Not exact matches
Since Christ is our Head, we should become conformed to our Head and as his members follow
after him — love one another, do
good, give and receive counsel, serve our neighbors, and even love our
enemies.
After Jimmy Carter defeated Jackson for the 1976 Democratic presidential nomination and
bested President Ford in the subsequent general election, the Carter administration adopted the language of an assertive human - rights policy but filled it with New Left content, aiming its criticism primarily at authoritarian American allies rather than at America's totalitarian
enemies.
«His work in philosophy forms part, and a very important part, of the movement of twentieth - century realism; but whereas the other leaders of that movement came to it
after a training in late - nineteenth - century idealism, and are consequently realistic with the fanaticism of converts and morbidly terrified of relapsing into the sins of their youth, a fact which gives their work an air of strain, as if they cared less about advancing philosophical knowledge than about proving themselves
good enemies of idealism, Whitehead's work is perfectly free from all this sort of thing, and he suffers from no obsessions; obviously he does not care what he says, so long as it is true.
We are not powerless and fearful, not us: and so I pray and I work; I make coffee in the morning and hot meals to gather around the table at suppertime; I worship and sing out words of promise and praise; I raise children and read
good books; I pray for my
enemies and write letters and send money and show up to fold clothes and drop off meals with an extra bag of groceries; I advocate with the marginalized and amplify the oppressed and antagonize the Empire with a grin on my face; I will honour those who get
after the work of the Kingdom and celebrate; I learn how to listen to those with whom I disagree; I abandon the idea that we can baptize sinful practices in the name of sacred purposes; I will stand in the middle of the field near my house with my face turned up to the rain and consider it a minor baptism.
Fervency in devotion; frequency in prayer; aspiring
after the love of God continually, striving to get above the world and the body; loving silence and solitude, as far as one's condition will permit; humble and affable to all; patient in suffering affronts and contradictions; glad of occasions of doing
good even to
enemies; doing the will of God and promoting His honour to the utmost of one's power; resolving never to offend him willingly, for any temporal pleasure, profit, or loss.30
Then why did that traitor jumped in the arms of AF when he scored against us, I can forgive Sanchez he gave it all on the pitch but no way I can bring myself to forgive that traitor for leaving us
after years of being injured we stuck by him an as soon as he had a season and a half of
good play he went to the
enemy and celebrated goals against us, they hate him in Turkey suporters and punters canot belive his carector
In the week
after one of the greatest players ever to grace the pitch for Arsenal Football Club lost one of his records in English football, and to a player from the old
enemy Manchester United to boot, it is
good to hear that another Arsenal star is on target to equal the record of another of the Red Devils.
Seems to me that football brings out irrational emotional responses, the media exploits that as much as possible and a lot of supporters of other teams love laughing at whinging gooners
after we have lost (thanks aftv for feeding the
enemy so
well!)
After the ill treatment of the Chairman, Second Vice Chairman and the General Secretary of the party they thought all was going to be
well, little did they know that they are their own
enemies,» the source revealed.
In theory, the
best time to intercept an
enemy warhead is in the first three or four minutes
after launch, when its blazing rockets are emitting a telltale — and highly trackable — plume.
After a few decades of treating dietary fat as the biggest
enemy of health and fitness, it's becoming clear that eating fat won't necessarily make you fat and that fat is a crucial nutrient that deserves an adequate place in a healthy,
well - balanced diet.
Russian girls for marriage await husbands who can look
after them in the
best way possible and this can mean the whole difference between the man being a friend or
enemy at home.
After being dropped behind
enemy lines, Cook is trapped like a rat in a maze as a group of menacing young IRA soldiers drive around searching for him, as
well as a group of British undercover officers, whose true loyalties are ambiguous.
After all, it has so much going for it, from the impressive cast of
enemy fodder to the nostalgic defined visuals and the
well - paced level design.
Keeping track of all those units in the heat of battle is no easy burden, and illusions of grandeur will quickly deflate
after a few attempts at blindly throwing troops into a
well fortified
enemy position.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior)
after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as
well as his supporting cast and
enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as
well as Donkey Kong's appearances in Mario spinoff titles.
It's been six years since Michael Mann's last film («Public
Enemies»), and more than a decade since his last
good one («Collateral»), so it's not very surprising that his newest movie doesn't buck the trend, especially
after Universal condemned it to a January release date.
The story concerns Melvin, the hopelessly nerdy mop boy at the Tromaville Health Club who falls into a vat of toxic waste
after a prank gone wrong and proceeds to transform, Incredible Hulk style, into the «Toxic Avenger», upholder of truth, justice, and...
well, taking out righteously violent revenge on your most hated
enemies.
The honest truth is that I'm still tripping up along the way, having to resubmit my book covers more than once to meet Create Space requirements, discovering typos and missed words in my novels
after they're published, am not marketing my books half as
well as I market my media company clients, and continually feel that time is my
enemy.
Once the match begins you essentially run lane to lane, downings
enemy after enemy not only with your auto attacks but specific characters as
well.
For those who missed the first game, Injustice 2 is essentially a bloodless version of Mortal Kombat in which such DC Comics superheroes as Superman, Batman, Wonder Woman, Harley Quinn, Green Lantern, The Flash — as
well as their arch
enemies — all join a fight club, with a story driven by a Superman that went dark
after being pushed
well beyond the brink by The Joker.
It's a whole different ball game when you can build as
well, creating buildings and traps with one way systems / bottlenecks or lure your
enemy's through a maze to come get you, then there's the chance a player may of just walked through that for nothing and the person your
after is not even there..
The
best thing to discover in this new area is a simulator where you can choose your crew, weapons,
enemies, location and handicaps as you fight through wave
after wave of
enemies.
Then it was time for Far Cry 4, which was a bit trickier since I attempted to come up with a challenging scenario, eventually settling on just charging into an
enemy base
after tossing in some bait for
good measure.
Im a PS3 owner and I do nt thk INFAMOUS is that
good either... I mean its okay, but
after seeing soo many PROTOTYPE vids, the violence, gore, variety, power, upgrade system, unbelivable amounts of freedom, amount of
enemies on screens, explosions, massive destruction, f * bombs, DEVASTATORS.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked
after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as
well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Also, Black Ops does a
better job of mixing in more objectives than simply mowing down wave
after wave of
enemies.
He hasn't edited out certain
enemies or weapons that might eat away at the tight verisimilitude he's
after — instead he's done his
best to rationalize a world of demons and monster closets.
Crysis drops nano - suit wearing super soldiers onto a tropical island where,
after fighting mundane human
enemies, strange aliens emerge as
well.
I found that the
best strategy was to hit one
enemy and immediately go
after another, cycling through them.
We affectionately called the first Mario WiiU game «the divorce simulator» (although initiator might have been a
better word) due to being able to pick up each others» characters and throw them into lava, jump on their head to make them fall into a hole of death, etc. 3D World has made it even worse with the addition of a «crown» system;
after every level the game tallies up how many coins you gathered,
enemies you killed, stars you found, etc., and gives each player a score based on how they did.
If you're
after some new footage, you'll be
better off checking out the second part of the Woman Vs Wild series, where we see Lara engaging
enemies with different combat styles.
Survival Mode isn't much
better since it trades the limited art and plot for grinding against wave
after wave of easy
enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
Normally, there is a main objective to destroy the
enemies» army as
well as some side objectives which grant you extra money
after finishing a mission.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their
best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're
good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers
after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more
enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting,
enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
But if the brutalising of robotic
enemies with big, highly customizable weapons is what you're
after, there is nowhere
better than Hard Reset.
Perhaps the
best example of
enemy stupidity is how I found it was possible to shoot an
enemy, and his only reaction was to look rather shocked, but since the gunfire was masked he simply carried on patrolling
after a brief bit of searching.
For example, in a game like Don't Starve I would feel that I knew how to approach
enemies and how to make
better use of my items
after my deaths.
To unlock Newgame +, all you have to do is beat the game, and then
after you save and load your game, you keep all your items, levels, and gold, and play the game again, but on a higher difficulty where
enemies levels are +30 and the items continue to get
better
To the point that
after besting each
enemy Raven in combat gives a real sense of gameplay accomplishment.
Little bouts of combat here and there would have worked out fine, but the game often places
enemy combat sections one
after the other and
well... it gets repetitive
after you've taken down your 100th
enemy by either hitting them with a block from the G - Lifter or shooting them with the laser, not counting the sections you'll inevitably repeat due to how easy it is for John to die in combat.
Yes
after countless hours spent killing
enemies, gaining levels, stat growth, and having the
best equipment possible.
Free Mode also makes a return in DW8: XL
after it went missing in DW7, allowing players to replay completed stages with any character, and Challenge Mode also makes another appearance as
well, presenting different courses, like speed running a stage to surviving waves of
enemies.
They line the halls you explore and,
after besting a wave of
enemies, the fabric of your in - game wallet.
Things can get a bit crazy on the battlefield as you constantly watch for cool downs, strategically use your projectiles, all the while preventing the
enemy from storming your castle, but
after a few tutorial missions you'll be flinging sheep with the
best of them.
If any of that sounds like not your cup of tea, you might as
well turn back here — cutscenes are skippable, but this sense of vapid, senseless pandering permeates through every inch of the game, from
enemies having their clothes ripped away in combat to unlockable dress - up section, where you can even faux - kiss the girls
after groping them incessantly and changing their clothes.
All
enemies drop their weapons
after they're killed as
well, but I've had some trouble finding enough ammunition, so you'll be forced to change your weapons pretty often.
Sure, the Labyrinth of Chaos that's unlocked
after defeating the final boss offers a
good deal of fun thanks to its randomly - generated floors, but that fun can quickly turn into frustration when you're a level 99 Sorceress staring down a room of level 255
enemies.
The music is also composed very
well and gives even more of a suspenful feel to the intense levels; and a
good thing about the music is that it stops
after you've defeated all the
enemies in an area so you know when it's safe to explore again.
After that, they make their way into the Dark Zone; a no mans land with no rules where they try to gather and extract the
best loot while avoiding
enemy AI and rogue humans players!