«You need to be smart about
what smaller studios need and understand how they work, their priorities, and their capacities.
It would be awesome to see
what a small studio with Miyamoto at the helm could do with bite - sized downloadable games.
Not exact matches
Last year, a
small movie
studio even released
what it claimed to be the first scripted feature film ever shot and released entirely on the messaging app.
«Communicating who you are and
what your company stands for at every touchpoint is vital to creating a strong brand — and that includes the office design,» says Rob Duncan, owner and creative director of global design
studio Mucho, which works on everything from websites to interiors for large and
small businesses.
Whether you live in a dorm, galley,
studio apartment, tiny house or
what - have - you, it's an ideal salad / avo toast combo for all of you
small - space - inhabiting babes out there.
This, in case you are wondering, is
what it looks like when the crafting urge strikes in a
small house with no
studio floor big enough to spread a quilt on, and a few dozen children (oh, there are only four?)
Hollywood isn't called an industry for nothing and the corporate conglomerates that oversee the
studios want to ensure that
what has thus far been an up year in attendance, and revenues (thanks in no
small part to «The Hunger Games»), continues that way.
What are the advantages / disadvantages of working on a big
studio movie compared to a
small, intimate movie, like «Across the River»?
The CinemaCon convention features massive presentations from each of the major
studios, in addition to a few of the
smaller ones, like Amazon, with sizzle reels and stars to wow the theater owners with
what's coming up and why theaters should be excited about the fresh movies on the horizon.
Ignoring the fact that Platinum Games» staff probably resorted to sleeping in the office and putting in some serious overtime, Transformers: Devastation is proof of
what a
studio can achieve while on a tight schedule and
what was likely to be a
small budget too.
Anyway, I guess
what I'm trying to say with this is that there is a
small group of authors and editors out there who are pounding their chests in social outrage over
what happened years ago (see some of the posts about the 1930 - something letter from Walt Disney denying employment to a woman because there are no female animators in the
studio at that time) as well as
what two gentlemen had to say about events that happened thirty or more years ago all in an attempt to prove they are still relevant.
We were lucky enough to get chance to have a chat with the infant
studio's founding member and project lead Adam Green about
what it's been like taking their first baby - steps into professional game development and the stresses of managing a
small business in the current climate.
Smaller studios can now accomplish
what larger
studios are doing with less space, less equipment, and in a shorter time.
From the launch lineup that we've had chance to play, it's definitely refreshing to have a bunch of
what feel like well - polished, fully featured games, rather than wading through a slew of half - cocked and rushed projects from
studios and individuals who are just trying to make a quick buck before you strike any
small amount of gold.
Ninja Theory's Hellblade: Senua's Sacrifice proved that
smaller - scale
studios can still produce amazing indie games with stunning visuals that can rival
what the bigger teams can pull off.
While we're still keeping a tight lid on
what the actual lineup will entail, the conference will present games from
studios both
small and large, and will showcase new looks at and details about some games you may have already heard of, as well as brand new games from some of your favorite developers, and very possibly some super secret new surprises that will be entirely unexpected.
What Mad Fellows have created is something really special, and when you realise they've done it with such a
small team it marks them as a
studio to keep a very close eye on.
What makes this situation unique is the shift in development duties from High Voltage Software to the Japanese
studio HexaDrive - a
small company formed by a number of ex-Capcom R&D employees.
Given your experience of working for both a large and
small studios,
what are your thoughts on the future of the videogame industry?
What started as a small team of six grew to be what Game.IO is today: a serious game development studio with 40 people with a passion and drive to create great ga
What started as a
small team of six grew to be
what Game.IO is today: a serious game development studio with 40 people with a passion and drive to create great ga
what Game.IO is today: a serious game development
studio with 40 people with a passion and drive to create great games.
What I don't get (and what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent studio that they don't even
What I don't get (and
what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent studio that they don't even
what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a
small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent
studio that they don't even own!
IndieDev Conference is concentrating on learning from others - hearing about failures, key differences
what make a
small game
studio successful and
what kind of simple tools a
small studio could use in order to survive and grow.
We know that
what we are creating here is hugely ambitious and we're proud of the fact that we're getting close now because we're a relatively
small studio.
Back in 2012 when the
studio revealed a
small amount of information over the game including the title, they also recognized
what the team was pulling ideas from as the developed it.
In the wake of the relatively high profile ousting of the company heads of queer games
studio Midboss (developers of 2015 adventure game Read Only Memories), I wanted to get an idea of
what conditions were on the ground level of
small and midsize independent development
studios.
Develop finds out
what makes Germany's thriving banking capital a nexus for game
studios large and
small
I spoke to
studio co-founder and lead game designer Jeremy Spillmann about
what motivates him and his team to bring difficult issues from the real world into
what is usually seen as a purely escapist medium — and how Hatch might offer more opportunities to let
smaller studios like Blindflug find a mass audience.
However, information was not revealed on
what the new,
smaller studio is working on.
When
small indie game
studios boast about their prior professional experience it's generally a PR move to inspire confidence in
what they're presenting.
In Part two tomorrow:
what is the difference between dōjin and indie games in the Japanese development scene — and how optimistic are
small studios about the future?
When we asked how much it cost to put the 3x3 meter stage together, the team told us it was around the price of a
small smart car — a fraction of
what a major
studio would pay.
So,
what is it like to be a business developer in a
small indie
studio?
When put side - by - side with AAA development
studios with massive art teams, I am very proud of
what our team was able to put together for the trailer with a
small group of people and a very short deadline.
What if staying in one
small orbit — home to
studio to gallery — isn't enough?
In the comments there a great discussion started about the differences between
small paintings from life and large
studio works like
what we see in Constable and Corot.
In
what now seems to be a familiar tale, the fakes had first surfaced years earlier at a
smaller Berlin auction house, from a seller whose father had supposedly visited Fischl in his New York
studio and bought several works at once.
I am still drawing connections between
what I had absorbed from the sunroom site, my thoughts on landscape and home, the objects I made in my
small Bushwick
studio, and how they are interacting now.
What has not been mentioned is that the «Saul - into - Paul conversion theory», published by Elaine de Kooning in Art News in 1958, was not set in Willem de Kooning's
studio and did not mention a «Bell - Opticon», unlike her account of 1962.13 Additionally, while the 1958 account's introduction dramatised Kline's breakthrough to abstraction as a «transformation of consciousness», or a «revelation» of Biblical proportions, invoking the example of «Saul of Tarsus outside the walls of Damascus when he saw a «great light»», the description of Kline's technical and conceptual breakthrough in this account nevertheless resembled previous accounts of Kline's development in its gradualness, uneventfulness and thoughtfulness.14 The breakthrough that Elaine de Kooning first recounted was a product of sustained technical experimentation and logical thought on Kline's part, rather than accident or epiphany: «Still involved, in 1950, with elements of representation, he began to whip out
small brushes of figures, trains, horses, landscapes, buildings, using only black paint.
Mr. Curry created a disorienting environment for that sculpture and
smaller ones by covering the walls, ceiling and floor with hollow - core cardboard panels bearing grainy, black - and - white photographs of
what seem to be his own
studio walls.
What initially seems like unpolished remnants from the
studio, the work reveals itself as well considered objects carefully placed around the gallery inhabiting
small quiet corners and alcoves.
Two sets of her work are on view in mother's tankstation's booth; the first is a set of large paintings each titled
What It Is (a reference to the phrase «what it is, what it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body pri
What It Is (a reference to the phrase «
what it is, what it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body pri
what it is,
what it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body pri
what it was, and
what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body pri
what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her
small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body prints.
I learned as much about their viewpoint in art from
what they thought about movies, T.V., politics, how they dealt with daily problems in their
studios, their
small pleasures and pet peeves, how they liked their eggs fried, than from any direct influence or instruction.
Anyone looking for a blueprint of how to live well in
small spaces needs only to check out
what Bobby Wise did to transform his 530 square foot
studio from cramped and closed - off to comfy and chic.
Avoiding the «
what you see at first is all there is» syndrome common to one - room apartments, this
studio now functions as a one bedroom living space, revealing its delights and
small moments slowly, over time.
When you walk in, you encounter
what is, at first glance, a
small studio apartment.
Small app
studio Impending is struggling with one of the most essential questions about today's App Store:
what to charge for a new app in the age of free - to - play apps.