Global Adventures already has full investment to complete the game, so the crowdfunding is to prove to those investors that there is
a western audience interested in such a game.
Not exact matches
I actually tried to avoid using Japanese recipes, Keiko, despite being part Japanese myself, as I didn't think a
Western audience would be
interested in such recipes.
His cinematography and camera orchestrations are as sumptuous as ever, almost worth watching without dialogue, and yet, he doesn't exactly offer anything new here — it occasionally seems like he is trying to remake his cult classic, Chungking Express, for a
Western audience, with some of the more
interesting bits of his other films tossed in for good measure.
We've been quite
interested in Legendary's The Great Wall, a monster movie set in China in the Directed by Zhang Yimou, best known to
western audiences for the Chinese films Hero and House of Flying Daggers.
We learn little, and without much in the way of character development beyond them gearing up for the battle scenes, we have little rooting
interest other than the basic good guys vs. bad guys scenarios that make many
Westerns too pat to entertain today's
audiences.
The subject matter may seem of marginal
interest for a
Western audience but the documentary works not just as investigative journalism but also as a universal story about a community trying to save itself from destruction.
None of the rest of his films were quite up there with those three, but they were still very enjoyable fantasies that also continue to have an
audience today and sell well on home video: «First Men in the Moon» (1964), based on the H.G. Wells story; another dinosaur epic, «One Million Years B.C.» (1966), most famous for the image of Raquel Welch in a fur bikini; «The Valley of Gwangi» (1969), an
interesting blend of dinosaur thrills and a conventional
Western; and two more «Sinbad» epics, «The Golden Voyage of Sinbad» (1974) and «Sinbad and the Eye of the Tiger» (1977), the latter co-starring young Jane Seymour.
Not only that, World is Capcom's first honest attempt at making the popular series more
interesting to a
Western audience.
It's certainly an
interesting topic, growing up all through out high school, I certainly didn't have much of an income so streaming from websites or reading online scanlations was the only way for me to keep up to date with a lot of anime and manga, not to mention at the time, the
Western audience was definitely suffering from lack of material.
The panel spoke to the origins of the project, saying that Kodansha in Japan has been paying attention to the surge of manga
interest in America and wants to make more product that will appeal first to
Western audiences.
The mech genre has no appeal to the
western audience unless its Transformers and even that goes to the atrocity which is Bayformers.When you come down to it, quality is not the issue but consumer taste.In Japan Killzone 3 which, while not
interesting to me, is well made game was throughly beaten by iDOLM@STER 2 on its launch day.If Bandai tried to release that here the exact opposite would happen and it goes to show that different regions want different things.
To measure the
interest in
western releases for these three titles, SEGA released a survey for the
western audience.
The paintings of the «Psycho Spaghetti
Western» series instead are an
interesting novelty for the more neophyte
audience because of the absence of words.
Meanwhile, Asian galleries seized the chance to introduce their best works to an expectant
Western audience, whose
interest is steadily growing.
Worldwide About Blog This blog focuses on making
Western art history accessible and
interesting to all types of
audiences: art historians, students, and anyone else who is curious about art.