They do
what audio logs and journal entries don't — let the player see events as they transpired.
Not exact matches
Instead of simply finding
audio notes and
audio logs a la BioShock, players instead learn more about the world by using their skills in different ways, encouraging players to experiment to get a bigger picture of
what's going on.
Some of this includes «ambient»
audio logs that play in the background, scenes on the computer screens to help players find out
what's going on, and or cut scenes where players will meet NPCs that help unfold the backstory as well as the main story itself.
Cutscenes before and after important story missions give players a clear understanding of
what is at stake and the importance of any given task, and there are also
audio logs and documents for players to find that provide more details about the fall of the city during the Black Friday terrorist attacks.
Sadly the developers also use this opportunity to drop
audio logs into the mix, from which you'll glean insight into
what has been going on without the unreliable narration of T.O.M.. It's a little bit of a shame to see
audio logs get used since they feel awkward within the story, but it's understandable I suppose.
What is surprising, however, is that the level of voice acting provided in the game's
audio log collectibles not only provide some of the most endearing stories in the game, but also deliver some top quality voice acting.
Not every game needs to be BioShock, and not every game needs to tell its story through
audio logs; however, games do need to remember that it's not
what a gamer sees, but
what a gamer does that defines an experience.
These parts of the games are really just for the fans I feel, the game does offer
audio logs for you to catch up on
what has happened in the previous games but you have to go out of your way to find them.
«For people who are story junkies, for people who like to collect every
audio log or text
log out there, people who want to have a grand narrative to their game, I think they're going to be really surprised and delighted by
what we have prepared for them,» said lead writer John Gonzalez.
Players may also find Peter's own backpacks scattered around the city and these will contain
audio logs of
what happened to him from the day he became the Spider - Man (roughly eight years before the beginning of the game).
I'm constantly clicking that right stick to highlight
what's around me —
what's useful,
what's not (but obviously I'm picking up every digital watch left over from the Old Ones, and scanning all the
audio / holo -
logs I find, building up that lore and collecting tat to sell to traders).
«For people who are story junkies, for people who like to collect every
audio log or text
log out there, people who want to have a grand narrative to their game, I think they're going to be really surprised and delighted by
what we have prepared for them.»