Sentences with phrase «what bigger studios»

It's a spot - on example of what the big studios might have been betting on circa 1983, but the shroud of ill will draped over the movie stifles any laughs.

Not exact matches

Lastly control what you can; I can't MAKE someone love Pure Barre, but I can control that the client is greeted by a big smile, walks into a clean studio and is taught a high quality class.
This, in case you are wondering, is what it looks like when the crafting urge strikes in a small house with no studio floor big enough to spread a quilt on, and a few dozen children (oh, there are only four?)
The plot is weaker than some of Marvel's more recent stories (I'm looking at you Winter Soldier), and the villain is the biggest mustache twirling megalomaniac the studio has yet produced, but what it lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use of special effects, and at least a baby step forward as far as female supporting characters are concerned.
In the making of «The Big Short,» which is essentially about educating, what made you personally believe that people can learn from a studio movie?
Jones had an early encounter with big - budget studio fare as Banshee in 2011's X-Men: First Class — what would be the end goal for many budding actors — but he has tended towards more sophisticated work ever since.
What separates «Black Panther» from the Batmans, Spidermans and Iron Mans of the creaky, big studio superhero genre is that it looks and, more important, feels nothing like the usual bloated franchise movie that takes no chances and plays by genre rules.
Again, none of these are major studios in Hollywood, but these are big names who work on major projects publically coming out and not just calling for diversity and change in Hollywood, but using what power they have to make change happen.
What are the advantages / disadvantages of working on a big studio movie compared to a small, intimate movie, like «Across the River»?
«What Hugh said to you is the attitude we all have — myself, Lauren Shuler Donner, the studio, [director] James Mangold, Hutch Parker — all of us, feel like this is six or seven or eight (depending on how you count) movies in the making, and there are few characters in the history of cinema who have cast as big a shadow as Wolverine, so to tell the final chapter of that story, it has to be the best, and it has to have a mythic quality to it.
Since we're coming to the end of 2016, movie studios are starting to push a preview of what's in store for the big screen in 2017, especially on the blockbuster front.
I am excited to see what he does with his first really big studio film, though.
Most recently Akkad confirmed studio troubles had resulted in the new film's delays, so maybe this pending «divorce» from Dimension could be what is needed in order to get Michael Myers back on the big screen.
Indie Game: The Movie allows the audience to follow along the process of what it's like to create a game independently without the funds, staff, and marketing of big name studios like Epic Games or EA.
This is what big Hollywood studio movies are supposed to be: impressive set pieces, fortune cookie philosophy bordering on the profound (i. e. anger destroys as embodied by an intense amazing Adam Driver), and the best western this side of Budd Boetticher.
Now that the acquisitions floodgates are open, the buys keep piling up like it's Black Friday in studio shopping baskets, and this afternoon has brought news of the biggest deal yet at the festival, with Variety the first trade to report that Relativity Media are set to put down what may be a record - breaking sum for «Don Jon's Addiction,» the raunchy comedy that marks the directorial debut of Joseph Gordon - Levitt.
We break down those nine big deals and handicap how they'll pan out — or at least what studios will need to do to give them the best shot of succeeding.
While the studios haven't yet released what big films...
After what feels like years of wishing and hoping and spamming studio heads, Marvel and DC finally announced that two brand new lady heroes would be heading to the big screen.
What is making the headlines today is ALL THE MONEY IN THE WORLD, you are all aware of the sexual accusation around Kevin Spacey, Ridley Scott decided to reshoot all the scenes of Spacey with another actor, Christopher Plummer who was the first choice of the director but the studio executives wanted a bigger name, Plummer should shoot his scenes in the comming weeks, it looks like they want to keep the december release date, and Michelle and Mark Whalberg are expected to do some reshoots, i don't think michelle began working on Venom yet, it's crazy but i think Ridley is right to cut out Spacey of his film.
POOTS: Here's the thing: in terms of this studio film and what is seen as the bigger film, I think that's totally fine and great and fun, and I would love to be a superhero or a princess --
Naturally, we have your back when it comes to breaking down the big - budget blockbusters and big - name studio releases that will be taking over your multiplexes from Memorial Day until Labor Day — but what if you're looking for something besides the latest pop - franchise installment or A-list star vehicle to see?
In what's merely another recapitulation of the widely accepted notion of white superiority comes David Yates» rehash of Edgar Rice Burrough's most popular creation, The Legend of Tarzan, a big - budget studio extravaganza from the director during his break between the last four Harry Potter films and an upcoming prequel.
Most movies from the big U.S. studios would doubtlessly provide responses in short order, but «The American» is content to leave many things — including a clearer explanation of what unfolds in the film's opening frames — left unsaid and unanswered.
Sean Baker, the award - winning director and co-writer of the great new movie, «The Florida Project,» joins Justin in studio to discuss the film, what drew him to tell this story, the juxtaposition of the hidden homeless living right outside of the most magical place on Earth, the importance of getting the details exactly right, how the movie was inspired by «The Little Rascals,» wanting to show how children make the most out of any situation no matter how dire, how desperation plays a big role in the film, the wonderful performance from Willem Dafoe, the relationship between Willem and the child actors, the challenge of working with child actors, the way Florida is portrayed in the film and what he plans to do next.
Speaking of casting, it's always a treat to see what big - studio - franchise cash can produce in the way of top - flight British (and Irish) actors.
However I believe retro studios will come through big again no matter what game they make!
If this is what the apotheosis of branded, big - studio entertainment has come to look like in 2015, we could be doing much worse... definitely has soul.
It has been a self - fulfilling attitude; studios, ever fixated on what kinds of movies have succeeded in the past, never challenged the assumption with a big - budget fantasy because they were always too afraid to take the risk.
With nearly every major studio now working to turn its own comic book properties into the next big thing, and with Marvel Studios and Warner Bros. plotting out half a decade's worth of material, it's sometimes tough to keep track of what's coming out when, who's in it, and how it fits into the overall picture.
So what else could the studio do to celebrate and pay tribute to the past three decades of one of the biggest and most beloved franchises in gaming?
It's easy to focus squarely on the big studios, on the faceless corporations that make up what we perceive to be Hollywood, mostly because such a surface - level argument doesn't require much thought.
What is incredible is that it is a big budget film bankrolled by a major studio starring an A-list actor (John Travolta) and not some tax write - off.
We're still a ways off from being able to flush out a fuller picture of which films made the most money, but I suspect the studios will let the awards be their guide: what wins big at the Globes will expand and grow their box office take.
What have you noticed are the biggest differences going between TV, independent films, and studio films?
Back in the 1990s, when I still read the Village Voice, I could predict what their reviews were going to say, because their critics hated every mainstream studio film, especially if it looked like it was going to be a big hit.
In fact, Fox is very keen to see it through and what studio wouldn't want another installment of such a big movie?
We do not need gatekeepers, like big publishers and movie studios, to tell us what to watch, to read, or to think.
SEGA's comment on the closing follows what you would expect a company to say, that the studio just wasn't going to turn a profit quick enough so it got the big old axe.
We're really looking forward to what the studio can do on a bigger scale.
So keep in mind your opinion could simply say that you hate everything ever created that isn't made by Microsoft so it's not really as relevant as you might think... what I'm saying has nothing to do with my personal opinion of those games it is simply saying that those individual studios are clearly making new ones just like they did last generation, in Microsoft is slowing down their creation of big AAA games.
What it's all about is of course unknown for now, though a producer letter posted on the studio's website suggests big things; «we're all ready for the Next Big MMO,» executive producer Jeremy Gaffney sabig things; «we're all ready for the Next Big MMO,» executive producer Jeremy Gaffney saBig MMO,» executive producer Jeremy Gaffney says.
«It's a pleasure to work with such a purposeful and innovative studio and the inspirational and devoted teams behind Mission Blue and all the supporting NGO partners, collaborating on what we see as the start of a bigger movement towards global solutions through play.»
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise» game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
Developed by the core Dirt team, Dirt Rally is the start of what will be the next big instalment for Codemasters» off - road series, and the most simulation minded game the studio's developed yet.
To some in that still - big world of other publisher - run studios, that might sound like lunacy, but having someone tell Rockstar North what to do would likely be, says Semple, «the biggest risk of all.»
Thanks to indie devs everywhere the genre is enjoying what amounts to a renaissance, and that's not thanks to some big studio like Nintendo.
Ninja Theory's Hellblade: Senua's Sacrifice proved that smaller - scale studios can still produce amazing indie games with stunning visuals that can rival what the bigger teams can pull off.
So what else could the studio do to celebrate and pay tribute to the past three decades of one of the biggest and most beloved franchises in gaming?
«Pillars of Eternity II: Deadfire exemplifies the sheer dedication and passion from the team at Obsidian Entertainment in crafting what will surely be one of the biggest RPG's in 2018,» said Steve Escalante, Versus Evil's General Manager, «Today, fans of the studio and the original game will be able to experience all the improvements, additions and upgrades to this classic RPG.
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