But
what about mobile gamers?
Not exact matches
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show
what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly
about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of
what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and
mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good
about the way their future potential employer feels
about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule
about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below
what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Which is
what pissed me off
about the review — maybe your console has better specs, but my
mobile game plays just great.
Say
what you will
about other aspects of gaming, but one area where
mobile games can frequently go toe - to - toe with those on other platforms is in their style.
While the specifics of everything here won't be identical in the Animal Crossing
mobile game, we're able to get a general sense of
what to expect in terms of both how currency is distributed (
about half and half between activity in the
game or daily bonuses), the amount of value that a 100 % free player can receive every month (
about $ 15 US dollars or so), and
what a player can expect to pay in either time or real - world money for in -
game items.
Geometry Wars became even more popular with releases on the Nintendo Wii and DS,
mobile phones, iDevices and PC, but without this
game launching on the XBLA, who knows how long it would've been before anyone cared
about what the XBLA had to offer.
This tells us a lot
about what people use their
mobile devices for, whether they're killing time with a casual
game or getting immersed in a more story - based
game.
But
what about the sophisticated gaming experiences that
mobile gamers enjoy?
- despite the new business partnership with Cygames, Nintendo is very satisfied with its
mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of
mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's
mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in
mobile apps, the company wants to spread awareness
about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make
mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think
about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «
what can we do to continuously tighten our relationship with the customers?»
really don't know
what to expect
about the
mobile game, I was expecting news
about that tomorrow... well, at least we will have the update
Added Okamoto:
What I really enjoy
about making
mobile games is that you're much closer to the user.
Sometimes breaking 10 million downloads isn't
what its all
about when talking
about mobile games.
-- The PlayStation TV is a niche within a niche, and there's always been some confusion
about what PS Vita, PSP, PS One, and PS
Mobile games will actually run on the.
[a] list daily: When it comes to the rapid exponential growth that we've seen in the
mobile side,
what excites you
about the direction we're seeing on how quickly tablets and smartphones are upgrading and pushing technology capabilities for
games?
It's finally time for me to give a review of hit
mobile game Pokemon Go, then I talk
about what is really important, the next main line Pokemon title, Sun and Moon!
One positive thing
about Nintendo on the
mobile market is that they seem to be trying new things, instead of doing
what everyone else does which is copying one of the 4
game templates that are popular and putting a new skin on it.
NetherRealm Studios talks to CBR
about what's new in «Injustice 2,» and the
mobile version of the DC fighting
game.
What that means in practice is that we write
about the business of
mobile games from the point of view of passion
about mobile games.
If you follow along with our Upcoming Games Forum, which you totally should if you care
about being on the cutting edge of
what's coming out for
mobile, then you may have seen a thread that was posted late last month for a
game from developer Sozap called Armed Heist.
What I like
about mobile games is that writers, video
game developers, programmers, musicians and artists, continue to find new and innovative ways to enhance
games.
What can you say
about implementing a
mobile game for Android to work across very different hardware?
Exactly
what is ironic
about PC being considered the superior
game playing platform to
mobile is that it is not only packed with the same
games that
mobile is dismissed for, but Heavy steam is gaining an establishment as hosting low - quality
game titles as well.
What is best
about this is that the
game is coming to the 3DS and is not going the path of many third party sequels and being done as a
mobile game.
Tune in to, CEO of Wildworks, Clark Stacey's talk at Casual Connect Europe to find out
what they learned
about tween
games and moving millions of players from web to
mobile with an innovative but unproven business model.
Say
what you will
about other aspects of gaming, but one area where
mobile games can frequently go toe - to - toe with those on other platforms is in their style.
While the specifics of everything here won't be identical in the Animal Crossing
mobile game, we're able to get a general sense of
what to expect in terms of both how currency is distributed (
about half and half between activity in the
game or daily bonuses), the amount of value that a 100 % free player can receive every month (
about $ 15 US dollars or so), and
what a player can expect to pay in either time or real - world money for in -
game items.
Well, if you're still not sure
what we're on
about, let me explain — last week, we reported that a new
game in the Crazy Taxi series, Crazy Taxi Gazillionaire, was coming to
mobile «soon».
The Four Perspectives of
Game Design: Insight from the Mobile Fringe «What can you learn about game design from working on mobile tit
Game Design: Insight from the
Mobile Fringe «What can you learn about game design from working on mobile t
Mobile Fringe «
What can you learn
about game design from working on mobile tit
game design from working on
mobile t
mobile titles?
eWeek had a nice slideshow
about what Apple needs to do to break through with
gamers (and not just on the
mobile side), including this:
The PlayStation TV is a niche within a niche, and there's always been some confusion
about what PS Vita, PSP, PS One, and PS
Mobile games will actually run on the system.
I get
what you mean and I agree I don't care
about adults it's their choice if they want to spend 1000 on a
mobile game for a chance be my guest but i think it's wrong for
games that are marketed to kids and there are plenty in that latter category.
We spoke with the upcoming 4v4
mobile game's brand manager
about what's still being tweaked to make this the perfect One Piece title.
This is a free opportunity for
games / digital / web /
mobile companies in Yorkshire to find out more
about what UKTI can offer and to sign - up to receive financial support to attend MWC from UKTI through the Passport to Export and Market Visit Support schemes.
Also on the docket will be Amir Dori, Senior
Game Designer at Matific, at the session Kids, Technology & the Future of Education where Amir will talk
about using
games to make education fun and Ohad Barzilay, Producer and
Game Designer at Sidekick
Games, will talk
about what works in Asian
mobile games for the west (like Gacha mechanics) in Asian vs. Western
Games: Successful Gameplay and Design Elements That Makes No Sense.
People talk
about the
games in the Go series as being some of the best examples of
what you can do with a
mobile game like this, especially as distillations of other franchises down to
what really makes them work.
Beyond the name and the basic concept of a console that eliminates the separation between
mobile and stationary gaming, full details
about functionality, power, pricepoint and even
what games are planned for launch on the Nintendo Switch are currently under - wraps.
With the details of NX all but officially confirmed, I got to thinking
about what mobile handheld
games would be a welcome addition to the console platform.
Q:
What do you think
about virtual / augmented reality environments in
mobile apps /
games?
And you're right, it's huge growth business
what we liked
about it is some free to play
games, some particularly free to play
mobile games speak more to an older demographics, some speak more to a female demographic.
What's ironic
about PC being considered the superior gaming platform to
mobile is that not only is it full of the same
games that
mobile is dismissed for, but Steam is gaining a foothold as hosting low - quality
games as well.
Meet, scribble, and build with our talented product, graphic, and
mobile designers and hear
about what we're working on over drinks, small bites, and creative
games.
While you're impatiently waiting to get yours, you're probably asking lots of questions
about how the preview will work, and
what the
game will be like on
mobile.
During this broadcast, Nintendo will be talking
about its
mobile game, Fire Emblem Heroes, providing new information as to
what to expect in the coming months.
Given the limited input options when it comes to touchscreen
mobile games, as well as the inaccuracy that stems from an on - screen d - pad and buttons — anyone who's played a more conventional 2D platformer on
mobile knows
what I'm talking
about — Super Mario Run's controls are the best possible outcome for a 2D platformer designed for a smartphone.