So
what about game development?
Not exact matches
That said, Nintendo's outright stating
what we'll learn at the event: «The presentation will include the launch date and pricing for Nintendo Switch, as well as a look at the lineup of
games currently in
development,» a Nintendo press release
about the event states.
about what the sequel brings to the table, the growing Polish
game development scene, and 60 Seconds!
In case you missed it, Metal Gear Solid V: The Phantom Pain is «A Hideo Kojima
Game», meaning he didn't care
about what was happening with Konami at the time of
development and added as much references to him and his studio as possible.
Some stuff are agreeable, but here's
what I have to say
about some other stuff: * Next Official Mario Kart
game for Switch: Probably they'll announce it to be in
Development at E3 this year.
Regardless of how the community feels, with Red Dead Redemption 2 releasing in late 2017, actual
development of the
game is probably
about done by now, meaning no amount of complaining will change
what system is implemented.
As the
development team begins to open up more
about what they're working on via Twitter, we've gotten a glimpse into everything that goes into creating a
game and then porting it from one culture to another.
Nintendo held one of their regular Nintendo Direct presentations, where they inform the public
about what games they have in
development.
No matter
what people may say
about the Wii U as a system in the coming years, Splatoon will always stand out as the example of
what was right when it came to the GamePad, and of Nintendo's proficiency with HD
game development.
Your a real idiot man, ofcourse their not going to talk
about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see
what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut
development time for new
games and ported
games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Today, during a presentation at CEDEC 2016 (with highlights translated by Gematsu), Yuji Horii talked a bit
about the
development of the
game, and
what he said makes it clear the
game is nowhere near finished.
Today, Nintendo held one of their regular Nintendo Direct presentation streams, where they inform the public
about what games they have in
development.
For more details
about codes for Kickstarter backers, as well as
development status for
what's left for the
game, make sure to check out this Kickstarter update!
I speak to other members of the press who see demos that go in surprisingly different directions and this is
what most impresses me
about this demo — it shows that even at this stage of
development the
game is decently dynamic.
Fortunately, this is
what serious
game development is all
about.
We were lucky enough to get chance to have a chat with the infant studio's founding member and project lead Adam Green
about what it's been like taking their first baby - steps into professional
game development and the stresses of managing a small business in the current climate.
starting with «DMG» — Sharp was approached to manufacture the screens of the DMG because it already supplied the
Game & Watch displays — Sharp was unable to produce the screens at a price low enough for Nintendo so that
development of the console reached a dead point — R&D 1 learned
about the «Chip on Glass» technique which would make a cheap production possible and approached TV maker Citizen to produce the
Game Boy's screens using this technique — in the end, Sharp was also able to use the CoG technique and was thus chosen to produce the screens and made a four billion yen investment for that — the screens Sharp produced at the beginning were of a wrong type and were next to useless for the
Game Boy project — Yokoi remembers Hiroshi Yamauchi's reaction on
Game Boy prototype with wrong screen type: «
What the hell is this?
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness
about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of revenue - it's not enough to just expand dedicated internal
development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think
about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «
what can we do to continuously tighten our relationship with the customers?»
You can read more
about all the details of his
development pipeline on his blog / site, but I will try to get into some basics
about the
game,
what it is
about, and how it is being made.
In this excerpt from The
Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wo
Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk
about what they want from the next The Legend of Zelda
game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wo
game from Nintendo and whether Aonuma and the team should speed up the
game's development by remixing The Legend of Zelda: Breath of the Wild's wo
game's
development by remixing The Legend of Zelda: Breath of the Wild's world.
They have shown all of us
what good
game development is all
about.»
Fieth commented that this means that the developer can focus on «working on the
game's
development and puzzles and not need to worry
about how to optimize and publish across several completely different platforms,» essentially allowing the developer more time to do
what they do best — create.
Mike Mike is back on the show to talk
about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major
development project and getting in the the industry,
what it is like to see speed runners completely break a
game, the concept of reproduction carts, some hidden Japanese
game gems, an announcement on a new
game from Other Ocean, and a release window for #IDARB.
In this section, you'll find insightful experiences shared by newbies and seasoned professionals in
game development about what it means to embrace this field.
Frontier Expo is officially announced, setting a stage for fans of Frontier
Developments»
games to learn
about what's new and next.
We are looking for a limited number of players to test the online infrastructure and learn
what players like you think
about the
game in order to inform and influence future
development.
The developer has released a post-mortem
about the
game (
what went right,
what went wrong)
about development, promotion, and community reaction.
Join us for a great talk
about what game development newcomers...
I will never claim to know anything
about game development, so I'm not sure
what Bloober Team can do to remedy these issues, but hopefully they can be addressed in a future update.
Regardless, just because we haven't heard a word of the
games development, doesn't mean we can't talk
about what new features and ideas we'd like to see when it finally does release.
This summer, we will be holding a short Closed Technical Test on PC to test the online infrastructure and learn
what players like you think
about the
game in order to inform and influence future
development.
Knowing
what little i did going in
about the
games troubled
development made that feet even more impressive.
WHats up Seth Killian.We met briefly at the La beatdown event.I just have to once again congratulate and thank you guys for working so long and hard on this
game.This is the only
game ever that most of us have been this excited
about and have followed
development form beginning to end.So glad to actual hear dlc confirmed for both levels & characters.The only 2 questions I have is are 1.
You also need to realize a lot of
what I'm
about to discuss can not be discussed by a developer during the
development process for various reasons, including legal contracts we have to sign to be allowed to release a
game.
To start of with, we have a great story
about a
game developer releasing a
game about game development and
what happens when the pirates were pirated.
In part one (part two, part three, part four) we cover Mass Effect 2's
development cycle, lessons learned
about narrative pacing, and
what's tucked away in your original Mass Effect save
game.
What Games Are is
about game design,
game development,
games as art, craft, culture and industry and how you can make better
games, written by Tadhg Kelly.
In the latest
development recap video, Robin Henkys,
Game Director of Albion Online, explains
what these changes are all
about and
what intentions the developers have with them.
But
what really strikes me
about the
game's world is the
development team's attention to detail.
However, when asked
about what the next move would be, after the release of The Beatles: Rock Band, Guthrie responded that «the Harmonix
development team are working on
what is effectively the next
game, or «Rock Band 3»» confirming a physical sequel to the highly acclaimed franchise.
Something tells me GC knows more
about what motivates
game development changes than the armchair devs in the massively comments section.
We talk
about how Caelyn got into
game development and
what kinds of
games she makes as well as Valve's reluctance to comment on or gatekeep Steam Greenlight.
Given that you live and work in Chicago,
what are your thoughts
about how the city can do more to encourage
game development?
We were brought in
about a year after
development started, so they already had some stuff set up like the Chalice itself, how the
game began and ended gameplay-wise,
what the enemies were, etc..
Hi John, tell us a bit
about your background, how did you get into
games development and get involved with the Wipeout franchise,
what is your role on the project?
As for
what Rodgers said
about the unannounced Wii U
games now being «moved over» to the NX for
development, we had already suspected as such since the recent rumour came
about regarding Luigi's Mansion 3 being such a Wii U
game that was passed over the NX.
Call of Duty Online for China that Murray now claims he spoke
about has already been in
development for two years and uses existing assets for the free to play
game in China, it's nothing new in terms of
what we haven't played already in the Modern Warfare
games.
That's
what's so awesome
about game development — working together to create something that's greater than the sum of its parts.
Comic Con San Diego is underway and today from 1pm - 2 pm PDT Bandai Namco Entertainment held a special Tekken 7 panel to talk to fans
about what new
developments and merchandise are coming for the
game.
The July issue of
Game Informer has a number of fun facts from the Sucker Punch team
about what really went down during the
development of PS3's latest exclusive darling inFAMOUS.