Sentences with phrase «well hit the jump»

What have I made of his latest adventure I hear you ask, well hit the jump and you can find out.

Not exact matches

Constellation Shares Hit Record High on Strong Results Constellation Brands Inc. reported a better - than - expected 16.6 percent jump in quarterly sales, primarily driven by robust demand for its beers such as Corona and Modelo, and the company raised its full - year adjusted profit forecast...
Treasury shares had already been one of the best performers on the ASX in the past year, jumping from about $ 5.40 a year ago to hit $ 10.51 on May 30, before drifting lower in the past few weeks to $ 9.55, before jumping again on Thursday.
But at the MOC, he hit on jumps of 6 - 5 and 6 - 7 — which was good enough for second place behind St. Mary's - Berkeley senior Maurice Spikes and qualified him for the California Interscholastic Federation state meet.
«I think he hits better than he high - jumps,» says co-defensive coordinator and linebacker coach Jim Leavitt.
They can hit jump shots with ease as well.
In a four - minute stretch he made a three - point play, hit a jump shot from the corner, assisted on two baskets and threw in another from the top of the key as Louisville took the lead for good.
I am hoping to have a progressive home and raise my daughter to be open and aware, but I do not think I will allow someone elses child into my home to possibly infect or abuse my daughter... He could certainly be a great guy, or he could not be... He could be a bad guy who could change my daughter by hurting her in many different ways... Sex is sex, but another human being being raised by some one you do not know could potentially be harmful... Even if I know the other childs mother or father... the other child could be not so good at heart... I will just raise my child to focus on herself and her future and her education and wants, needs, likes, and dislikes before jumping in the bed with some body who could hit her, impregnat her, or give her an STD: S
As a child progresses in sports, these «good» or «bad» movement patterns translate to success in throwing, hitting, catching, running, jumping, etc..
This creates balanced muscle memory that translates or carries over to many athletic movements including throwing, hitting, running, jumping, better agility and athletic balance.
Of course, this moment of genius hit right before bed (the best ideas always do), so I jumped up and scoured my bookshelf for all of the integrative and functional medicine textbooks and finally, I had an answer.
PLYOMETRIC EXERCISES - Plyometric movements are movements in which a muscle is loaded and then contracted quickly, using the strength, elasticity and innervations of the muscles to jump higher, sprint faster, throw farther, or hit harder, using explosive power to ultimately perform better overall.
In addition to warm - up and dynamic flexibility strategies to get ready to WREAK HAVOC, I've also found that I respond well to jumping exercises before hitting the weights.
If you are looking for one of the best ways to jump higher, run faster or hit harder, Plyometrics can be the answer.
This hip comes up and forward, and I have this incredible force transmission that gives me better throwing, gives me better punching, gives me better hitting, gives me better running and jumping.
Bottom line: If you jump into the Paleo (or any low - carb) program and hit a brick wall because of side effects, instead of giving up on low - carbing for good, add back your carbs until you feel better again and then try cutting down again, but go slow to give your body the time to adapt to the idea.
In what has been praised as the best halftime show in recent history, Lady Gaga began her performance with a patriotic tribute, a jump off the roof, and a medley of her most popular original hits.
Hit the jump for more on Carter and Atwell as well as the official press release.
That spike is super-pointy, so it's better to hit it with a hammer than jump on it.
Hit the jump to see which movies are discussed as well as what else is covered in the show!
Hit the jump to check out all of the images, as well as the brief synopsis from Sundance.
Hit the jump to check out images, as well as a brief synopsis for both films.
Oddly, it is possible that the set - up is in a way slightly too good, as when the rubber hits the road and the Babadook jumps from page to flesh, the monster itself is a bit of a letdown.
We jump at the chance to continue best of developing and developing patterns in the market too; however, we need to share some hard - hitting insights to go down our cases.
The Kia Soul is already a huge hit in the U.S. — over 145,000 units were sold here in 2014 — and what better way to broaden this boxy hatchback's appeal than to jump onto the growing crossover wave with an all - wheel - drive, CUV - like version of the Soul?
To get a good look at this pocket - sized performance machine, just hit that jump and check out all our photos.
Well get to that later) Imagine you are getting on the freeway, you hit the Apex and pin the throttle, the rpms jump up and as need to start merging, desperately, you look down and realize you are only doing 55 - 60mph, pending if the hill was in your favor.
Dr. Bundy enjoys his free time by hitting the links and playing a round of golf or jumping on the ice for a good skate with his men's league hockey team.
So as I said we need to stay at the top of our game and make sure that in the event the amount of rainfall hits us in the north area that NEMO will be ready to jump out tomorrow to do the assessment and see how best we can help the affected people in those areas.»
Now, obviously, it's not such a good idea to turn into a boat when you're driving through the streets of Manhattan at 95 miles an hour (in itself, a fantasy that's fun to live out)... but needless to say, flying off the road, heading to the water, plopping down into it as a speedboat, hitting a jump and transforming into a car just as you get to the road again is exhilarating in an obvious way.
The plot will leave you guessing, hit you with the feels once it ends (the orchestral soundtrack also helps pull on the heartstrings), and there is an incentive to jump back into Rime again to hunt for any collectibles you might have missed (the Chapter Select option makes finding the rest of the optional items easier, as well as the game saving your collection progress even after the credits roll).
There were some tough sections where you had to time your jumps in spike ball form to hit a series of cannonballs to make your way to platforms that I thought were very well implemented.
Hit the jump for the DC vid stash, and get ready to call your local resale shop in heavy anticipation of some of the best titles in the history of gaming.
The platforming sections don't get any better as your dash and jump animations are clunky and the inconsistent hit detection does little to help you.
There's something exhilarating about fighting a monster in your giant robot, jumping out of it to better hit a weakpoint, and getting back in to continue the fight before you get squashed.
It's hard not to feel crushed when you see your trusty ship come apart at the seams after one unlucky missile hit too many, but it's harder still not to immediately jump into a fresh, new cruiser, vowing to do better this time.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
Instead of hitting the forums and swapping user names with strangers to find a group willing to play non-matchmaking activities such as raids and Nightfalls, solo players can simply jump into Guided Groups and sort through the array of craigslist ads to find a well - suited group to join, and then just hop in.
Those of you looking for an inexpensive racing fix filled with stunts and big jumps should take a look at Mad Riders when it hits PSN this Tuesday, as well as XBLA and PC on Wednesday.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It's just that looking at GOW, HZD, UC4, etc, I feel that with great jump in power, devs might just add a bit more textures, improved AI, enemies on screen, destructive environments, etc that will take a good hit in the power.
In fact, Rise can't take more than two hits from anything before he dies a horrific, bloody death, so you better become acclimated to both your double jump and dashing abilities.
If Dave ever got his way, he'd jump straight on under - rated hits like God Hand, as well as games like Viewtiful Joe, Final Fantasy XII, the Onimusha series, TimeSplitters 2, SMT: Persona 3 FES, and Katamari Damacy.
To make you feel better, you can hit the jump for the four new gameplay videos that were released.
We even create a giveaway surrounded by the release of this game (yeah we kinda jumped the gun a bit) Well, Fable Coin Golf will finally be hitting the Marketplace next week on March 30th at a price of $ 4.99 The game looks incredible especially with...
This includes the zipline for traversal, the ability to use fire to burn log bridges and collect rings and power - ups, as well as Sonic's new ability called Drop Dash, which consists of the character doing a spin dash right after he hits the ground from a jump.
This applies to your mechs as well — don't be afraid to jump in the line of fire if your mech can survive the hit.
As well as jumping on boss heads or hitting them off platforms from below, the bosses in New Super Mario Bros 2 can also be defeated by hitting them with either a normal or gold fireball.
Outlined best here, the method involves downloading the Remote Play software on a PC, connecting to your PS4, and then running a script that hits the button with maximum precision to achieve true jump rope mastery.
Developers this is not a good thing to add and leads to annoying cheap shots the bosses get on you since you can either take the hit from the ground pound or your can jump over it and get punched in the face by the boss.
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