Sentences with phrase «what great game design»

Undertale was successful through every phase: From Kickstarter (where it raised over 50K) to smashing record sales on Steam (over 1 million copies), a truly amazing and inspiring tale of what great game design and story combined with perseverance and hard work can really create.

Not exact matches

We Design Technology Virtual Reality Technology Erotic Virtual Reality Technology Check Out Our Work CAM4VR See What Others Have To Say Get In Touch press @ Harajuku Dating Paradise is a great new simulation game where you assume the role of a Tokyo playboy, finding cute girls on the street to take back to your
Summary: Having established AI tech in your studio is great... until your next game adds demands well over and above what your existing systems were designed to handle.
Like I said at the onset of the review, arcade games are great when they are simple, and a lot of what this game is simple, but the track designs are also a bit more frustrating and not necessarily as exciting as they could have been.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Those two titles best capture what is so great about Zelda and have the best designed dungeons, most cohesive overworlds and best typify the adventurous and heroic tone these games look to convey,.
some really great points there, I really like the game and what it has to offer but also wish it was a bit more of an ambitious project with adding some sort of fulfillment other than designing like perhaps more multiplayer gameplay activities, some AC: NL type of activities in the town center and your very own personal space to personalize..
The pack includes: · Two long colourful display banners of «Pirates» and «Treasure Island» each decorated with pirate themed pictures · A colourful display border to print out as many times as you need for use on a display board of any size · An A4 word card - great to use when writing · Topic words - great to add to display or use in the writing area · Word and picture flashcards · Pirate posters - pictures of different pirates · Colouring pictures - a collection of pirate themed sheets for children to colour · Phoneme coins - all of the phonemes from the Letters and Sounds scheme on gold coins - great for display or to hide in the sand tray for the children to find the «treasure» · Alphabet coins - lower and upper case letters · Bingo - a pirate themed colourful bingo game to make and play · Skull and cross-bone bunting · Pirate phrases on posters · A pirate profile worksheet - draw your pirate and then decide what characteristics your pirate will have - three different versions of this for differentiation · Songs and rhymes about pirates · Play dough mats - can you make 3 more pieces of treasure, can you give the pirates new hats etc · Colourful treasure to cut out and use on displays, in the sand tray etc · Board game - move around the treasure island answering questions along the way to try and reach the treasure first - two levels of maths questions are provided as well as blank question cards · Two pirate themed wordsearches · «My pirate adventure» worksheet · Wanted posters for the children to fill in · Writing pages - Four A4 pages with pirate borders for the children to use when writing · Design a pirate flag worksheet · Search for the treasure game - collect coins along the way to fill your treasure chest · Cut and stick treasure map · Pirate acrostic poem · Speech bubble worksheets - write what you think the different pirates are saying · Counting cards up to 10 - count the number of pirate ships, telescopes etc · Design a pirate ship worksheet · Describe the treasure worksheet · A worksheet for the children to draw and write what they have spotted through the telescope
Word searches - 2 word searches with words and pictures Writing pages - a collection of photocopiable sheets with toy themed borders Writing worksheets - a collection of worksheets with toy pictures and lines below for writing My favourite toy - draw and write about your favourite toy Word mat - an A4 word mat with words and pictures to use for writing activities Number line - a number line to 100 on colourful toys Alphabet line - a colourful alphabet line Flash cards - word and picture cards of lots of different toys Design a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus mucDesign a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus mucdesign Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus much more
The other great part about bingo is that you can make a game specifically designed for what your students are learning, go to any store and buy a bingo game, or make it an end of unit activity to create a bingo game in small groups — and then play that game in class.
What does make a game great is creative game design and interesting play mechanics, and from the early level that we saw, The Conduit should be providing these things.
Feels kind of wrong but I think it's a well made game for the most part, the control feels great, the design is interesting, there's little to no padding and it does what it intended for the most part right.
Designed to retain what made Insurgency great, and build upon it, the FPS epic comes enhanced and expanded as a new game in Insurgency: Sandstorm, coming to PlayStation 4, Xbox One, and PC.
Perhaps Mankind Divided's greatest achievement is its level design, and Eidos Montreal has raised the bar in terms of what's expected from games that strive to give players multiple ways to complete objectives.
This particular fan game out of many out there is just fantastic, one that combines classic visuals and effects and presents them in a 3D world in amazing quality, with the world itself being a lot more open ended that what we usually get, and it's a beauty with great design.
Mad Max feels like it's trying too hard to be Shadow Of Mordor, designed by a Warner Bros. committee, derivative of all the most popular Warner Bros. games so far without really identifying what makes any of them great.
What we need, is a return to good game design, in games big enough to be worth that 20 bucks, because these guys cant survive on those buck games, and frankly, neither can I. And honestly, on an even playing field more akin to what we used to have, some of these games would get noticed for being great games despite not having the best production values in the industry, and as a result the next game would warrant the investment on higher production values under the promise of an ample return of investmWhat we need, is a return to good game design, in games big enough to be worth that 20 bucks, because these guys cant survive on those buck games, and frankly, neither can I. And honestly, on an even playing field more akin to what we used to have, some of these games would get noticed for being great games despite not having the best production values in the industry, and as a result the next game would warrant the investment on higher production values under the promise of an ample return of investmwhat we used to have, some of these games would get noticed for being great games despite not having the best production values in the industry, and as a result the next game would warrant the investment on higher production values under the promise of an ample return of investment.
Instead of conveying a sense of thoughtful design, Tripwire must have stumbled upon a runaway hit in the first game, and Killing Floor 2 feels as though it's an incredibly safe offering, capitalizing on little of what made the original great.
Like I said there are little to no puzzles, the level designs are quite repetitive with no personality, the game ruined what made other Zelda games great, which was fun items / weapons to use, this game they are pretty generic, and the overworld map feels too small and looks like they pasted blah looking textures all over it.
The series, rather than making large structural changes from game to game or adding many additional systems, finds more nuance and complexity in the encounter and level design that was created to hold a great deal of depth, and Etrian Odyssey V — which released this week — is particularly, even for the series, stripped to what it's always been and what it's always been good at.
Surely there had to be a better cover design that gave a greater sense to what this game is other than a MASSIVE HEAD TAKING UP 2 / 3rds OF THE BOX?!
Who would've guessed that the DOOM we got would be so true to what made the original great: insanely fast, gory, and wonderfully campy, DOOM knows exactly what it is, and exactly how to translate that into something that both feels true to its namesake, and aware of the 20 + years of game design & technology that have passed since that original release.
The Wii U gamepad offers a lot of design space for new items so it will be great to see what Nintendo puts into the game by the time it is released.
I'll never be able to do something like what Notch did or [example], but I know there are many great games to come and I encourage all artists to try harder to raise the game design bar.
From the great level design to the catchy music, this is yet another example of what a video game should be.
What Warhead trims in terms of scale is balanced out by a greater attention to pacing and sensible gameplay variety, as well as level design that seems more tuned to the game's unique (and enjoyable) combat and suit mechanics.
What I learnt is that game design and development requires talent, a great work ethic and plenty of luck, especially if you intend to self - publish.
The Art of Game Design: A book of lenses offers a great look at what to consider to make an effective video gGame Design: A book of lenses offers a great look at what to consider to make an effective video gamegame.
The design team has done a great job identifying exactly what works from previous games, delivering a fast - paced, streamlined experience that actually makes Modern Sonic feel modern instead of overstuffed and convoluted.
It's also a device offering greater opportunities to me as a player, as a critic, and as someone interested in how game design from the past 30 years has trickled into what we're playing today.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
What we said: Reinventing older games to fit ever - expanding technological boundaries while maintaining their quiddity is one of the great challenges in game design.
What game developers out there care about the most is designing beautiful and fun games that create great game experiences for the players.
But what's clear to me is that JayIsGames continues to attract some of the most beautifully designed Flash games around (the last competition, based on the «Grow» game concept, also heralded some great titles).
We make design changes all the time as we're trying to make a great game, but on the whole of it the game design is largely similar to what we started out with.
Designed to retain what made Insurgency great, and build upon it, the FPS epic comes enhanced and expanded as a new game...
What I Like: Great value for the amount of performance you're getting, Xbox One X enhanced games look and play brilliantly on a 4K HDR TV, comes with a 4K HDR Blu - ray drive, backward compatibility game catalog is quite large, sleek and compact design, improves the gaming experience on a 1080p TV too
This is what I love about horror games, the great use of unique map design, lighting and sounds to create tension.
App Store • All - new App Store designed for discovering great apps and games everyday • New Today tab helps you discover new apps and games with stories, how - to guides, and more • New Games tab to find new games and see what's most popular with top game charts • Dedicated Apps tab with top picks, dedicated app charts, and app categories • App pages include more video previews, Editors» Choice badges, easier access to user ratings, and information about in - app purchases
GameOn is built on AWS's cloud infrastructure and works on any operating system, enabling you to scale quickly and invest more time in what you do best — designing great games.
A lot of what makes a great gaming headset will be down to personal preference, but what we were looking for was a product that struck a perfect balance between quality of design, value for money and features that gamers would love.
Summary: Having established AI tech in your studio is great... until your next game adds demands well over and above what your existing systems were designed to handle.
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