Sentences with phrase «what section of the game»

That includes some pretty interesting weapons that will change depending on what section of the game you're in.
I can even tell you what section of the game it was.

Not exact matches

Price, a Wild fan, said his section was full of people cheering on the Wild, and as the game progressed what started as good - natured trash - talk ramped up into something more serious.
AQUIRA DECOSTA Post St. Mary's - Stockton 6 - 2 Junior WHAT SHE DID: DeCosta might well have been Player of the Year had she not missed nine games, but the fact that she came back barely a month after knee surgery to help St. Mary's win the Sac - Joaquin Section Div.
Leading up to the biggest game of her career, River City High - West Sacramento Girls Soccer senior Sydney Schultz practiced the ideal shot in what became the deciding factor of the Sac - Joaquin Section Div.
Looking at a mock selection of teams that the CIF did earlier this year and using this year's section champions, here is a look at what games this year's teams from Northern California might have been playing in:
Nothing to add, except thank you Andy for mentioning the fans delirium in the away section when we scored, Id forgotten about it... what a sight it was... much like Chelsea away last season and quite different to the close - ups Sky has been fixated on bringing us of crossed armed disconsolate gooners at the end of games.
I also want to share what it feels like to take in a game from the student section at Mizzou Arena, something I assume a lot of the Rock M Nation community never had a chance to do.
Lukaku insisted United fans «meant well with their songs» but urged supporters to move on from the chant ahead of the game against Southampton on Saturday, where the song was again heard from sections of the United support, before reports of a second chant of «we're Manchester United, we'll sing what we want».
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In a special section, News, Perspective, and Review articles explore what one can learn from video games, the value of digital libraries, how large - scale testing might be improved by technology, where cognitive science meets education, and more.
Their dating section has countless articles on what to do and what not to do throughout every stage of the game.
What seemed to be a nice idea for a co-op game (the inclusion of single player mode should be outright omitted) is marred by a significant amount of bugs as well as weak platforming sections that lead constantly to frustration.
Having to repeat what would be simple sections of the game due to clunky controls and a broken cover system made this game frustrating.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
We know the price, we have a rough idea of what games will be part of the Virtual Console - like program, and we tinkered around with the Splatoon 2 section in the app for nearly eight months — but we don't know what it will be like on the service's launch day.
Enjoy our walkthrough for God of War and let us know what you think of the game so far on Facebook, Twitter, or the Comments section below.
What it does have, though, is a read - along, a trivia game, a DVD - ROM demo of another game, text - only screens of information, and more significantly, over 500 stills in various photo galleries, and around 90 minutes of additional video material that covers every facet of the film, from conception to debut, and things like Phil Collins interviews and demos and the nowadays elusive theatrical trailers section, which is most inexcusably lacking from this new release.
Tell us in the comment section below, what all things you liked in the debut trailer of the game?
What's funniest, though, is that the developers were completely aware of the game's three biggest problems, and rather than attempting to address them, they referred to them as «features» and listen them in the «hints and tips» section of the menu.
It makes sense that books sales (e + p) would be a lower percentage due to the fact that B&N stores have added (or added to) a lot of other categories over the past couple of years (e.g., stationery, games, etc.) That's why I'm curious to see if the Newco relationship with Microsoft could end up with a store - within - a-store: Just like there's Nook kiosk at the front of B&N today, what if there were a Microsoft technology section featuring Xbox 360, Kinect, etc.?
Also check out the teaser below and let us know what you think of the game in the comments section.
When it was announced in 2013 that Gearbox, the studio who had acquired the rights to Homeworld after THQ went bankrupt, would be not just re-releasing but also remastering the game for modern systems, it's fair to say certain sections of the gaming world lost their collective minds, myself included but before that, for those of you who are new to this, just what is Homeworld?
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
The beginning of the right page always details any special setup rules for that portion of the story, and then after that, you'll read specific sections based on what happens throughout the game while also making choices on how you wish to progress.
The clip was exclusive to the recent VGX Awards, and features what appears to be a flatulent tutorial section of the game.
There's a total of seven of relatively small sections of the game that have been censored, but to the developer's credit they've rolled with the punches by including blue screens giving a brief rundown of what's going on and poking a bit of fun at the whole situation.
«Loose Talk has learned that there won't be any game from the franchise in 2010,» reads the rumor section of the February issue of GameInformer magazine, «and what will finally come out is still unknown.
The very end of the game then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLgame then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLgame because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLGAME WANTED ME TO DO IN THE FIRST PLACE.
In the video below, we were able to explore what is only a small section of the Egypt that Ubisoft Montreal has crafted for this game.
What's more, other riders would often crash and reappear on our heads, causing us to crash out, although the game does feature a rewind feature that allows you to backtrack to a previous section of the track to tackle a troublesome corner again!
Let us know in the comments section below what you think about the notion of buying two games on three systems, all for one price.
The section of the game we played was the invasion of New York in what appears to be a starting wanzer config.
Likewise, through puzzles and I suppose what you could call story sections of the game, there is a reasonable amount of variety in what you can do during your time playing
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
There are also some sections where trial and error must be used to figure out what the game actually wants of you, too, which in turn causes failures that don't feel fair.
Check out the upcoming The Legend of Zelda: Breath of the Wild amiibo and see what other amiibo are compatible with the game in the amiibo section.
Likewise, through puzzles and I suppose what you could call story sections of the game, there is a reasonable amount of variety in what you can do during your time playing The Last Guardian.
It features several sections that explain what is in the game without giving away all of the secrets.
What was then a Mars rover simulator has grown into a significantly larger game - especially with the addition of a manned section, multiplayer and new locations such as the Moon or the Low Earth Orbit.
Just walk over that birds nest in the tutorial section of the game and you will know exactly what I mean.
This comment section btw is meant for open discussion between gamers, let's try to be informed and do some sort of research without spouting out nonsense due to what one thinks the other is and can only contest with insults.
«It's a natural evolution that combines the best of YouTube Red with the best of YouTube Gaming to create exactly what a surprisingly large section of gamers want: long, incomprehensible, poorly - delivered ethno - nationalist rants about how feminism is destroying society.»
The game's visuals is nothing short but beautiful, with it and its level design as well as its mechanic provide a certain level of intrigue, pushing me towards wanting to explore every corner of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
Multiplayer also makes a return, and is similar to what's already seen before, as players can team up to tackle sections of the game and bosses, or go at it in vicious PVP, but they can't play continuously throughout the whole adventure.
What kind of morons UNSUB but continue to gather in the comments section of the patch notes to heckle anyone who enjoys this game at every opportunity?
«When the «screenshot» section of a store page is used for images other than screenshots that depict the game, it can make it harder for customers to understand what the product is that they are looking at.»
You'll spend the entirety of the game glued to a selection of barriers placed around the levels, with no ability to walk or even move away from them save a jetpack... which you can only use to fly to another piece of cover in what's essentially a short rail shooting section.
What I don't like about its storyline is part of what I'll talk about in the next section, regarding the game's length, but also that newcomers to the series really don't get much explanation outside of term definitions as you play through the gWhat I don't like about its storyline is part of what I'll talk about in the next section, regarding the game's length, but also that newcomers to the series really don't get much explanation outside of term definitions as you play through the gwhat I'll talk about in the next section, regarding the game's length, but also that newcomers to the series really don't get much explanation outside of term definitions as you play through the game.
The 2D sections though are without doubt the main highlights of the game, offering the most fun in the whole campaign and feel really good to play overall, although I don't think they play quite as well as what I experienced in Sonic Mania and fall short slightly in comparison.
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