Sentences with phrase «what about game development»

So what about game development?

Not exact matches

That said, Nintendo's outright stating what we'll learn at the event: «The presentation will include the launch date and pricing for Nintendo Switch, as well as a look at the lineup of games currently in development,» a Nintendo press release about the event states.
about what the sequel brings to the table, the growing Polish game development scene, and 60 Seconds!
In case you missed it, Metal Gear Solid V: The Phantom Pain is «A Hideo Kojima Game», meaning he didn't care about what was happening with Konami at the time of development and added as much references to him and his studio as possible.
Some stuff are agreeable, but here's what I have to say about some other stuff: * Next Official Mario Kart game for Switch: Probably they'll announce it to be in Development at E3 this year.
Regardless of how the community feels, with Red Dead Redemption 2 releasing in late 2017, actual development of the game is probably about done by now, meaning no amount of complaining will change what system is implemented.
As the development team begins to open up more about what they're working on via Twitter, we've gotten a glimpse into everything that goes into creating a game and then porting it from one culture to another.
Nintendo held one of their regular Nintendo Direct presentations, where they inform the public about what games they have in development.
No matter what people may say about the Wii U as a system in the coming years, Splatoon will always stand out as the example of what was right when it came to the GamePad, and of Nintendo's proficiency with HD game development.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Today, during a presentation at CEDEC 2016 (with highlights translated by Gematsu), Yuji Horii talked a bit about the development of the game, and what he said makes it clear the game is nowhere near finished.
Today, Nintendo held one of their regular Nintendo Direct presentation streams, where they inform the public about what games they have in development.
For more details about codes for Kickstarter backers, as well as development status for what's left for the game, make sure to check out this Kickstarter update!
I speak to other members of the press who see demos that go in surprisingly different directions and this is what most impresses me about this demo — it shows that even at this stage of development the game is decently dynamic.
Fortunately, this is what serious game development is all about.
We were lucky enough to get chance to have a chat with the infant studio's founding member and project lead Adam Green about what it's been like taking their first baby - steps into professional game development and the stresses of managing a small business in the current climate.
starting with «DMG» — Sharp was approached to manufacture the screens of the DMG because it already supplied the Game & Watch displays — Sharp was unable to produce the screens at a price low enough for Nintendo so that development of the console reached a dead point — R&D 1 learned about the «Chip on Glass» technique which would make a cheap production possible and approached TV maker Citizen to produce the Game Boy's screens using this technique — in the end, Sharp was also able to use the CoG technique and was thus chosen to produce the screens and made a four billion yen investment for that — the screens Sharp produced at the beginning were of a wrong type and were next to useless for the Game Boy project — Yokoi remembers Hiroshi Yamauchi's reaction on Game Boy prototype with wrong screen type: «What the hell is this?
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
You can read more about all the details of his development pipeline on his blog / site, but I will try to get into some basics about the game, what it is about, and how it is being made.
In this excerpt from The Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's woGame Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wogame from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wogame's development by remixing The Legend of Zelda: Breath of the Wild's world.
They have shown all of us what good game development is all about
Fieth commented that this means that the developer can focus on «working on the game's development and puzzles and not need to worry about how to optimize and publish across several completely different platforms,» essentially allowing the developer more time to do what they do best — create.
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the industry, what it is like to see speed runners completely break a game, the concept of reproduction carts, some hidden Japanese game gems, an announcement on a new game from Other Ocean, and a release window for #IDARB.
In this section, you'll find insightful experiences shared by newbies and seasoned professionals in game development about what it means to embrace this field.
Frontier Expo is officially announced, setting a stage for fans of Frontier Developments» games to learn about what's new and next.
We are looking for a limited number of players to test the online infrastructure and learn what players like you think about the game in order to inform and influence future development.
The developer has released a post-mortem about the game (what went right, what went wrong) about development, promotion, and community reaction.
Join us for a great talk about what game development newcomers...
I will never claim to know anything about game development, so I'm not sure what Bloober Team can do to remedy these issues, but hopefully they can be addressed in a future update.
Regardless, just because we haven't heard a word of the games development, doesn't mean we can't talk about what new features and ideas we'd like to see when it finally does release.
This summer, we will be holding a short Closed Technical Test on PC to test the online infrastructure and learn what players like you think about the game in order to inform and influence future development.
Knowing what little i did going in about the games troubled development made that feet even more impressive.
WHats up Seth Killian.We met briefly at the La beatdown event.I just have to once again congratulate and thank you guys for working so long and hard on this game.This is the only game ever that most of us have been this excited about and have followed development form beginning to end.So glad to actual hear dlc confirmed for both levels & characters.The only 2 questions I have is are 1.
You also need to realize a lot of what I'm about to discuss can not be discussed by a developer during the development process for various reasons, including legal contracts we have to sign to be allowed to release a game.
To start of with, we have a great story about a game developer releasing a game about game development and what happens when the pirates were pirated.
In part one (part two, part three, part four) we cover Mass Effect 2's development cycle, lessons learned about narrative pacing, and what's tucked away in your original Mass Effect save game.
What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games, written by Tadhg Kelly.
In the latest development recap video, Robin Henkys, Game Director of Albion Online, explains what these changes are all about and what intentions the developers have with them.
But what really strikes me about the game's world is the development team's attention to detail.
However, when asked about what the next move would be, after the release of The Beatles: Rock Band, Guthrie responded that «the Harmonix development team are working on what is effectively the next game, or «Rock Band 3»» confirming a physical sequel to the highly acclaimed franchise.
Something tells me GC knows more about what motivates game development changes than the armchair devs in the massively comments section.
We talk about how Caelyn got into game development and what kinds of games she makes as well as Valve's reluctance to comment on or gatekeep Steam Greenlight.
Given that you live and work in Chicago, what are your thoughts about how the city can do more to encourage game development?
We were brought in about a year after development started, so they already had some stuff set up like the Chalice itself, how the game began and ended gameplay-wise, what the enemies were, etc..
Hi John, tell us a bit about your background, how did you get into games development and get involved with the Wipeout franchise, what is your role on the project?
As for what Rodgers said about the unannounced Wii U games now being «moved over» to the NX for development, we had already suspected as such since the recent rumour came about regarding Luigi's Mansion 3 being such a Wii U game that was passed over the NX.
Call of Duty Online for China that Murray now claims he spoke about has already been in development for two years and uses existing assets for the free to play game in China, it's nothing new in terms of what we haven't played already in the Modern Warfare games.
That's what's so awesome about game development — working together to create something that's greater than the sum of its parts.
Comic Con San Diego is underway and today from 1pm - 2 pm PDT Bandai Namco Entertainment held a special Tekken 7 panel to talk to fans about what new developments and merchandise are coming for the game.
The July issue of Game Informer has a number of fun facts from the Sucker Punch team about what really went down during the development of PS3's latest exclusive darling inFAMOUS.
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