyone slightly interested in RPGs, and it is also one of the weirdest games out there if this is your first entry into the wonderful world of RPGs.
Rainbow Curse, in a way, was weird because for the first time since Nintendo Land, a first party game used something resembling asynchronous multiplayer.
The game that started it all was impressive for its time, with large open levels and the first hints at the Assassin's Creed universe's truly weird wider lore.
first off, I have this weird feeling I saw this game pass by on the «new releases» window on steam.
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