Not exact matches
In Canada, an elite few have mastered this
game, and they bear tremendous influence over
what products land in front of
what consumers, and when.
It's essentially taking
what we have in our lives as
consumers — devices and
games — and applying it to a professional environment.»
Video
games ironically emerged in the 1960s as a
consumer - friendly demonstration of
what computers could do, with consoles in the 1970s finally packing processing power into a couldn't - be-simpler device.
What this means to marketers is simple: You can boost brand awareness and
consumer affinity with apps, but you must have a thorough understanding of your audience so you can provide them with an app that's functional (such as a calculator) or entertaining (like a video,
game, or music), or provide some sort of social connectedness (such as an app for a user community).
«While this is not a zero - sum
game, it will be interesting to see
what people gravitate towards at SXSW, a conference full of early adopters,» says Allison Mooney, vice president for emerging trends at MobileBehavior, an Omnicom Group consultancy that studies how
consumers use wireless technology.
What they're being taught now is to be
consumers: play this
game, download this app.
The facts are not right here, energy is cheap that means the cost of manufacturing and transporting of goods is low, food and
consumers staples already more affordable, so
what if a few American oil companies going out of business.the cost of producing oil in middle east is less than $ 10 / bl and we were paying more than $ 140 / bl for it, with that huge profit margin the big oil companies and oil producing nations became richer and the rest of us left behind, with the oil price this low the oil giants don't want to reduce the price at pump even a penny, because they are so greedy.worst case scenario is some CEOs bonuses might drop from $ 20 million to $ 15 millions I am sure they will survive.in terms of the stock market it always bounces back, after all it's just a casino like
game.
The problem with this argument is that
what is good for oil producers and exporters is inversely bad for major oil
consumers and importers like the United States, Europe, and China in this zero sum
game of global energy markets.
How is the
consumer consciousness around packaging evolving — and
what can we do as manufacturers to keep one step ahead of the
game?
The report, «
Game Changers,» made possible with support from Johnson & Johnson, takes an in - depth look at data from the U.S.
Consumer Product Safety Commission's National Electronic Injury Surveillance System (NEISS) to explore
what type of injuries are sidelining young athletes.
The video
games industry is so successful because it gives
consumers what they want — and it appears that players want their decisions to have an effect on the course of the
game.
What this means for
consumers is that there will be no need to wait for long download times, or having to buy the DVD to install a
game.
Whether
consumers are reading — rather than watching TV on their tablet or playing a video
game on their TV — is
what really matters.
The harm done to
consumers by collusion is serious, and the after - the -
game quarterbacking about
what might have happened will never be known, because the market didn't develop appropriately in it's natural alignment with demand.
RIM will NOT be changing their
game plan in terms of the
consumer market though, they will be focusing on
what they do great in that area while improving their efforts in enterprise as well.
For example, Humble Bundle sells groups of
games, graphic novels and other digital products using the PWYW model, with a twist:
Consumers choose
what percentage of the payment goes to the creators, to charity, and to website operating costs.
«We have really stepped up our
game, and by keeping in mind
what draws the female
consumers» eye, we have hit a home run,» Yellin added.
Animal Planet's popular Puppy Bowl, now in its 11th year, will run opposite the big
game; 13.5 million of us tuned in last year to watch hours of puppies playing... All hype aside, TV commercials shown during the big
game are a powerful reminder of the many choices we have as American
consumers and, this year at least,
what our canine companions mean to us.
All
consumers have to do to take advantage of the reward credit card
game is to figure out
what is most «rewarding» to them.
because thats
what it sounds like some of the excuses some of you people are saying... this was one of those
games that was suppose too sell systems... and
consumers are suppose too be happy that they cant get a demo right... indeed.
i believe the vita should be sold that way as standard, everywhere - with a memory card and
games and if possible, a months ps + subscription so as to give
consumers a taste of
what it offers.
We, the
consumers, should not be bug - testing without our knowledge, having handed over money for
what we expect to be a complete experience (particularly because of the simple nature of the
game).
Stupid
gamers are
what makes this industry be one of the less
consumer - friendly of all.
It's technically possible in video
games, but as a
consumer, I'd rather they fix all the errors before I read it, if you know
what I mean.
The guts inside the box will determine
what kind of quality
games the
consumers will see and whether the machine will be prone to failure, as the Xbox 360 was when it debuted in 2005.
As you mentioned, the idea of digital distribution is becoming more ubiquitous and more understood by more
consumers, and
what that allows is more people to get access to
games easier and quicker.
Each of the «actual gameplay» demonstrations purported to show
consumers exactly
what they would be buying: a cutting edge video
game with very specific features and qualities,» the claim reads.
Many people would argue that websites having to buy their own
games would be a good thing, but that's untrue for two reasons; the first is that small sites, such as myself, simply could not afford to do that, and second it would mean no reviews for launch, so
consumers would be blind except for
what the publisher lets them see.
Until MS fixes the «main» reason for why
game consumers buy consoles, which is AAA
games exclusive to a platform, they have not fixed
what is significant.
LoPiccolo also commented that his team didn't see the music industry as narrow a sense as
consumers do: «Harmonix would draw a distinction between sort of band performance simulators, such as Rock Band and
what Guitar Hero ended up turning into, and music
games overall.
What Moore and EA refuse to admit or accept is that
gamers are so vocal about some of the new models being introduced because they are bad for the
consumer.
I've always attempted to review a
game based on
what it is, rather than
what it was promised to be, envisioned to be or was wanted by
consumers to be.
When prompted about a possible sequel, Hayashi said, «Regardless of
what Itagaki - san said before, in time,
what the
consumers, the
gamers are looking for is going to be the next chapter — the future of an outstanding series.
But the fact that PlayStation doesn't tell
consumers which
games have
what features is telling.
The thing here is that, for a videogame company like Nintendo to leapfrog into
what they considered a blue ocean, they had to make a system with a price tag attractive to the
consumer they were trying to reach (not the dedicated enthusiast they no longer wanted to cater to), which naturally meant the system was bound to have weaker hardware in comparison to other systems actually being made to cater to traditional
gamers.
More and more it's becoming clear that the major gaming sites — of which, again, we are not one — are simply out of touch with
what gamers really want, to the point where they are becoming actively hostile to the
consumer.
It was a highly marketed shooter that had a lot of positive buzz from critics and
consumers alike and from
what I had read at the time, the
game showed extremely well at various trade shows.
After all,
what incentive would
consumers have to adopt their latest hardware if their
games are readily available on the Wii U, Xbox One, PlayStation 4 and PC?
«I want to ask
what more can
gamers do to protect themselves and everyone else as
consumers than speak up?
Like Sierra before them, they had decided that if the only way to advance the technological state of the art among ordinary
consumers was to release
games whose hardware requirements were ahead of the curve — a reversal of the usual approach among
game publishers, who had heretofore almost universally gone where the largest existing user base already was — then that's
what they would do.
Humble Bundle has grown in popularity and offerings over the years; now it offers weekly sales on all types of
games, from indies to mobile
games to console titles, still with a pay -
what - you - want model that adds extra rewards when
consumers pay above the average.
Nintendo (NTDOY) is justifying the release of another side - scrolling, two - dimensional Mario
game by claiming that it is
what consumers want.
Nobody can necessarily predict
what will happen in the coming years, but I think it's clear digital distribution is not only here to stay, but it may very well become the leading way in which publishers will sell
games to
consumers.
I do appreciate the fact this is a controversial topic of discussion as by all rights,
consumers shouldn't feel that they have been misled by
what a
game has to offer, however, I think a lot of the misconception was led by No Man's Sky being hugely over-hyped.
This is
what I call supporting the
game as well thinking about the
consumers.
Although the new charts are not the most elegant in terms of design, this added data might help
consumers make a more informed decision about whether a
game is good enough to purchase on Steam, which is ultimately
what user reviews are intended to do in the first place.
Their
games, in particular, their first party lineup fall into
what the average
consumer want.
And so, I think the way we will continue to evaluate this is: yes, do we have opportunities with great
games that maybe were not played as broadly on the Wii U, but then
what's the plus alpha that's going to make it really compelling for the
consumer?
Wiifitfrenzy.co.uk uses
what it calls «a state of the art stock locator system» to let
consumers search for online retailers which have the
game in stock.
And DW and DBZ are just examples of a growing trend
What matters to you and what matters to others are not always mutual, with the PS4 having double the games and more diversity a larger spectrum of consumer will be accommoda
What matters to you and
what matters to others are not always mutual, with the PS4 having double the games and more diversity a larger spectrum of consumer will be accommoda
what matters to others are not always mutual, with the PS4 having double the
games and more diversity a larger spectrum of
consumer will be accommodated.