Sentences with phrase «well the frame rate held»

I was most impressed with how smooth this game played and how well the frame rate held up.
I must say that this isn't all that of a bad thing as the game still looks quite good and I must say that for such a fast paced game with so much detail and so many cars I was also impressed with how well the frame rate held up as well.
I must say that this isn't all that of a bad thing as the game still looks quite good and I must say that for such a fast paced game with so much detail and so many cars I was also impressed with how well the frame rate held up as well.

Not exact matches

The frame rate holds well during some of the more intense encounters even though the visuals are rather simple, they get the job done.
The two games in the series were ported to the Nintendo Switch by the developer Red Barrels and they seem to hold up surprisingly well against the console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
In the case of One Piece Pirate Warriors 3, it looks vastly superior to the PS Vita version in portable mode as seen with our comparison, and the frame rate also holds up well even though it is not perfect either.
The footage above is docked, but the game arguably looks at its best in portable handheld mode — the 720p resolution holds up better there, and the game seems to run with an unlocked frame rate, shooting for 60 fps and sometimes getting there with uneven but decent performance.
Overall the game holds up well, during heavy firefights the frame rate stays smooth and for the most part this is a solid looking game.
The game does look a lot better, and the frame rate tends to hold its own most of the time, but there are still some hilarious animations and visual hiccups.
I have played the game on the PS4 Pro where it manages to hold really well in term of the frame rate by sticking closer to the 60 FPS target.
The game mostly works fine but there are certain sections where the frame rate doesn't really hold up well.
A method I learned worked pretty well basically power off your phone take out the sim card turn on your phone then put it into wifi mode once you do that you go into all apps clear the Google frame rate reboot your phone right away once it turns on go too about phone and check for update you should see the jelly bean update appear once it finishes downloading put your phone in airplane mode by holding the power button then reboot your phone and boom you have jelly bean
The future of Xbox: (E3 2016)- Removing barriers - Innovation and the latest in technology - A console with no boundaries... no limitations - MS is not holding anything back, highest res, best frame rate... no compromise - True 4k gaming, render at 60hz, render fully uncompressed pixels - www.youtube.com/watch?v=FnI oKat7FQQ Phil Spencer to his team after the E3 2017 conference: «Holy s ** t guys, all the stuff we said la...
Looks like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the frame rate the best and at a higher res.
Frame rate also seems to hold up well especially when there's lots going off on screen with cars and debris flying all over.
They've put together a frame rate test for Star Fox Zero and put the game through its paces to see just how well the game holds up under fire.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
For the most part, Switch's performance level at 1080p while docked holds up well, but there are frame - rate drops when traversing the larger open world areas.
Graphically it holds up pretty well for an older game, Xbox One X has silky smooth frame rates compared to when played on Xbox 360, also textures and colors look crisper.
The frame rate and load times seem to hold up well next to the Xbox One or PS4 version.
Overall the game holds up well, during heavy firefights the frame rate stays smooth and for the most part this is a solid looking game.
Played on the Vita's smaller screen, Most Wanted holds up remarkably well considering its scope, with a fast and furious frame rate that only occasionally stutters under the strain.
It's not the best looking game by any stretch, but the frame rate holds up and it for a 6 - year - old port, it still has some value to fans of mech games.
The enhanced graphics look good for an indie game, although some of the textures don't hold up, and the frame rate really chugs now and then.
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