Sentences with phrase «what smaller studios»

«You need to be smart about what smaller studios need and understand how they work, their priorities, and their capacities.
It would be awesome to see what a small studio with Miyamoto at the helm could do with bite - sized downloadable games.

Not exact matches

Last year, a small movie studio even released what it claimed to be the first scripted feature film ever shot and released entirely on the messaging app.
«Communicating who you are and what your company stands for at every touchpoint is vital to creating a strong brand — and that includes the office design,» says Rob Duncan, owner and creative director of global design studio Mucho, which works on everything from websites to interiors for large and small businesses.
Whether you live in a dorm, galley, studio apartment, tiny house or what - have - you, it's an ideal salad / avo toast combo for all of you small - space - inhabiting babes out there.
This, in case you are wondering, is what it looks like when the crafting urge strikes in a small house with no studio floor big enough to spread a quilt on, and a few dozen children (oh, there are only four?)
Hollywood isn't called an industry for nothing and the corporate conglomerates that oversee the studios want to ensure that what has thus far been an up year in attendance, and revenues (thanks in no small part to «The Hunger Games»), continues that way.
What are the advantages / disadvantages of working on a big studio movie compared to a small, intimate movie, like «Across the River»?
The CinemaCon convention features massive presentations from each of the major studios, in addition to a few of the smaller ones, like Amazon, with sizzle reels and stars to wow the theater owners with what's coming up and why theaters should be excited about the fresh movies on the horizon.
Ignoring the fact that Platinum Games» staff probably resorted to sleeping in the office and putting in some serious overtime, Transformers: Devastation is proof of what a studio can achieve while on a tight schedule and what was likely to be a small budget too.
Anyway, I guess what I'm trying to say with this is that there is a small group of authors and editors out there who are pounding their chests in social outrage over what happened years ago (see some of the posts about the 1930 - something letter from Walt Disney denying employment to a woman because there are no female animators in the studio at that time) as well as what two gentlemen had to say about events that happened thirty or more years ago all in an attempt to prove they are still relevant.
We were lucky enough to get chance to have a chat with the infant studio's founding member and project lead Adam Green about what it's been like taking their first baby - steps into professional game development and the stresses of managing a small business in the current climate.
Smaller studios can now accomplish what larger studios are doing with less space, less equipment, and in a shorter time.
From the launch lineup that we've had chance to play, it's definitely refreshing to have a bunch of what feel like well - polished, fully featured games, rather than wading through a slew of half - cocked and rushed projects from studios and individuals who are just trying to make a quick buck before you strike any small amount of gold.
Ninja Theory's Hellblade: Senua's Sacrifice proved that smaller - scale studios can still produce amazing indie games with stunning visuals that can rival what the bigger teams can pull off.
While we're still keeping a tight lid on what the actual lineup will entail, the conference will present games from studios both small and large, and will showcase new looks at and details about some games you may have already heard of, as well as brand new games from some of your favorite developers, and very possibly some super secret new surprises that will be entirely unexpected.
What Mad Fellows have created is something really special, and when you realise they've done it with such a small team it marks them as a studio to keep a very close eye on.
What makes this situation unique is the shift in development duties from High Voltage Software to the Japanese studio HexaDrive - a small company formed by a number of ex-Capcom R&D employees.
Given your experience of working for both a large and small studios, what are your thoughts on the future of the videogame industry?
What started as a small team of six grew to be what Game.IO is today: a serious game development studio with 40 people with a passion and drive to create great gaWhat started as a small team of six grew to be what Game.IO is today: a serious game development studio with 40 people with a passion and drive to create great gawhat Game.IO is today: a serious game development studio with 40 people with a passion and drive to create great games.
What I don't get (and what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent studio that they don't even What I don't get (and what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent studio that they don't even what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent studio that they don't even own!
IndieDev Conference is concentrating on learning from others - hearing about failures, key differences what make a small game studio successful and what kind of simple tools a small studio could use in order to survive and grow.
We know that what we are creating here is hugely ambitious and we're proud of the fact that we're getting close now because we're a relatively small studio.
Back in 2012 when the studio revealed a small amount of information over the game including the title, they also recognized what the team was pulling ideas from as the developed it.
In the wake of the relatively high profile ousting of the company heads of queer games studio Midboss (developers of 2015 adventure game Read Only Memories), I wanted to get an idea of what conditions were on the ground level of small and midsize independent development studios.
Develop finds out what makes Germany's thriving banking capital a nexus for game studios large and small
I spoke to studio co-founder and lead game designer Jeremy Spillmann about what motivates him and his team to bring difficult issues from the real world into what is usually seen as a purely escapist medium — and how Hatch might offer more opportunities to let smaller studios like Blindflug find a mass audience.
However, information was not revealed on what the new, smaller studio is working on.
When small indie game studios boast about their prior professional experience it's generally a PR move to inspire confidence in what they're presenting.
In Part two tomorrow: what is the difference between dōjin and indie games in the Japanese development scene — and how optimistic are small studios about the future?
When we asked how much it cost to put the 3x3 meter stage together, the team told us it was around the price of a small smart car — a fraction of what a major studio would pay.
So, what is it like to be a business developer in a small indie studio?
When put side - by - side with AAA development studios with massive art teams, I am very proud of what our team was able to put together for the trailer with a small group of people and a very short deadline.
What if staying in one small orbit — home to studio to gallery — isn't enough?
In the comments there a great discussion started about the differences between small paintings from life and large studio works like what we see in Constable and Corot.
In what now seems to be a familiar tale, the fakes had first surfaced years earlier at a smaller Berlin auction house, from a seller whose father had supposedly visited Fischl in his New York studio and bought several works at once.
I am still drawing connections between what I had absorbed from the sunroom site, my thoughts on landscape and home, the objects I made in my small Bushwick studio, and how they are interacting now.
What has not been mentioned is that the «Saul - into - Paul conversion theory», published by Elaine de Kooning in Art News in 1958, was not set in Willem de Kooning's studio and did not mention a «Bell - Opticon», unlike her account of 1962.13 Additionally, while the 1958 account's introduction dramatised Kline's breakthrough to abstraction as a «transformation of consciousness», or a «revelation» of Biblical proportions, invoking the example of «Saul of Tarsus outside the walls of Damascus when he saw a «great light»», the description of Kline's technical and conceptual breakthrough in this account nevertheless resembled previous accounts of Kline's development in its gradualness, uneventfulness and thoughtfulness.14 The breakthrough that Elaine de Kooning first recounted was a product of sustained technical experimentation and logical thought on Kline's part, rather than accident or epiphany: «Still involved, in 1950, with elements of representation, he began to whip out small brushes of figures, trains, horses, landscapes, buildings, using only black paint.
Mr. Curry created a disorienting environment for that sculpture and smaller ones by covering the walls, ceiling and floor with hollow - core cardboard panels bearing grainy, black - and - white photographs of what seem to be his own studio walls.
What initially seems like unpolished remnants from the studio, the work reveals itself as well considered objects carefully placed around the gallery inhabiting small quiet corners and alcoves.
Two sets of her work are on view in mother's tankstation's booth; the first is a set of large paintings each titled What It Is (a reference to the phrase «what it is, what it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body priWhat It Is (a reference to the phrase «what it is, what it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body priwhat it is, what it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body priwhat it was, and what it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body priwhat it shall be,» a greeting popularized by the 1960s Black Power movement) made by covering the floor of her small studio with raw linen before covering herself with black ink and walking around to create expressive reinterpretations of both David Hammons and Yves Klein body prints.
I learned as much about their viewpoint in art from what they thought about movies, T.V., politics, how they dealt with daily problems in their studios, their small pleasures and pet peeves, how they liked their eggs fried, than from any direct influence or instruction.
Anyone looking for a blueprint of how to live well in small spaces needs only to check out what Bobby Wise did to transform his 530 square foot studio from cramped and closed - off to comfy and chic.
Avoiding the «what you see at first is all there is» syndrome common to one - room apartments, this studio now functions as a one bedroom living space, revealing its delights and small moments slowly, over time.
When you walk in, you encounter what is, at first glance, a small studio apartment.
Small app studio Impending is struggling with one of the most essential questions about today's App Store: what to charge for a new app in the age of free - to - play apps.
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