We wanted to do it better for
a Western audience this time.
While the portability of the series really helped me to explore Japan's gaming scene and meet fellow gamers face - to - face, my gut feeling upon seeing MHW's console and PC plans was that Capcom might really be able to catch
the western audience this time.
Not exact matches
Western Australian jeweller Linneys has launched an online store to complement its bricks and mortar showrooms, making its high - end products available to a global
audience for the first
time.
Interestingly enough, anthropologist Michael Harner — whose 1980 book The Way of the Shaman helped introduce shamanism to
Western audiences — actually describes shamanism in a way that sounds perfectly suited to our
times: as a high - speed technology of sorts.
On the heels of making Painted Desert, Japanese director Masato Harada took another stab at presenting America to a mass Japanese
audience — this
time with a largely
Western cast.
It's eye candy for the men and women who grew up loving
westerns while also appealing to a newer and younger
audience all at the same
time.
«The Hateful Eight» has the things
audiences expect from a Quentin Tarantino movie - long scenes, superb dialogue, an imaginative take on a classic genre (this
time it's the
Western) and the casting of neglected actors worthy of rediscovery.
Though U.S.
audiences likely weren't able to appreciate the movie on the same level as native Chinese speakers because of the way that the film plays around with the language, it's still an amusing and wildly madcap spaghetti
western that's anchored by a trio of fantastic performances by director / star Wen, Chow Yun - Fat and Ge You, who have such great comedic
timing between them that the subtitles often move too quickly to read.
It's also been tailored for
Western audiences, with Capcom clearly hoping that this
time the series will conquer the world and not just Japan.
Shinji Mikami's (who was 31 at the
time) survival horror hybrid ignited a new wave of frightening games, and though there were certainly plenty of horror games before, it struck a chord with both Eastern and
Western audiences.
It's certainly an interesting topic, growing up all through out high school, I certainly didn't have much of an income so streaming from websites or reading online scanlations was the only way for me to keep up to date with a lot of anime and manga, not to mention at the
time, the
Western audience was definitely suffering from lack of material.
This is particularly surprising, because the last
time «sexy» novels were vogue, in the 1970s,
Western society was still quite repressed by today's standards... it's quite surprising that, given today's avalanche of pornography, anyone would bother taking their erotica in prose form (or perhaps pornography has broken down enough barriers that 50 Shades doesn't seem particularly racy to its intended
audience).
JRPGs that try to appeal to a
western audience are, unfortunately, often laughable at
times.
It's one thing if a game is a remake or re-release of a long -
time classic like the Final Fantasy VII Remake, (which, be warned, looks like it's going to be censored as well), but if a
western audience has no prior affections for a game, as is the case with Tokyo Mirage Sessions, what do we have a right to know?
Ki Won Lee, CEO of Neowiz, says they have been «dying to bring DJMAX RESPECT to
western audiences for a long
time now,» and with «over a decade's worth of content, plus some truly fantastic new songs and features, [they're] confident that every rhythm game fan will find something to love in RESPECT.»
Being able to play the game in your image for the first
time (for
Western audiences anyway), expanding upon relationships, as well as providing a ton of post-game content showed how much love was put into this.
At the
time, the subject matter of the story was thought to be so inflammatory to
western audiences that it nearly didn't get localized into Europe and America, and its localization lead said it was one of the most troublesome games he had ever worked on.
The previous generation was a rough one for Japanese third party publishers; faced with the triple onslaught of an en masse migration of Japanese
audiences mobile devices, the struggles of HD development, and the rise of
western development for consoles, Japanese developers found themselves hopelessly outmatched as they tried to keep up, ultimately mostly disappointing long
time fans due to misguided games and entries in long running series that were made with some attempt to appeal to a larger, global
audience.
For the longest
time, the
western audience has only known the blonde and pink Princess Toadstool and questioned how she manages to get kidnapped every game.
The New Media Gallery will be the first of its kind in
Western North Carolina, offering innovative artists including those featured in Prime
Time: New Media Juried Exhibition the opportunity to share their work with the community while developing new
audiences and gaining recognition for their contribution to the modern art scene.
Clearly Yang videos and photos afford
Western audiences a perspective on China that comes directly from the source, but perhaps at
times we as outsiders over-extend the political implications behind some of the works of artists, and particularly Chinese artists such as Yang.
But there are also more nuanced references to America's influence in Catch the Moon, as well as works that reflect upon the complicated realities and challenges facing emerging artists working in China at a
time when Chinese contemporary art is being ravenously consumed by
Western audiences.
Published for the first
time as a stand - alone volume and newly translated, this edition, part of the David Zwirner Books ekphrasis series, aims to introduce a wider
audience to one of Proust's most important and influential works in
Western literature.
It's also a good indication that
western audiences are excited about the franchise, which hopefully means that we'll see fewer Japan - exclusive Monster Hunter titles as
time goes on.
«The slowing user growth rate is an indication that Snap is already well penetrated among its main youth
audience in core
Western markets, and so will have to adapt to broaden its user base either internationally or in new demographic segments,» he told the E-Commerce
Times.