Not exact matches
Contemporary foodie culture's lascivious
quest for the new, exotic and tantalising ignores a whole
other side of food —
what happens to it once you've chewed 20 times, made some groany noises and promised to never again go back for seconds?
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on
what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds
side - scrolling sections and a few
other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main
quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Originally promising branching
side -
quests, deep NPCs and a plethora of locations to explore
what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few
other things.
Clearly
what happened is that in testing, a lot of players gave up there, so rather than making the fortress optional (which would have made perfect sense, since there's an entire
other mini-dungeon that you unlock by getting through there - an excellent reward for a
side -
quest), they decided to just make the Hookshot act as a cheat code, letting everyone beat the level at the expense of letting anyone actually enjoy it.
But these
side quests don't feel tacked on like they would in
other games, they feel integral to the experience and do a great job of expanding the world of Evil Within and
what's going on in more subtle and unique ways.
The
side missions were a bit of a mixed bag; whilst some would offer an enriched little narrative of their own that actually had you invested in
what you were doing,
others were simply fetch
quests or basic assassinations with very little on offer to motivate you to complete them.
What I do know is that it's supposed to fix the game's stuttering, saving, and
other side quest glitches.
The only issue i had with the
quests was they were either the
other side of the map resulting in a long run across the Duscaen landscape for
what seems like very little reward.